Page 138 - Dragonix - DM Options Monster Talents v1.01
P. 138

Frightful Presence                                     Improved Multiattack
        Type: Action.                                          Type: Trait.

        Each creature of the wraith's choice that is within    When the wyvern uses its Multiattack, it makes
        60 feet of the wraith and aware of it must succeed     three attacks; one with its bite, one with its stinger,
        on a DC 13 Wisdom saving throw or become               and one with its claws.
        frightened for 1 minute.  A creature can repeat the
        saving throw at the end of each of its turns, ending
        the effect on itself on a success. If a creature's     Swoop
        saving throw is successful or the effect ends for it,   Type: Trait.
        the creature is immune to the wraith's Frightful
                                                               If the wyvern flies at least 30 feet and hits a
        Presence for the next 24 hours.
                                                               Medium or smaller creature with its claw attack,
                                                               the target is grappled (escape DC 15) and
        Shadow Shift (3/day)                                   restrained while the wyvern flies upward with it
                                                               at half its speed.  While the wyvern has a creature
        Type: Action.
                                                               grappled, it can fly up to a maximum height of 50
        When in in dim Iight or darkness, the wraith can       feet.  The wyvern can take a bonus action to drop
        take a bonus action to teleport up to 60 feet to       the target from the air.   If a dropped target strikes
        an unoccupied space it can see that is also in dim     a solid surface, the target is knocked prone and
        light or darkness. After doing so, the wraith has      takes 3 (1d6) bludgeoning damage for every 10 feet
        advantage on the first melee attack it makes before    it was dropped. If the target is dropped at another
        the end of the turn.                                   creature, that creature must succeed on a DC 15
                                                               Dexterity saving throw or take the same damage
                                                               and be knocked prone.


        Wyvern (see also Drag-                                 Paralyzing Poison


        on)                                                    Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        The wyvern (CR 6) can have 3 talents.
                                                               A creature that fails its saving throw against the
                                                               wyvern's stinger is also poisoned for 1 minute.  The
        Flyby                                                  creature is paralyzed while poisoned in this way.

        Type: Trait.
        The wyvern doesn't provoke an opportunity attack
        when it flies out of an enemy's reach.
                                                               Xorn

                                                               The xorn (CR 5) can have 2 talents.



                                                               Ambush Hunter

                                                               Type: Trait.
                                                               If the xorn surprises a creature and hits it with an
                                                               attack during the first round of combat, the target
                                                               takes an extra 10 (3d6) damage from the attack.   In
                                                               addition, once per turn the xorn deals an extra 7
                                                               (2d6) damage when it hits a target with a weapon
                                                               attack and has advantage on the attack roll.


                                                                                                                137
   133   134   135   136   137   138   139   140   141   142   143