Page 52 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Cratering Quarterstaff
Weapon (quarterstaff), very rare (requires attunement)
Crypt Keeper Cratering This thick, stony quarterstaff requires a Strength score of 17
Glaive Quarterstaff or higher in order to wield. Despite glowing with embers, it
feels comfortably warm to the touch. You gain a +1 bonus to
attack and damage rolls made with this magic weapon.
A This quarterstaff has 5 charges and regains 1d4 + 1 expend-
ed charges daily at dawn. Once on each of your turns imme-
B diately after you make an attack with the quarterstaff, you
can expend 1 of its charges (no action required) to slam the
C C weapon into the ground and create a 10-foot cone of intense
tremors and flame in the direction of the original attack’s
D D target. Any creature caught in the cone must make a DC 16
Dexterity saving throw. The original attack’s target has dis-
E E advantage on the saving throw. On a failed save, a creature
takes 1d8 bludgeoning damage and 1d8 fire damage, or half as
F F much damage on a successful one.
G G Crosier of Divine Power
H H Staff, very rare (requires attunement by a cleric or paladin)
This staff can be wielded as a magic quarterstaff that grants a
I I +3 bonus to attack and damage rolls made with it.
This staff is enchanted with powerful holy magic that man-
J J
ifests as radiant motes of power during times of need. At the
K K start of each of your turns in combat, roll a d6. On a 6, a mote
of power appears above the head of the staff. When you hit a
L L target with the staff or heal a creature with a spell or magical
effect while holding it, you can expend 1 of these motes to
M M add 2d6 to the total damage dealt or hit points healed. The
extra damage is radiant.
N N Each mote lasts for 1 minute or until it’s expended. When
you roll initiative against a hostile creature, the staff creates
O O 2 motes.
P P Crown of Deep Winter
Q Q Wondrous item, very rare (requires attunement)
This icy crown is made using ice from the Everglacier. While
R R wearing the crown, you have resistance to cold damage. In
S S Crosier of addition, you can use an action to cast the fire shield spell
from it, making only a chill shield when you do. Once the
Divine Power crown has cast this spell, it can’t cast it again until the
T T next dawn.
Frozen Burst. While wearing this crown, you can use your
U U
reaction when a creature within 5 feet of you that you can
V V Crown of see hits you with an attack to cause the area around you to
explode in a burst of razor-sharp icicles. When you do, all
Deep Winter creatures within 5 feet of you must make a DC 16 Dexterity
W W
saving throw. On a failure, a creature takes 2d8 cold damage,
X X or half as much on a success. This property of the crown can’t
be used again until you finish a short or long rest.
Y Y
Crypt Keeper Glaive
Z Z
Weapon (glaive), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
When you use the glaive to reduce a Small or larger crea-
ture that is hostile toward you to 0 hit points, roll a d10. You
gain temporary hit points equal to the number you roll.
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THE GRIFFON'S SADDLEBAG

