Page 18 - Dragonix - DM Options Monster Talents v1.01
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The chuul is resistant to piercing and slashing damage  Cloaker


        from nonmagical weapons that aren't adamantine.        The cloaker (CR 8) can have 3 talents.


        Psychic Lure (Recharge 5-6)                            Extra Phantasms

        Type: Action.                                          Type: Trait.
        The chuul can take a bonus action to make a Psychic    The cloaker creates two additional illusory
        Lure attack.                                           duplicates of itself when it uses its Phantasms
                                                               feature.
        Psychic Lure. Ranged Spell Attack: +6 to hit, reach
        30ft., one target.  Hit: 10 (3d6) psychic damage and
        the target must succeed on a DC 15 Strength saving     Hypnotic Moan (Recharge 5-6)
        throw or be pulled up to 25 feet toward the chuul.
                                                               Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Venomous Tentacles
                                                               The cloaker emits a psychic-charged moan.  Each
        Type: Trait.
                                                               creature within 60 feet that can hear its moan and
        A creature takes 7 (2d6) poison damage at the start  isn't an aberration must make a DC 13 Wisdom
        of each of its turns while poisoned by the chuul's     saving throw.  On a failed save, the target takes 10
        tentacles.                                             (3d6) psychic damage and is stunned until the end
                                                               of the cloaker's next turn or half as much damage
                                                               and isn't stunned on a successful one.



                                                               Shadow Shift (3/day)
                                                               Type: Trait.

                                                               When in in dim Iight or darkness, the cloaker can
                                                               take a bonus action to teleport up to 60 feet to
                                                               an unoccupied space it can see that is also in dim
                                                               light or darkness. After doing so, the cloaker has
                                                               advantage on the first melee attack it makes before
                                                               the end of the turn.



                                                               Subterranean Stalker
                                                               Type: Trait.

                                                               The cloaker has advantage on Wisdom
                                                               (Perception), Wisdom (Survival) checks, and
                                                               Dexterity (Stealth) checks while in natural
                                                               subterranean surroundings.



                                                               Venomous Tail

                                                               Type: Trait.
                                                               The cloaker's tail is covered with venomous spines.
                                                               A creature hit by the cloaker's tail attack must
                                                               make a DC 12 Constitution saving throw, taking 14


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