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Abominable Yeti                                        Type: Trait.


        The abominable yeti (CR 9) can have 4 talents.
                                                               Talent Cost: 2 (Counts as 2 Talents).
                                                               A Large or smaller creature that is hit by the yeti's
        Aura of Frost                                          claw attack is grappled (escape DC 19).  Until this
                                                               grapple ends, the target is restrained and the yeti
        Type: Trait.
                                                               can automatically hit the target with one of its claw
        A creature that starts its turn within 10 feet of the   attacks but can't use one of its claw attacks against
        abominable yeti takes 7 (2d6) cold damage.             other targets.


        Chilling Howl (Recharge 5-6)                           Rend

        Type: Action.                                          Type: Trait.

        The abominable yeti emits a blood-chilling howl.       If a creature is hit by both the yeti's claw attacks
        Each creature within 120 feet that can hear its roar   in the same turn, it takes an extra 14 (2d6 + 7)
        must succeed on a DC 18 Wisdom saving throw or         slashing damage.
        be frightened for one minute.   If a creature fails
                                                               ___________________________________________________________
        its saving throw by 5 or more, the creature is also
        paralyzed while frightened.  A frightened creature
        can repeat the saving throw at the end of each of its
        turns, ending the effect on itself on a success.
          When the abominable yeti uses Multiattack and
        Chilling Howl is available, the abominable yeti can
        use Chilling Howl in place of its bite.



        Improved Multiattack
        Type: Trait.


        When the abominable yeti uses Multiattack, it can
        also make a bite attack.

        Bite. Melee Weapon Attack:  +11 to hit, reach 5 ft.,
        one target.  Hit: 11 (1d8+7) piercing damage plus 7
        (2d6) cold.



        Numbing Cold
        Type: Trait.

        A creature that is hit and takes cold damage from
        the abominable yeti's melee attack must make a DC
        18 Constitution saving throw.  On a failed save, the
        target can't use reactions, its speed is halved, and
        it can' t make more than one attack on its turn. In
        addition, the creature can use either an action or a
        bonus action on its turn, but not both. These effects
        last until the end of the abominable yeti's next turn.



        Maul


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