Page 19 - Dragonix - DM Options Monster Talents v1.01
P. 19

(4d6) poison damage on a failed save, or half as       poisoned for one minute.
        much on a successful one.



        Cockatrice                                             Couatl

        The cockatrice (CR 1/2) can have 1 talent.
                                                               The couatl (CR 4) can have 2 talents.


        Multiattack                                            Burst of Radiance (Recharge 6)

        Type: Action.
                                                               Type: Action.
        The cockatrice makes two attacks: one with its bite    Talent Cost: 2 (Counts as 2 Talents).
        and one with its sting.
                                                               The couatl emits a burst of radiant energy.  All
        Sting. Melee Weapon Attack: +3 to hit , reach 5 ft.,
                                                               allies within 30 feet of the couatl regain 18 (4d8)
        one creature. Hit: 3 (1d4+1) piercing damage, and
                                                               hit points.   All other creatures within 30 feet must
        the target must make a DC 11 Constitution saving
                                                               make a DC 14 Dexterity saving throw,  taking 18
        throw, taking 7 (2d6) poison damage on a failed
                                                               (4d8) radiant damage on a failed save, or half as
        save, or half as much damage on a successful one.
                                                               much on a successful one.

        Petrifying Gaze                                        Ethereal Jaunt
        Type: Trait.
                                                               Type: Trait.
        If a creature starts its turn within 5 feet of the     The couatl can take a bonus action to magically shift
        cockatrice and the two of them can see each other,     from the Material Plane to the Ethereal Plane, or vice
        the cockatrice can force the creature to make a        versa.
        DC 11 Constitution saving throw if the cockatrice
        isn't incapacitated. On a failed save, the target
        magically begins to turn to stone and is restrained.   Twist Free
        It must repeat the saving throw at the end of its
                                                               Type: Trait.
        next turn. On a success, the effect ends. On a failure,
        the creature is petrified until freed by the greater   A couatl automatically makes its saving throws against
        restoration spell or other magic. A creature that      paralysis and being restrained at the end of its turn as
        isn't surprised can avert its eyes to avoid the saving  long as it is not unconscious.

        throw at the start of its turn. If it does so, it can't
        see the cockatrice until the start of its next turn,
        when it can avert its eyes again . If it looks at the
        cockatrice in the meantime, it must immediately
        make the save.                                         Cyclops (See also Giant)
          If the cockatrice sees its reflection within 5 feet
                                                               The cyclops (CR 6) can have 3 talents.
        of it in bright light, it mistakes itself for a rival and
        targets itself with its gaze.
                                                               Vexing Eye (3/day)

        Poisonous Breath (Recharge 5-6)                        Type: Reaction.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Type: Action.
                                                               When a creature the cyclops can see and is within
        The cockatrice exhales poisonous gas around it.
                                                               30 feet of the cyclops targets the cyclops with a
        Each creature within 5 feet of the cockatrice must
                                                               melee or ranged attack, the cyclops can use its
        make a DC 11 Constitution saving throw or become
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