Page 117 - Dragonix - DM Options Monster Talents v1.01
P. 117
its victims. This sprays rock and dirt into the air one.
and causes the ground around it to shake violently.
Each creature standing within that 20-foot cube
area centered on the young remorhaz must make Remorhaz
a DC 15 Strength saving throw. A creature takes 16
(3d10) bludgeoning damage and is knocked prone
on a failed save, or half as much damage and isn't
Constrict
knocked prone on a successful one. Additionally,
Type: Action.
the ground in that area becomes difficult terrain
until cleared. Each 5-foot-square portion of the area The remorhaz can make a Constrict Attack.
requires at least one minute to clear by hand.
Constrict. Melee Weapon Attack: + 11 to hit, reach
5 ft., one Huge or smaller creature. Hit: 34 (6d8 +
Steam Breath (Recharge 5-6) 7) bludgeoning damage plus 10 (3d6) fire damage.
Type: Trait. The target is grappled (escape DC 17) if the
remorhaz isn't already constricting a creature, and
Talent Cost: 2 (Counts as 2 Talents). the target is restrained until this grapple ends.
The young remorhaz exhales scalding steam in
a line that is 30 feet long and 5 feet wide. Each Hardened Carapace
creature in that area must make a DC 14 Dexterity
Type: Trait.
saving throw, taking 27 (6d8) fire damage on a
failed save, or half as much damage on a successful The remorhaz is resistant to piercing and slashing
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