Page 139 - Dragonix - DM Options Monster Talents v1.01
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Yeti
Treasure Frenzy
Yeti
Type: Trait.
The xorn has advantage on melee attack rolls
The yeti (CR 3) can have 2 talents.
against a creature that is carrying or holding more
than 500 gold pieces worth of gems and precious
metals.
Aura of Frost
Type: Trait.
Stone Skin A creature that starts its turn within 5 feet of the
Type: Trait. yeti takes 5 (1d10) cold damage.
The xorn has resistantance to bludgeoning,
piercing, and slashing from nonmagical weapons
Numbing Cold
that aren't adamantine.
Type: Trait.
A creature that is hit and takes cold damage
Subterranean Stalker from the yeti's melee attack must make a DC 13
Type: Trait. Constitution saving throw. On a failed save, the
target can't use reactions, its speed is halved, and
The xorn has advantage on Wisdom (Perception),
it can' t make more than one attack on its turn. In
Wisdom (Survival) checks, and Dexterity (Stealth)
addition, the creature can use either an action or a
checks while in natural subterranean surroundings.
bonus action on its turn, but not both. These effects
last until the end of the yeti's next turn.
Maul
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
A Large or smaller creature that is hit by the yeti's
claw attack is grappled (escape DC 14). Until this
grapple ends, the target is restrained and the yeti
can automatically hit the target with one of its claw
attacks but can't use one of its claw attacks against
other targets.
Rend
Type: Trait.
If a creature is hit by both the yeti's claw attacks in
the same turn, it takes an extra 7 (1d6 + 4) slashing
damage.
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