Page 51 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 51

Couatl Herald’s
                                     Mantle







                                                                           Couatl Herald’s                              A
                                                                               Scales
                                                                                                                        B B
                                                                                                                       C C

                                                                                                                       D

                                                                                       Couatl Herald’s                  E E
                                                                                            Lash
                                                                                                                        F F

                                                                                                                       G G
                                                                                                                       H H

                                                                                                                        I I
                                                                                                                        J J
              have advantage on saving throws to resist becoming poi-  becomes radiant, and the creature is forced to make a DC 15
              soned or diseased. In addition, you are immune to any effect   Dexterity saving throw. On a failed save, that creature’s tar-  K K
              that would sense your emotions.                     geted limb is pinned by radiant tethers of magic: holding it
               Flight of the Couatls. While you’re attuned to 3 items   to its body or an adjacent surface (if any) for up to 1 minute.  L L
              with this property, you gain a flying speed of 30 feet. If you   Depending on the pinned limb, the creature may fall over   M M
              already have a flying speed, your flying speed increases by 30   prone, be unable to move, or make weapon attacks with
              feet instead.                                       disadvantage while the limb remains pinned in this way. A   N N
                                                                  creature can use its action to make a DC 15 Strength check,
              Couatl Herald’s Radiance                            freeing itself or another creature within its reach on a suc-  O O

              Staff, rare (requires attunement by a creature of good   cess from the pinning tethers.                   P P
                                                                    Flight of the Couatls. While you’re attuned to 3 items
              alignment)                                          with this property, you gain a flying speed of 30 feet. If you
              This magic wooden staff was enchanted by a powerful couatl.   already have a flying speed, your flying speed increases by 30   Q Q
              The staff has 5 charges. While holding the staff, you can ex-  feet instead.
              pend 1 of its charges to cast one of the following spells, using                                          R R
              your spellcasting ability modifier and spell save DC: create   Couatl Herald’s Scales
              food and water, cure wounds (2nd-level version), lesser resto-  Armor (scale mail), rare (requires attunement by a creature   S S
              ration, protection from poison, sanctuary, or shield.
               The staff regains 1d3 + 2 expended charges daily at dawn. If   of good alignment)                       T T
              you expend the last charge, roll a d20. On a 1, the staff vanish-  This enchanted armor is made from couatl scales that were
              es in a flash of light, lost forever.               collected by a generous celestial. You gain a +1 bonus to AC   U U
               Flight of the Couatls. While you’re attuned to 3 items   while you wear this armor. This armor does not impose dis-
              with this property, you gain a flying speed of 30 feet. If you   advantage on Dexterity (Stealth) checks.  V V
              already have a flying speed, your flying speed increases by 30   Tooth and Scale. When you take damage from a creature   W W
              feet instead.                                       within 10 feet of you, you can use your reaction to channel
                                                                  the good spirit within the armor and cause a bright, spec-  X X
              Couatl Herald’s Reach                               tral couatl to appear above you. The spectral form strikes at
              Weapon (any bow), rare (requires attunement by a crea-  the creature who damaged you, forcing it to make a DC 15   Y Y
                                                                  Dexterity saving throw. On a failure, the creature takes 4d10
              ture of good alignment)                             radiant damage, or half as much damage on a success. Once   Z Z
              This wooden bow is carved to resemble a mighty couatl. You   this property has been used, it can’t be used again until the
              gain a +1 bonus to attack and damage rolls made with this   next dawn.
              magic weapon. The bow has 4 charges and regains 1d3 + 1   Flight of the Couatls. While you’re attuned to 3 items
              expended charges daily at dawn. When you make a ranged   with this property, you gain a flying speed of 30 feet. If you
              attack against a Large or smaller creature with the bow, you   already have a flying speed, your flying speed increases by 30
              can choose a limb to target and expend 1 of the bow’s charges   feet instead.
              as part of the attack. If the attack hits, the weapon’s damage
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              PART I   MAGIC ITEMS
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