Page 122 - Dragonix - DM Options Monster Talents v1.01
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Aura of Fire
        Type: Trait.                                           Spinning Spear

        A creature that starts its turn within 5 feet of the   Type: Action.
        Salamander takes 5 (1d10) fire damage.                 The salamander swings its spear with both its
        Fire Snake Spear                                       hands in a wide arc.  The salamander only makes
                                                               one attack roll and the result is checked against
        Type: Action.
                                                               the AC of each target within range of its melee
        Prerequisite Fire Snake                                weapon attack.   The salamander deals 13 (2d8 +
                                                               4) slashing damage plus 3 (1d6) fire damage  to a
        The fire snake has developed arms to wield a spear.
                                                               creature it hits.
        When the fire snake uses its Multiattack, it can use
        its spear in place one of its melee attacks.           ___________________________________________________________
        Spear. Melee or Ranged Weapon Attack: +3 to hit,
        reach 5 ft. or range 20 ft./60ft. , one target. Hit: 4
        (1d6 + 1) piercing damage, or 8 (2d6 + 1) piercing
        damage if used with two hands to make a melee          Satyr
        attack, plus 3 (1d6) fire damage.
                                                               The satyr (CR 1/2) can have 1 talent.

        Improved Heated Weapons
        Type: Trait.                                           Jeer (3/day)

                                                               Type: Reaction.
        The fire damage dealt by the Salamander's weapon
        is increased by 3 (1d6).                               When a creature the satyr can see within 60 feet of
                                                               it makes an attack roll or an ability check, it can use
                                                               its reaction to distract the creature.  The creature
        Salamander Resistance                                  must make a DC 13 Wisdom saving throw.  On a
        Type: Trait.                                           failed roll, the satyr imposes disadvantage to the


        The salamander has advantage to saving throws          creature's roll.
        against sleep, as well as to resist being charmed or
        paralyzed.
                                                               Slippery

                                                               Type: Trait.
                                                               The satyr can take a bonus action on each of its
                                                               turns in combat. This action can be used only to
                                                               take the Disengage or Hide action.






                                                               Scarecrow

                                                               The scarecrow (CR 1) can have 1 talent.



                                                               Maddening Cackle (Recharge 5-6)

                                                               Type: Action.
                                                               The scarecrow emits a loud, hellish cackle. Each
                                                               living creature that isn't a hag within 30 feet of


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