Page 140 - Dragonix - DM Options Monster Talents v1.01
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Abominable Yeti Type: Trait.
The abominable yeti (CR 9) can have 4 talents.
Talent Cost: 2 (Counts as 2 Talents).
A Large or smaller creature that is hit by the yeti's
Aura of Frost claw attack is grappled (escape DC 19). Until this
grapple ends, the target is restrained and the yeti
Type: Trait.
can automatically hit the target with one of its claw
A creature that starts its turn within 10 feet of the attacks but can't use one of its claw attacks against
abominable yeti takes 7 (2d6) cold damage. other targets.
Chilling Howl (Recharge 5-6) Rend
Type: Action. Type: Trait.
The abominable yeti emits a blood-chilling howl. If a creature is hit by both the yeti's claw attacks
Each creature within 120 feet that can hear its roar in the same turn, it takes an extra 14 (2d6 + 7)
must succeed on a DC 18 Wisdom saving throw or slashing damage.
be frightened for one minute. If a creature fails
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its saving throw by 5 or more, the creature is also
paralyzed while frightened. A frightened creature
can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
When the abominable yeti uses Multiattack and
Chilling Howl is available, the abominable yeti can
use Chilling Howl in place of its bite.
Improved Multiattack
Type: Trait.
When the abominable yeti uses Multiattack, it can
also make a bite attack.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft.,
one target. Hit: 11 (1d8+7) piercing damage plus 7
(2d6) cold.
Numbing Cold
Type: Trait.
A creature that is hit and takes cold damage from
the abominable yeti's melee attack must make a DC
18 Constitution saving throw. On a failed save, the
target can't use reactions, its speed is halved, and
it can' t make more than one attack on its turn. In
addition, the creature can use either an action or a
bonus action on its turn, but not both. These effects
last until the end of the abominable yeti's next turn.
Maul
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