Page 153 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 153
The Griffon’s Saddlebag
Wondrous item, artifact A self portrait!
These leather bags have the stylized face of a griffon on their How do I look?
front and appear across the multiverse in strange locations.
One may be found in the belly of a dragon, while another in
the limbs of a great tree. Regardless of where it’s found, a
Griffon’s Saddlebag is typically discovered by an adventurer
with a destiny.
The saddlebags are made by a great, six-armed griffon
on the Astral Plane. Believed by some to be a demigod of
pocket dimensions and craftsmen everywhere, the griffon
is a patron of artificers and creators across the multiverse.
The griffon creates magical items in its great forge using
materials collected from various planes of existence to add
to its collection. While no one knows exactly how to contact
the griffon, it has a knack for knowing what items are needed
by whom.
Superior Holding. This 1-foot-wide bag always weighs 3
pounds, regardless of what’s inside it. It functions as a bag of
holding that can only be pierced by another artifact. Placing
a bag of holding, handy haversack, portable hole, or similar item
inside the extradimensional space created by the saddlebag,
or vice versa, destroys the extradimensional item but leaves
the saddlebag unharmed. Any item stored within the other
extradimensional space is magically moved to the space
within the saddlebag instead. If doing so overloads the
bag, random contents from either space are scattered in
the Astral Plane.
Magic Courier. At the GM’s discretion, the saddlebag’s
beak opens up to reveal a letter. The magical script can be
read by all creatures with an Intelligence score of 4 or higher. The Griffon’s Saddlebag
The note is a delivery request or similar that includes the
name of an item as well as either specific or vague descrip-
tions of a person or place. At the bottom of the letter is a The bag can speak, read, and understand Common. When
price listed in coins or other form of payment, as well as a in the presence of only creatures it trusts, the bag’s beak
date or time depending on its urgency. moves when it speaks. Otherwise, the bag communicates
If the saddlebag is brought to the described person or telepathically with its wearer. The bag can speak and com-
place within the allotted time, it dispenses the magical item municate with griffons.
into the hand of the appropriate recipient. If the payment Personality. The bag’s purpose is to carry, collect, and
isn’t received by the bag within 1 hour of dispensing the deliver magic items. Different bags have different personal-
magic item, the item vanishes and is lost. After receiving the ities, but they are for the most part largely pleasant to talk
payment for an item in this way, the bag’s beak reopens to to. Their voices are bird-like and are filled with occasional
dispense a reward for the courier. coos and squawks, and their stitched eyes widen, squint, and
Sell Magic Items. The saddlebag has a connection to the move expressively.
griffon’s forge on the Astral Plane. Depending on the magic If the bag’s wearer or allies fail to fulfill Magic Courier
item, you can sell a magic item to the saddlebag for half the quests, it may stop offering its magic to them. If it does, their
cost of its base price. items may be lost or inaccessible within the bag, or poten-
Spells. The saddlebag has 8 charges and regains 1d6 + 2 ex- tially spat out. While the bag provides the names of item
pended charges daily at dawn. While wearing the saddlebag, recipients and delivery locations, it doesn’t know any more
you can expend 1 or more of its charges to cast the following information than what was provided to it by the astral grif-
spells from it: detect magic (1 charge), identify (1 charge), or fon. Regardless, it does its best to help its wearer and allies
legend lore (5 charges). find the specified person or location on the letter.
Additional Spells. At the GM’s discretion, such as after Destroying the Griffon’s Saddlebag. While there is no
reaching certain milestones or completing Magic Courier way to permanently destroy the saddlebag, piercing it with
quests, the saddlebag may offer the following additional an artifact returns it to its place of origin for repair before
spells that can be cast from it: blink (3 charges), dimen- it’s returned to the multiverse in a new location. Placing a
sion door (4 charges), divination (4 charges), etherealness (7 Griffon’s Saddlebag inside the extradimensional space created
charges), fly (3 charges), magnificent mansion (7 charges), plane by another Griffon’s Saddlebag returns both items to their
shift (7 charges), or secret chest (4 charges). place of origin and sends all the items stored within them to
Sentience. The saddlebag is a sentient chaotic neutral bag the griffon’s forge on the Astral Plane.
with an Intelligence of 13, a Wisdom of 15, and a Charisma of
16. It has hearing and normal vision out to a range of 60 feet.
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PART I MAGIC ITEMS

