Page 153 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 153

The Griffon’s Saddlebag
              Wondrous item, artifact                                 A self portrait!
              These leather bags have the stylized face of a griffon on their   How do I look?
              front and appear across the multiverse in strange locations.
              One may be found in the belly of a dragon, while another in
              the limbs of a great tree. Regardless of where it’s found, a
              Griffon’s Saddlebag is typically discovered by an adventurer
              with a destiny.
               The saddlebags are made by a great, six-armed griffon
              on the Astral Plane. Believed by some to be a demigod of
              pocket dimensions and craftsmen everywhere, the griffon
              is a patron of artificers and creators across the multiverse.
              The griffon creates magical items in its great forge using
              materials collected from various planes of existence to add
              to its collection. While no one knows exactly how to contact
              the griffon, it has a knack for knowing what items are needed
               by whom.
               Superior Holding. This 1-foot-wide bag always weighs 3
              pounds, regardless of what’s inside it. It functions as a bag of
              holding that can only be pierced by another artifact. Placing
              a bag of holding, handy haversack, portable hole, or similar item
              inside the extradimensional space created by the saddlebag,
              or vice versa, destroys the extradimensional item but leaves
              the saddlebag unharmed. Any item stored within the other
              extradimensional space is magically moved to the space
              within the saddlebag instead. If doing so overloads the
              bag, random contents from either space are scattered in
              the Astral Plane.
               Magic Courier. At the GM’s discretion, the saddlebag’s
              beak opens up to reveal a letter. The magical script can be
              read by all creatures with an Intelligence score of 4 or higher.   The Griffon’s Saddlebag
              The note is a delivery request or similar that includes the
              name of an item as well as either specific or vague descrip-
              tions of a person or place. At the bottom of the letter is a   The bag can speak, read, and understand Common. When
              price listed in coins or other form of payment, as well as a   in the presence of only creatures it trusts, the bag’s beak
              date or time depending on its urgency.              moves when it speaks. Otherwise, the bag communicates
               If the saddlebag is brought to the described person or   telepathically with its wearer. The bag can speak and com-
              place within the allotted time, it dispenses the magical item   municate with griffons.
              into the hand of the appropriate recipient. If the payment   Personality. The bag’s purpose is to carry, collect, and
              isn’t received by the bag within 1 hour of dispensing the   deliver magic items. Different bags have different personal-
              magic item, the item vanishes and is lost. After receiving the   ities, but they are for the most part largely pleasant to talk
              payment for an item in this way, the bag’s beak reopens to   to. Their voices are bird-like and are filled with occasional
              dispense a reward for the courier.                  coos and squawks, and their stitched eyes widen, squint, and
               Sell Magic Items. The saddlebag has a connection to the   move expressively.
              griffon’s forge on the Astral Plane. Depending on the magic   If the bag’s wearer or allies fail to fulfill Magic Courier
              item, you can sell a magic item to the saddlebag for half the   quests, it may stop offering its magic to them. If it does, their
              cost of its base price.                             items may be lost or inaccessible within the bag, or poten-
               Spells. The saddlebag has 8 charges and regains 1d6 + 2 ex-  tially spat out. While the bag provides the names of item
              pended charges daily at dawn. While wearing the saddlebag,   recipients and delivery locations, it doesn’t know any more
              you can expend 1 or more of its charges to cast the following   information than what was provided to it by the astral grif-
              spells from it: detect magic (1 charge), identify (1 charge), or   fon. Regardless, it does its best to help its wearer and allies
              legend lore (5 charges).                            find the specified person or location on the letter.
               Additional Spells. At the GM’s discretion, such as after   Destroying the Griffon’s Saddlebag. While there is no
              reaching certain milestones or completing Magic Courier   way to permanently destroy the saddlebag, piercing it with
              quests, the saddlebag may offer the following additional   an artifact returns it to its place of origin for repair before
              spells that can be cast from it: blink (3 charges), dimen-  it’s returned to the multiverse in a new location. Placing a
              sion door (4 charges), divination (4 charges), etherealness (7   Griffon’s Saddlebag inside the extradimensional space created
              charges), fly (3 charges), magnificent mansion (7 charges), plane   by another Griffon’s Saddlebag returns both items to their
              shift (7 charges), or secret chest (4 charges).     place of origin and sends all the items stored within them to
               Sentience. The saddlebag is a sentient chaotic neutral bag   the griffon’s forge on the Astral Plane.
              with an Intelligence of 13, a Wisdom of 15, and a Charisma of
              16. It has hearing and normal vision out to a range of 60 feet.
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              PART I   MAGIC ITEMS
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