Page 150 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Ionbreaker, the
Tempest’s Reach
Ionbreaker, the Tempest’s Reach
Weapon (longbow), artifact (requires attunement)
This bow was crafted by a powerful djinni in the Stormheart:
a perpetual maelstrom of wind and electricity in the Elemen-
tal Plane of Air. Lost to time, it has remained in the storm
for untold centuries absorbing the volatile magic that runs
rampant there. You gain a +3 bonus to attack and damage
rolls made with this magic weapon. d8 Result
A Storm Is Coming. While the bow is on your person, you 1 You are vulnerable to lightning damage until the end
add a d10 to your initiative at the start of every combat. of your next turn.
Fast as Lightning. When you take the Attack action, you
can make one attack with the bow as a bonus action. 2 You are thrown 20 feet in a random direction and
Discharge. A target and any creature within 5 feet of it knocked prone.
takes 1d8 lightning damage the first time that target is hit 3 You are deafened for 1 hour.
by a ranged attack with the bow on your turn. A creature 4 You can’t take reactions for 1 minute.
can only take lighting damage from this property once
each round. 5 You cast fog cloud, centered on a point within 5 feet of
Chained Conduits. When you hit a target with a ranged you, without requiring concentration that remains for
attack with the bow, that target becomes a conduit for 1d4 rounds.
electricity for 1 minute. You can speak the bow’s command 6 Up to three random creatures within 10 feet of you
word as a bonus action to cause all conduits within 60 feet of take 1d8 lightning damage.
you to electrify. When you do, 5-foot-wide lines of electricity 7 Your speed is doubled until the end of your next turn.
arc between all electrified conduits that are within 30 feet of
each other. Each conduit takes 2d8 lightning damage, and 8 You are immune to lightning damage until the end of
all other creatures within the lines of electricity must make your next turn.
a DC 18 Dexterity saving throw. On a failed save, a creature
takes 2d8 lightning damage, or half as much damage on a Random Properties. Ionbreaker, the Tempest’s Reach has the
successful one. Once a conduit has been electrified in this following random properties:
way, it is no longer a conduit. A creature or object can only y 1 minor beneficial property
take lightning damage from this property once each round. y 1 major beneficial property
Maelstrom Marksman. Once on each of your turns when y 1 minor detrimental property
you miss a target with a ranged attack with the bow, you can y 1 major detrimental property
reroll the attack against a different target you can see within
30 feet of the first one. You have disadvantage on this attack. Destroying the Bow. The bow can be destroyed if it’s
Zephyr Step. While holding the bow, you gain a flying struck by lightning in the Stormheart at the same time as
speed equal to your walking speed and can hover up to 20 it’s hit by a hammer of pure adamantine against a similarly
feet off the ground. adamantine anvil by a creature attuned to the bow. Once
Embrace the Storm. While you’re attuned to the bow, destroyed, all creatures within 60 feet of the bow take 10d10
you’re subjected to the chaotic magic of the Stormheart lightning damage and 10d10 force damage. If a creature is re-
whenever you take lightning damage. When you do, roll a d8 duced to 0 hit points by this damage, it’s immediately turned
and use the table below to determine the resulting effect. to ash and can only be revived by a wish spell.
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THE GRIFFON'S SADDLEBAG

