Page 155 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 155
NEW OPTIONS Part 2 SubclaSSeS
u
b
S
e
r
a
t
S
l
a
S
c
Class Subclass Description
Racing headlong on sheets of slick ice, a dragonborn sorcerer
reaches his hand out to summon four frigid walls from the Path of the Overpower foes with the
ground to trap the fleeing necromancer. Barbarian Glacier might of a blizzard and
Dancing with effortless grace, a bard laughs as she drifts armor of protective ice
through the battle without a scratch. As she does, her com- Inspire your allies and
rades rally and push through the now captivated brigands. Bard College of confound your enemies
Holding a scroll of parchment and quill between talons, Dance with deft movement
a feathered journeyman with the legs of a lion takes down Control the flow of space
notes that may uncover the secrets of a lost civilization. Cleric Astral Domain and planar magic
Parts 2 and 3 of this book detail new character and setting
options for you to consider using in your game, including a Use the strength of nature
new playable race, 12 new subclasses, 3 new settings, and a Fighter Couatl Herald itself to empower your
death-defying villain. These options are designed to fit into martial prowess
any campaign setting and give you additional ideas and con- Divine answers, support
text for some of the items and stories within this book. Monk Way of the allies, and smite your foes
Celestial
with holy magic and ki
CHARACTER OPTIONS Paladin Oath of the Protect your friends with
your warmth and incinerate
Part 2 includes racial details of the feathren, a griffon-like Hearth those who would harm them
race from the Astral Plane who are as varied, curious, and ca- Employ icy traps and snares
pable as they come. It also describes the attribute of a dozen Ranger Winter Trapper to render your quarry frozen
new subclasses for player characters based on the items, lore, and helpless
and additional settings in parts 1 and 3 of this book.
Use powerful runes to weak-
SETTING OPTIONS Rogue Runetagger en your enemies and escape
from harm
Part 3 covers three settings to include in your campaign as Summon storms and sheets
either fun side stories or expansive story arcs. It also includes Sorcerer Frost Magic of slick ice to control the
details on Dendallen, a powerful cult leader and necromancer battlefield and movement
hellbent on self-improvement and life-extension, as seen in The Astral Control your own
the six items that bear his name throughout this book. Warlock Griffon extradimensional space
Easily create and destroy
Wizard Material Magic matter as a master artisan
and arcanist
Part 3 SettingS
S
g
t
e
a
r
i
n
t
t
Location Name Description
An ever-growing expanse of icy
canyons and frozen wastelands that
The Everglacier
are home to hardy creatures and
powerful natural forces
An underground forest of resilient
trees whose entire ecosystem revolves
The Festerwood around both the fungi that grow there
and the undead creatures that their
toxic spores create
A long-forgotten city of ancient import
Hearth whose secrets and potential are ready
for the taking
155
PART I MAGIC ITEMS

