Page 118 - Dragonix - DM Options Monster Talents v1.01
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Tail Slap
damage from nonmagical weapons that aren't
adamantine. Type: Reaction.
Talent Cost: 2 (Counts as 2 Talents).
Rising Burst (Recharge 6) When a creature the remorhaz can see starts its
turn within 10 feet of the remorhaz, the remorhaz
Type: Action.
can use its reaction to attack it with its tail slam
The remorhaz bursts out from underneath its feature.
victims. This sprays rock and dirt into the air and
Tail Slap. Melee Weapon Attack +11 to hit, reach
causes the ground around it to shake violently.
10 ft., one target. Hit: 23 (3d10+7) bludgeoning
Each creature standing within that 30-foot cube
damage plus 10 (3d6) fire damage and the target
area centered on the remorhaz must make a DC
must make a DC 17 Constitution saving throw. On
15 Strength saving throw. A creature takes 33
a failure, the target is pushed up to 10 feet away
(6d10) bludgeoning damage and is knocked prone
and knocked prone and stunned until the end of the
on a failed save, or half as much damage and isn't
remorhaz's next turn.
knocked prone on a successful one. Additionally,
the ground in that area becomes difficult terrain ___________________________________________________________
until cleared. Each 5-foot-square portion of the area
requires at least one minute to clear by hand.
Spike Furrow (Recharge 4-6) Revenant
Type: Trait. The revenant (CR 5) can have 2 talents.
Talent Cost: 2 (Counts as 2 Talents).
When the remorhaz moves just beneath the surface
of the ground using its burrow speed, its massive Indomitable Adversary
heated spikes creates furrows on the earth. If
Type: Trait.
the remorhaz enters the space underneath that
of a Huge or smaller creature during this turn, While the revenant can see the creature it has
that creature must make a DC 17 Strength saving sworn vengeance on and that creature is within
throw. On a failed save, the target takes 10 (1d6+7) 120 feet of the revenant, it has advantage to all
bludgeoning damage plus 10 (3d6) fire damage and saving throws and ability checks.
is knocked prone or half as much damage and is
not knocked prone on a successful one. A creature
can only be subjected to this attack once, no matter Relentless Pursuer
the number of times the remorhaz enters the space
Type: Reaction.
underneath it that turn.
When a creature the revenant has sworn vengeance
on moves more than 20 feet away from the
Steam Breath (Recharge 5-6) revenant and the revenant can see that creature,
Type: Trait. the revenant can use its reaction and move up to its
speed to a space nearest to the creature.
Talent Cost: 2 (Counts as 2 Talents).
The remorhaz exhales scalding steam in a line that
Summon Swarm (1/day)
is 60 feet long and 5 feet wide. Each creature in that
area must make a DC 17 Dexterity saving throw, Type: Action.
taking 45 (10d8) fire damage on a failed save, or
The revenant summons 2d4 swarms of bats,
half as much damage on a successful one.
insects, rats, or ravens. A summoned swarm
appears in an unoccupied space within 60 feet of
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