Page 122 - Dragonix - DM Options Monster Talents v1.01
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Aura of Fire
Type: Trait. Spinning Spear
A creature that starts its turn within 5 feet of the Type: Action.
Salamander takes 5 (1d10) fire damage. The salamander swings its spear with both its
Fire Snake Spear hands in a wide arc. The salamander only makes
one attack roll and the result is checked against
Type: Action.
the AC of each target within range of its melee
Prerequisite Fire Snake weapon attack. The salamander deals 13 (2d8 +
4) slashing damage plus 3 (1d6) fire damage to a
The fire snake has developed arms to wield a spear.
creature it hits.
When the fire snake uses its Multiattack, it can use
its spear in place one of its melee attacks. ___________________________________________________________
Spear. Melee or Ranged Weapon Attack: +3 to hit,
reach 5 ft. or range 20 ft./60ft. , one target. Hit: 4
(1d6 + 1) piercing damage, or 8 (2d6 + 1) piercing
damage if used with two hands to make a melee Satyr
attack, plus 3 (1d6) fire damage.
The satyr (CR 1/2) can have 1 talent.
Improved Heated Weapons
Type: Trait. Jeer (3/day)
Type: Reaction.
The fire damage dealt by the Salamander's weapon
is increased by 3 (1d6). When a creature the satyr can see within 60 feet of
it makes an attack roll or an ability check, it can use
its reaction to distract the creature. The creature
Salamander Resistance must make a DC 13 Wisdom saving throw. On a
Type: Trait. failed roll, the satyr imposes disadvantage to the
The salamander has advantage to saving throws creature's roll.
against sleep, as well as to resist being charmed or
paralyzed.
Slippery
Type: Trait.
The satyr can take a bonus action on each of its
turns in combat. This action can be used only to
take the Disengage or Hide action.
Scarecrow
The scarecrow (CR 1) can have 1 talent.
Maddening Cackle (Recharge 5-6)
Type: Action.
The scarecrow emits a loud, hellish cackle. Each
living creature that isn't a hag within 30 feet of
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