Page 52 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 52

Cratering Quarterstaff
                                                                Weapon (quarterstaff), very rare (requires attunement)
           Crypt Keeper                      Cratering          This thick, stony quarterstaff requires a Strength score of 17
              Glaive                        Quarterstaff        or higher in order to wield. Despite glowing with embers, it
                                                                feels comfortably warm to the touch. You gain a +1 bonus to
                                                                attack and damage rolls made with this magic weapon.
   A                                                             This quarterstaff has 5 charges and regains 1d4 + 1 expend-
                                                                ed charges daily at dawn. Once on each of your turns imme-
   B                                                            diately after you make an attack with the quarterstaff, you
                                                                can expend 1 of its charges (no action required) to slam the
   C C                                                          weapon into the ground and create a 10-foot cone of intense
                                                                tremors and flame in the direction of the original attack’s
   D D                                                          target. Any creature caught in the cone must make a DC 16
                                                                Dexterity saving throw. The original attack’s target has dis-
   E E                                                          advantage on the saving throw. On a failed save, a creature
                                                                takes 1d8 bludgeoning damage and 1d8 fire damage, or half as
   F F                                                          much damage on a successful one.

   G G                                                          Crosier of Divine Power
   H H                                                          Staff, very rare (requires attunement by a cleric or paladin)
                                                                This staff can be wielded as a magic quarterstaff that grants a
    I I                                                         +3 bonus to attack and damage rolls made with it.
                                                                 This staff is enchanted with powerful holy magic that man-
    J J
                                                                ifests as radiant motes of power during times of need. At the
   K K                                                          start of each of your turns in combat, roll a d6. On a 6, a mote
                                                                of power appears above the head of the staff. When you hit a
   L L                                                          target with the staff or heal a creature with a spell or magical
                                                                effect while holding it, you can expend 1 of these motes to
   M M                                                          add 2d6 to the total damage dealt or hit points healed. The
                                                                extra damage is radiant.
   N N                                                           Each mote lasts for 1 minute or until it’s expended. When
                                                                you roll initiative against a hostile creature, the staff creates
   O O                                                          2 motes.
   P P                                                          Crown of Deep Winter

   Q Q                                                          Wondrous item, very rare (requires attunement)
                                                                This icy crown is made using ice from the Everglacier. While
   R R                                                          wearing the crown, you have resistance to cold damage. In
   S S                        Crosier of                        addition, you can use an action to cast the fire shield spell
                                                                from it, making only a chill shield when you do. Once the
                             Divine Power                       crown has cast this spell, it can’t cast it again until the
   T T                                                          next dawn.
                                                                 Frozen Burst. While wearing this crown, you can use your
   U U
                                                                reaction when a creature within 5 feet of you that you can
   V V                         Crown of                         see hits you with an attack to cause the area around you to
                                                                explode in a burst of razor-sharp icicles. When you do, all
                              Deep Winter                       creatures within 5 feet of you must make a DC 16 Dexterity
   W W
                                                                saving throw. On a failure, a creature takes 2d8 cold damage,
   X X                                                          or half as much on a success. This property of the crown can’t
                                                                be used again until you finish a short or long rest.
   Y Y
                                                                Crypt Keeper Glaive
   Z Z
                                                                Weapon (glaive), legendary (requires attunement)
                                                                You gain a +3 bonus to attack and damage rolls made with
                                                                this magic weapon.
                                                                 When you use the glaive to reduce a Small or larger crea-
                                                                ture that is hostile toward you to 0 hit points, roll a d10. You
                                                                gain temporary hit points equal to the number you roll.

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                                                                                          THE GRIFFON'S SADDLEBAG
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