Page 151 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Precipit, the Formless creature to repeat the same attack against another crea-
Staff, artifact (requires attunement) ture (other than itself) of your choice.
This magic coral staff was first found within the Great Reef Liquid Spells. While holding the staff in its liquid state,
of the Elemental Plane of Water. Its origins beyond that are you can expend 1 or more of its charges on your turn to cast
entirely unknown, with some suggesting it was made by the the following spells from it: blur (2 charges), control water
plane itself rather than forged or crafted by a mere creature’s (4 charges), create or destroy water (1 charge), mirror image (2
hands. Attuning to the staff bestows some of its planar charges), or water breathing (3 charges).
powers to you, allowing you to breathe underwater and Tide Turner. While holding the staff in its liquid state,
ignore any of the drawbacks caused by a deep, underwater you can expend 3 of its charges and speak the staff’s com-
environment. In addition, while holding the staff, you have mand word as an action to send out a wave of ethereal magic
resistance to cold damage. water to buffet and push your enemies. Hostile creatures of
This staff has 15 charges which are used to power its var- your choice that you can see within 30 feet of you are forced
ious properties. The staff regains 1d8 + 7 expended charges to make a DC 18 Strength saving throw. On a failed save, a
daily at dawn. creature takes 4d8 bludgeoning damage and is pushed either
State Change. The staff has a powerful control over the 20 feet toward you or away from you (your choice). On a
various states of water. As a bonus action while holding the successful save, the creature takes half as much bludgeoning
staff, you can mentally command the staff’s ever-present damage and is not pushed.
bounty of water to change its state into a gas, liquid, or solid. Solid. When the staff enters its solid state, the water sur-
The properties of each state are listed below. Alternatively, rounding the staff becomes a frozen shell. While holding the
you can expend 1 of its charges as a reaction when you are the staff in this state, you gain the following properties:
target of an attack or spell to force the staff to change its state y You have resistance to piercing and slashing damage.
more rapidly. When you do, the staff’s change is immediate: y Your movement speed is reduced to 5 feet.
potentially affecting the outcome of the incoming attack or y You gain a +3 bonus to AC.
spell. You take this reaction when you know you are the y If you’re pushed against your will, the distance you are
target of the attack or spell, but before knowing the result pushed is halved.
of the roll. y You gain 10 temporary hit points at the start of each of
Gas. When the staff enters its gaseous state, the water your turns that last until the staff changes state.
surrounding the staff becomes a fine mist. While holding the
staff in this state, you gain the following properties:
y You have resistance to bludgeoning and piercing damage. Precipit, the Formless
y Your movement speed is increased by 10 feet. (Gas State)
y You gain a flying speed equal to your walking speed.
y You can move through the space of any hostile creature,
without reducing your movement speed.
y Opportunity attacks against you are made
with disadvantage.
Gas Spells. While holding the staff in its gas state, you
can expend 1 or more of its charges on your turn to cast the
following spells (save DC 18) from it: cloudkill (5 charges),
fog cloud (1 charge), gaseous form (3 charges), misty step (2
charges), or wind walk (6 charges).
Tailwind. While holding the staff in its gas state, you can
expend 2 of its charges and speak the staff’s command word
as an action to grant additional powers to you and nearby
allies. Until the end of your next turn, you and friendly crea-
tures of your choice that you can see within 30 feet of you
can take the Dash action as a bonus action and don’t provoke
opportunity attacks by moving. Precipit, the
Liquid. When the staff enters its liquid state, the Formless
water surrounding the staff becomes a swirling torrent.
While holding the staff in this state, you gain the (Liquid State)
following properties:
y You have resistance to bludgeoning and slashing damage.
y Your movement speed is increased by 10 feet.
y You gain a swimming speed equal to your walking speed.
y You can stand on and move across any liquid surface as if
it were solid ground.
y When a hostile creature that you can see misses you with
a melee attack, you can use your reaction to force that
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PART I MAGIC ITEMS

