Page 136 - Dragonix - DM Options Monster Talents v1.01
P. 136
Lunging Strike
The water weird can use a Water Spout attack.
Type: Trait.
Water Spout. Ranged Spell Attack: + 5 to hit, reach
60 ft. (120 ft. if the target is underwater), one If the wight has already moved up to its speed and
creature. Hit: 12 (2d8 + 3) bludgeoning damage an enemy creature the wight can see is within 10
and the creature must make a DC 13 Strength feet of the wight, it can take a bonus action to move
saving throw or be pushed 5 feet and knocked 5 feet. If the wight ends within 5 feet of the target
prone. as a result of this action, it gains advantage on its
next attack made against the target this turn.
Parry
Wight Type: Reaction.
The wight (CR 3) can have 2 talents. The wight adds 3 to its AC against one melee attack
that would hit it. To do so, the wight must see the
attacker and be wielding a melee weapon.
Frostfell Touched
Terrifying Glare
Type: Trait.
Type: Action.
The wight is immune to cold. In addition, the wight
The wight targets one creature it can see within 30
deals an extra 3 (1d6) cold damage with its melee
weapon attacks. feet of it. If the target can see the wight, the target
must succeed on a DC 12 Wisdom saving throw or
be magically frightened until the end of the wight's
next turn. The frightened target is paralyzed.
135

