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Talent Cost: 2 (Counts as 2 Talents).                  within 5 feet of the target and the allies are not
                                                               incapacitated.
        The vampire can take a bonus action to perform its
        Charm action.                                          ___________________________________________________________



        Swift Shapechange (3/day)

        Type: Trait.
                                                               Water Weird
        The vampire can take a bonus action to to
                                                               The water weird (CR 3) can have 2 talents.
        polymorph in to a Tiny bat or a Medium cloud of
        mist, or back in to its true form.
                                                               Drowning Blow

                                                               Type: Trait.
        Vampire Spawn                                          When the water weird hits a Medium or smaller
                                                               creature with its Constrict attack, and the creature
        The vampire spawn (CR 5) can have 2 talents.           can't breathe water, it can force the creature to
                                                               make a DC 13 Constitution saving throw.  On a
                                                               failed save, the target can't breathe, can't use
        Blood Frenzy                                           reactions, its speed is halved, and it can' t make

        Type: Trait.                                           more than one attack on its turn. In addition, the
                                                               creature can use either an action or a bonus action
        The vampire spawn has advantage on melee attack
                                                               on its turn, but not both. These effects last until the
        rolls against a creature that doesn't have all its hit
                                                               end of the water elemental's next turn.
        points.


                                                               Fling
        Blood Hunter
                                                               Type: Action.
        Type: Trait.
                                                               One object held or creature that is smaller than the
        The vampire spawn has advantage on Wisdom
                                                               water weird and is grappled by the water weird is
        (Perception) checks that rely on hearing or smell
                                                               thrown up to 30 feet towards a target space and
        and Wisdom (Survival) checks when tracking a
                                                               knocked prone. If a thrown target strikes a solid
        creature that doesn't have all its hit points.
                                                               surface, the target takes 3 (1d6) bludgeoning
                                                               damage for every 10 feet it was thrown plus 3.
                                                               If the target is thrown at another creature, that
                                                               creature must succeed on a DC 13 Dexterity saving
        Cunning Action                                         throw or the creature takes the same damage and

        Type: Trait.                                           be knocked prone.

        The vampire spawn can take a bonus action on
        each of its turns in combat. This action can be used
                                                               Tendril
        only to take the Dash, Disengage, or Hide action.
                                                               Type: Trait.
                                                               The reach of the water weird's Constrict attack is
        Pack Attack                                            increased to 15 feet.

        Type: Trait.
        The vampire spawn deals an extra 3 (1d6) damage        Water Spout
        with its melee weapon attacks against a creature
                                                               Type: Action.
        if at least two of the vampire spawn's allies are

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