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Yeti

        Treasure Frenzy

                                                               Yeti
        Type: Trait.
        The xorn has advantage on melee attack rolls
                                                               The yeti (CR 3) can have 2 talents.
        against a creature that is carrying or holding more
        than 500 gold pieces worth of gems and precious
        metals.
                                                               Aura of Frost
                                                               Type: Trait.
        Stone Skin                                             A creature that starts its turn within 5 feet of the

        Type: Trait.                                           yeti takes 5 (1d10) cold damage.

        The xorn has resistantance to bludgeoning,
        piercing, and slashing from nonmagical weapons
                                                               Numbing Cold
        that aren't adamantine.
                                                               Type: Trait.
                                                               A creature that is hit and takes cold damage
        Subterranean Stalker                                   from the yeti's melee attack must make a DC 13

        Type: Trait.                                           Constitution saving throw.  On a failed save, the
                                                               target can't use reactions, its speed is halved, and
        The xorn has advantage on Wisdom (Perception),
                                                               it can' t make more than one attack on its turn. In
        Wisdom (Survival) checks, and Dexterity (Stealth)
                                                               addition, the creature can use either an action or a
        checks while in natural subterranean surroundings.
                                                               bonus action on its turn, but not both. These effects
                                                               last until the end of the yeti's next turn.


                                                               Maul

                                                               Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).

                                                               A Large or smaller creature that is hit by the yeti's
                                                               claw attack is grappled (escape DC 14).  Until this
                                                               grapple ends, the target is restrained and the yeti
                                                               can automatically hit the target with one of its claw
                                                               attacks but can't use one of its claw attacks against
                                                               other targets.


                                                               Rend

                                                               Type: Trait.
                                                               If a creature is hit by both the yeti's claw attacks in
                                                               the same turn, it takes an extra 7 (1d6 + 4) slashing
                                                               damage.











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