Page 120 - Dragonix - DM Options Monster Talents v1.01
P. 120

Swallow                                                Choking Tendrils
        Type: Action.
                                                               Type: Trait.
        A creature hit by the roc's beak attack is grappled.   A creature restrained by the roper's tendrils takes
        The roc makes one beak attack against a Medium
                                                               7 (2d6) bludgeoning damage at the start of each of
        or smaller creature it is grappling. If the attack     the roper's turns and is unable to breathe.
        hits, that creature takes the beak's damage and is
        swallowed, and the grapple ends . While swallowed,
        the creature is blinded and restrained, it has total   Magic Resistance
        cover against attacks and other effects outside the
                                                               Type: Trait.
        roc, and it takes 17 (5d6) acid damage at the start
        of each of the roc's turns.                            The roper has advantage on saving throws against
          If the roc takes 20 damage or more on a single       spells and other magical effects.
        turn from a creature inside it, the roc must succeed
        on a DC 17 Constitution saving throw at the end of
        that turn or regurgitate all swallowed creatures,      Paralyzing Tendrils
        which fall prone in a space within 10 feet of the roc.  Type: Trait.
        If the roc dies, a swallowed creature is no longer
                                                               A creature hit by the roper's tendril attack must
        restrained by it and can escape from the corpse
                                                               make a DC 14 Constitution saving throw or become
        using 15 feet of movement, exiting prone.
                                                               paralyzed for 1 minute.  A paralyzed creature can
                                                               repeat the saving throw at the end of each of its
                                                               turns, ending the effect on itself on a success.

        Roper                                                  Stony Hide


        The roper (CR 5) can have 2 talents.                   Type: Trait.

                                                               The roper is resistant to bludgeoning, piercing, and
                                                               slashing damage from nonmagical weapons that
                                                               aren't adamantine.





                                                               Rust Monster


                                                               The rust monster (CR 1/2) can have 1 talent.



                                                               Burrower
                                                               Type: Trait.

                                                               The rust monster gains a burrowing speed of 20
                                                               feet.



                                                               Potent Antennae
                                                               Type: Trait.

                                                               The rust monster's antennae attack can corrode
                                                               magical ferrous metal objects.



                                                                                                                119
   115   116   117   118   119   120   121   122   123   124   125