Page 116 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 116

Shapeshifter’s Circlet                                           Shapeshifter’s Circlet
           Wondrous item, common
           This ivory circlet allows you to recreate some of the natural
           features of other creatures. While wearing the circlet, you
           can spend 1 minute to gently massage your ears, forehead, or
           temples. When you do, you can choose to create one of the
   A       following features or effects:
               y You can cover or replace your own ears with the form of
   B          another creature’s.
               y You can summon one or more horns or antlers atop
   C          your head.
   D           y You can change the appearance of your eyes, including
              their color and pupil shape.
   E       You can only have 1 of these effects active at a time. The
           effect lasts until you dismiss it as a bonus action, remove the
   F       circlet, or fall unconscious. You don’t gain any of the senses                          Sheer Cold
           or abilities of another creature by recreating its physical
   G
           features in this way.
   H
           Shared Burden
    I      Wondrous item, rare (requires attunement by a warlock)
    J J    This set of chained rings and bracers is a sign of the pact you
           forged with your patron. When you attune to the item, the
   K       small spikes that line the inside of the bands become harm-
           less and feel like a warm, gentle caress against your skin.
   L       Once attuned, you can also use it as a spellcasting focus.
             Whenever you would deal damage to a creature with a war-                             Sharkrazor
   M       lock spell or cantrip, you can choose to add your Charisma                               Mantle
           modifier (minimum 1) to the spell’s damage. When you do,
   N N     you take psychic damage equal to half your Charisma modi-
           fier (minimum 1), rounded up. This psychic damage ignores
   O O     resistances and immunities.
   P
           Sharkrazor Mantle
   Q Q     Wondrous item, rare (requires attunement)

   R       While wearing this magic shark-skinned cloak, you have
           a swimming speed of 60 feet and can breathe underwater.
   S S     When a creature successfully grapples or restrains you by
           touching you, that creature takes 1d6 piercing damage. A
   T T     creature takes this damage again at the start of each of its
           turns while it maintains this grapple or restraint.
   U U       In addition, while wearing the cloak, you have advantage
           on Wisdom (Perception) and Wisdom (Survival) checks made
   V V     to find or track a creature that’s missing any of its hit points,
           and when you attack a creature you can’t see that’s below its
   W W     hit point maximum, you make the attack as if you can see it.
   X X     Sheer Cold

   Y Y     Weapon (battleaxe), rare
           The blade of this battleaxe is made from a shard of the
   Z Z     Everglacier and never melts. Attacks with the axe deal cold
           damage instead of slashing, and you gain a +1 bonus to attack
           and damage rolls made with this magic weapon.
             When you roll a 20 on an attack roll with this weapon, the
           ground in the direction of the target in either a 15-foot cone
           or 30-foot-long, 5-foot-wide line (your choice) is covered in


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                                                                                          THE GRIFFON'S SADDLEBAG
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