Page 118 - Dragonix - DM Options Monster Talents v1.01
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Tail Slap
        damage from nonmagical weapons that aren't
        adamantine.                                            Type: Reaction.
                                                               Talent Cost: 2 (Counts as 2 Talents).

        Rising Burst (Recharge 6)                              When a creature the remorhaz can see starts its
                                                               turn within 10 feet of the remorhaz, the remorhaz
        Type: Action.
                                                               can use its reaction to attack it with its tail slam
        The remorhaz bursts out from underneath its            feature.
        victims.  This sprays rock and dirt into the air and
                                                               Tail Slap. Melee Weapon Attack  +11 to hit, reach
        causes the ground around it to shake violently.
                                                               10 ft., one target.  Hit: 23 (3d10+7) bludgeoning
        Each creature standing within that 30-foot cube
                                                               damage plus 10 (3d6) fire damage and the target
        area centered on the remorhaz must make a DC
                                                               must make a DC 17 Constitution saving throw.  On
        15 Strength saving throw. A creature takes 33
                                                               a failure, the target is pushed up to 10 feet away
        (6d10) bludgeoning damage and is knocked prone
                                                               and knocked prone and stunned until the end of the
        on a failed save, or half as much damage and isn't
                                                               remorhaz's next turn.
        knocked prone on a successful one.   Additionally,
        the ground in that area becomes difficult terrain      ___________________________________________________________
        until cleared. Each 5-foot-square portion of the area
        requires at least one minute to clear by hand.



        Spike Furrow (Recharge 4-6)                            Revenant

        Type: Trait.                                           The revenant (CR 5) can have 2 talents.
        Talent Cost: 2 (Counts as 2 Talents).

        When the remorhaz moves just beneath the surface
        of the ground using its burrow speed, its massive      Indomitable Adversary
        heated spikes creates furrows on the earth.  If
                                                               Type: Trait.
        the remorhaz enters the space underneath that
        of a Huge or smaller creature during this turn,        While the revenant can see the creature it has
        that creature must make a DC 17 Strength saving        sworn vengeance on and that creature is within
        throw.  On a failed save, the target takes 10 (1d6+7)   120 feet of the revenant, it has advantage to all
        bludgeoning damage plus 10 (3d6) fire damage and       saving throws and ability checks.
        is knocked prone or half as much damage and is
        not knocked prone on a successful one. A creature
        can only be subjected to this attack once, no matter   Relentless Pursuer
        the number of times the remorhaz enters the space
                                                               Type: Reaction.
        underneath it that turn.
                                                               When a creature the revenant has sworn vengeance
                                                               on moves more than 20 feet away from the
        Steam Breath (Recharge 5-6)                            revenant and the revenant can see that creature,
        Type: Trait.                                           the revenant can use its reaction and move up to its
                                                               speed to a space nearest to the creature.
        Talent Cost: 2 (Counts as 2 Talents).

        The remorhaz exhales scalding steam in a line that
                                                               Summon Swarm (1/day)
        is 60 feet long and 5 feet wide. Each creature in that
        area must make a DC 17 Dexterity saving throw,         Type: Action.
        taking 45 (10d8) fire damage on a failed save, or
                                                               The revenant summons 2d4 swarms of bats,
        half as much damage on a successful one.
                                                               insects, rats, or ravens.  A summoned swarm
                                                               appears in an unoccupied space within 60 feet of

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