Page 53 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 53
Dark Fathom Armor
A
B B
Cantrips from Magic Items
C C
Remember, spells cast from magic
items are always cast at their lowest D
possible level unless otherwise
specified. That includes cantrips! E E
Regardless of your character level,
cantrips cast from magic items are F F
always cast as if you’re 1st level.
G G
Dead Ringer
H H
I I
Dagger of the J J
Ogre Mage
K K
L L
M M
In addition, the glaive’s blade begins to glow with a sickly When you cast a cantrip using the sword that deals dam-
green haze whenever you gain temporary hit points in this age, the sword’s damage type changes to match the cantrip’s N N
way. While glowing, the first successful melee attack you for 1 minute or until you end it early (no action required).
make with the glaive deals extra necrotic damage equal to the O O
number of temporary hit points you gained. Once you deal Dark Fathom Armor
this bonus damage, the haze fades. P P
The haze and any remaining temporary hit points are lost Armor (studded leather), very rare (requires attunement)
after 1 minute. This dark, sea-soaked suit of armor smells of brine and is Q Q
Undead creatures killed by this weapon cannot be raised covered in eldritch runes. You have a +1 bonus to AC and can
from the dead again. breathe normally underwater while wearing this armor. R R
6 feet under. The first time on your turn that you land a In addition, while wearing this armor, you can use an ac-
successful melee attack with this weapon against a creature tion to cast the black tentacles spell (save DC 15) from it. When S S
that is prone, the weapon’s damage die is maximized. cast in this way, the spell targets a 15-foot square centered
on your location that does not follow you when you move. In T T
Dagger of the Ogre Mage addition, you do not need to concentrate on the spell and are U U
Weapon (shortsword), uncommon (requires attunement) immune to its effects when cast in this way. Once this prop-
erty has been used, it can’t be used again until the next dusk.
This blade was once used as a dagger by an ogre, but is never- V V
theless large enough to be a shortsword. You gain a +1 bonus Dead Ringer
to attack and damage rolls made with this magic weapon. W W
This blade’s hilt is hollow and can hold up to 3 cantrip Wondrous item, rare X X
spell scrolls. Cantrip scrolls left within the compartment for This bronze mask lets out a deep, sonorous ring when struck.
1 minute activate one of the three clear gems adorning its When you’re reduced to 0 hit points or fail a death saving Y Y
grip. Once activated, you can cast these cantrips at will using throw while wearing the mask, the 3 enemy creatures nearest
your spellcasting modifier. If you don’t have a spellcasting to you within 30 feet must succeed on a DC 15 Wisdom Z Z
modifier, use your Intelligence modifier instead. You have saving throw or take 2d12 necrotic damage. This property has
proficiency with these cantrips. Cantrips cast from the blade no effect on creatures who aren’t missing any hit points or
use the weapon as an arcane focus and allow you to perform are deafened. If you’re healed or stabilized after falling to 0
any somatic components with the weapon instead of requir- hit points, the mask can’t be used again in this way until the
ing a free hand. Scrolls contained within the sword are not following dusk.
destroyed after using them in this way.
53
PART I MAGIC ITEMS

