Page 151 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 151

Precipit, the Formless                                 creature to repeat the same attack against another crea-
              Staff, artifact (requires attunement)                  ture (other than itself) of your choice.
              This magic coral staff was first found within the Great Reef   Liquid Spells. While holding the staff in its liquid state,
              of the Elemental Plane of Water. Its origins beyond that are   you can expend 1 or more of its charges on your turn to cast
              entirely unknown, with some suggesting it was made by the   the following spells from it: blur (2 charges), control water
              plane itself rather than forged or crafted by a mere creature’s   (4 charges), create or destroy water (1 charge), mirror image (2
              hands. Attuning to the staff bestows some of its planar   charges), or water breathing (3 charges).
              powers to you, allowing you to breathe underwater and   Tide Turner. While holding the staff in its liquid state,
              ignore any of the drawbacks caused by a deep, underwater   you can expend 3 of its charges and speak the staff’s com-
              environment. In addition, while holding the staff, you have   mand word as an action to send out a wave of ethereal magic
              resistance to cold damage.                          water to buffet and push your enemies. Hostile creatures of
               This staff has 15 charges which are used to power its var-  your choice that you can see within 30 feet of you are forced
              ious properties. The staff regains 1d8 + 7 expended charges   to make a DC 18 Strength saving throw. On a failed save, a
              daily at dawn.                                      creature takes 4d8 bludgeoning damage and is pushed either
               State Change. The staff has a powerful control over the   20 feet toward you or away from you (your choice). On a
              various states of water. As a bonus action while holding the   successful save, the creature takes half as much bludgeoning
              staff, you can mentally command the staff’s ever-present   damage and is not pushed.
              bounty of water to change its state into a gas, liquid, or solid.   Solid. When the staff enters its solid state, the water sur-
              The properties of each state are listed below. Alternatively,   rounding the staff becomes a frozen shell. While holding the
              you can expend 1 of its charges as a reaction when you are the   staff in this state, you gain the following properties:
              target of an attack or spell to force the staff to change its state     y You have resistance to piercing and slashing damage.
              more rapidly. When you do, the staff’s change is immediate:     y Your movement speed is reduced to 5 feet.
              potentially affecting the outcome of the incoming attack or     y You gain a +3 bonus to AC.
              spell. You take this reaction when you know you are the      y If you’re pushed against your will, the distance you are
              target of the attack or spell, but before knowing the result    pushed is halved.
              of the roll.                                            y You gain 10 temporary hit points at the start of each of
               Gas. When the staff enters its gaseous state, the water   your turns that last until the staff changes state.
              surrounding the staff becomes a fine mist. While holding the
              staff in this state, you gain the following properties:
                 y You have resistance to bludgeoning and piercing damage.  Precipit, the Formless
                 y Your movement speed is increased by 10 feet.             (Gas State)
                 y You gain a flying speed equal to your walking speed.
                 y You can move through the space of any hostile creature,
                without reducing your movement speed.
                 y Opportunity attacks against you are made
                with disadvantage.

               Gas Spells. While holding the staff in its gas state, you
              can expend 1 or more of its charges on your turn to cast the
              following spells (save DC 18) from it: cloudkill (5 charges),
              fog cloud (1 charge), gaseous form (3 charges), misty step (2
              charges), or wind walk (6 charges).
               Tailwind. While holding the staff in its gas state, you can
              expend 2 of its charges and speak the staff’s command word
              as an action to grant additional powers to you and nearby
              allies. Until the end of your next turn, you and friendly crea-
              tures of your choice that you can see within 30 feet of you
              can take the Dash action as a bonus action and don’t provoke
              opportunity attacks by moving.                                             Precipit, the
               Liquid. When the staff enters its liquid state, the                         Formless
              water surrounding the staff becomes a swirling torrent.
              While holding the staff in this state, you gain the                        (Liquid State)
              following properties:
                 y You have resistance to bludgeoning and slashing damage.
                 y Your movement speed is increased by 10 feet.
                 y You gain a swimming speed equal to your walking speed.
                 y You can stand on and move across any liquid surface as if
                it were solid ground.
                 y When a hostile creature that you can see misses you with
                a melee attack, you can use your reaction to force that

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              PART I   MAGIC ITEMS
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