Page 150 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 150

Ionbreaker, the
                                Tempest’s Reach






           Ionbreaker, the Tempest’s Reach
           Weapon (longbow), artifact (requires attunement)
           This bow was crafted by a powerful djinni in the Stormheart:
           a perpetual maelstrom of wind and electricity in the Elemen-
           tal Plane of Air. Lost to time, it has remained in the storm
           for untold centuries absorbing the volatile magic that runs
           rampant there. You gain a +3 bonus to attack and damage
           rolls made with this magic weapon.                   d8 Result
             A Storm Is Coming. While the bow is on your person, you   1  You are vulnerable to lightning damage until the end
           add a d10 to your initiative at the start of every combat.  of your next turn.
             Fast as Lightning. When you take the Attack action, you
           can make one attack with the bow as a bonus action.   2  You are thrown 20 feet in a random direction and
             Discharge. A target and any creature within 5 feet of it   knocked prone.
           takes 1d8 lightning damage the first time that target is hit    3  You are deafened for 1 hour.
           by a ranged attack with the bow on your turn. A creature    4  You can’t take reactions for 1 minute.
           can only take lighting damage from this property once
           each round.                                           5  You cast fog cloud, centered on a point within 5 feet of
             Chained Conduits. When you hit a target with a ranged   you, without requiring concentration that remains for
           attack with the bow, that target becomes a conduit for   1d4 rounds.
           electricity for 1 minute. You can speak the bow’s command   6  Up to three random creatures within 10 feet of you
           word as a bonus action to cause all conduits within 60 feet of   take 1d8 lightning damage.
           you to electrify. When you do, 5-foot-wide lines of electricity   7  Your speed is doubled until the end of your next turn.
           arc between all electrified conduits that are within 30 feet of
           each other. Each conduit takes 2d8 lightning damage, and   8  You are immune to lightning damage until the end of
           all other creatures within the lines of electricity must make   your next turn.
           a DC 18 Dexterity saving throw. On a failed save, a creature
           takes 2d8 lightning damage, or half as much damage on a   Random Properties. Ionbreaker, the Tempest’s Reach has the
           successful one. Once a conduit has been electrified in this   following random properties:
           way, it is no longer a conduit. A creature or object can only     y 1 minor beneficial property
           take lightning damage from this property once each round.    y 1 major beneficial property
             Maelstrom Marksman. Once on each of your turns when     y 1 minor detrimental property
           you miss a target with a ranged attack with the bow, you can     y 1 major detrimental property
           reroll the attack against a different target you can see within
           30 feet of the first one. You have disadvantage on this attack.  Destroying the Bow. The bow can be destroyed if it’s
             Zephyr Step. While holding the bow, you gain a flying   struck by lightning in the Stormheart at the same time as
           speed equal to your walking speed and can hover up to 20   it’s hit by a hammer of pure adamantine against a similarly
           feet off the ground.                                 adamantine anvil by a creature attuned to the bow. Once
             Embrace the Storm. While you’re attuned to the bow,   destroyed, all creatures within 60 feet of the bow take 10d10
           you’re subjected to the chaotic magic of the Stormheart   lightning damage and 10d10 force damage. If a creature is re-
           whenever you take lightning damage. When you do, roll a d8   duced to 0 hit points by this damage, it’s immediately turned
           and use the table below to determine the resulting effect.   to ash and can only be revived by a wish spell.



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                                                                                          THE GRIFFON'S SADDLEBAG
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