Page 152 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Solid Spells. While holding the staff in its solid state, Tectonic Gauntlets
you can expend some of its charges on your turn to cast the
following spells (save DC 18) from it: cone of cold (5 charges), Wondrous item, artifact (requires attunement)
ice storm (4 charges), ray of frost (no charges, or 1 charge to This magical set of stone gauntlets imbue your fists with
cast at 5th level; +10 to hit with ranged spell attack), or wall of the power of the Elemental Plane of Earth. While wearing
ice (6 charges). and attuned to the gauntlets, your unarmed attacks become
Deep Freeze. While holding the staff in its solid state, you magical and deal 1d8 bludgeoning damage in place of the
can expend 4 of its charges and speak the staff’s command normal damage of your unarmed strike (unless it’s already
word as an action to send out a chilling blast to freeze your higher). In addition, these gloves have 15 charges and regain
enemies. Hostile creatures of your choice that you can see 1d10+5 expended charges each day at dawn. When you make
within 30 feet of you are forced to make a DC 18 Constitu- an unarmed attack with your fists, you can expend up to 5
tion saving throw. On a failed save, a creature takes 4d8 cold charges to extend your fist’s reach by 5 feet for each expended
damage and its speed is reduced to 0 until the end of its next charge. Your unarmed strikes deal double damage to objects
turn. On a successful save, the creature takes half as much and structures.
cold damage and its speed is halved instead. Powerglove. When you hit a target with an unarmed
Random Properties. Precipit, the Formless has the follow- strike, you can expend up to 3 charges to deal an extra 1d8
ing random properties: bludgeoning damage for each charge spent. If you spend any
charges in this way, the target must also succeed on a DC 16
y 2 minor beneficial properties. Strength saving throw or be pushed back 5 feet.
y 2 minor detrimental properties. Geomancy. Alternatively, you can expend 1 or more
Destroying the Staff. The only way to destroy the staff is charges on your turn to cast the following spells using the
to keep it untouched by water for one hundred years while gloves (save DC 16): earthquake (8 charges), move earth (6
on the Elemental Plane of Water, at which point it crumbles charges), shatter (2 charges), spike growth (2 charges, with
to dust. Any amount, such as a puff of misty air, a drip of stone projections), or wall of stone (5 charges).
water, or the touch of ice during that time reinvigorates the Tectonic Plate Armor. As an action, you can allow rocks
staff’s bounty of water. to envelop and protect your body. For 1 hour, you gain
resistance to bludgeoning, piercing, and slashing damage,
your movement speed is halved, and you make Dexterity
checks and saving throws with disadvantage. You can end
this feature early as a bonus action. While enveloped in this
way, you can burrow through nonmagical, unworked earth
Precipit, the Formless and stone at a speed of 30 feet. While doing so, you don’t dis-
(Solid State) turb the material you move through. If you end this ability
while still underground, you’re forced out of the earth to the
nearest space available and take 1d10 force damage. Once this
feature of the gloves has been used, it can’t be used again
until you take a short or long rest.
Curse. Your mind and body become sluggish once you at-
tune to the gloves. The gauntlets become one with your flesh
and prevent you from removing them. Your movement speed
is reduced by 5 feet, and your Intelligence score is reduced by
4 (to a minimum of 7) while cursed. The curse remains even
if the attunement ends but can be undone by any effect that
removes a curse such as a greater restoration or remove curse
spell, allowing you to remove the gloves and end the
Tectonic Gauntlets curse on you.
Random Properties. The gauntlets have the following
randomly determined properties:
y 1 minor beneficial property
y 1 minor detrimental property
Destroying the Gauntlets. The gloves can only be de-
stroyed in the depths of the crystalline mines of Durhun on
the Elemental Plane of Earth where they were first created.
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THE GRIFFON'S SADDLEBAG

