Page 18 - Dragonix - DM Options Monster Talents v1.01
P. 18
The chuul is resistant to piercing and slashing damage Cloaker
from nonmagical weapons that aren't adamantine. The cloaker (CR 8) can have 3 talents.
Psychic Lure (Recharge 5-6) Extra Phantasms
Type: Action. Type: Trait.
The chuul can take a bonus action to make a Psychic The cloaker creates two additional illusory
Lure attack. duplicates of itself when it uses its Phantasms
feature.
Psychic Lure. Ranged Spell Attack: +6 to hit, reach
30ft., one target. Hit: 10 (3d6) psychic damage and
the target must succeed on a DC 15 Strength saving Hypnotic Moan (Recharge 5-6)
throw or be pulled up to 25 feet toward the chuul.
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Venomous Tentacles
The cloaker emits a psychic-charged moan. Each
Type: Trait.
creature within 60 feet that can hear its moan and
A creature takes 7 (2d6) poison damage at the start isn't an aberration must make a DC 13 Wisdom
of each of its turns while poisoned by the chuul's saving throw. On a failed save, the target takes 10
tentacles. (3d6) psychic damage and is stunned until the end
of the cloaker's next turn or half as much damage
and isn't stunned on a successful one.
Shadow Shift (3/day)
Type: Trait.
When in in dim Iight or darkness, the cloaker can
take a bonus action to teleport up to 60 feet to
an unoccupied space it can see that is also in dim
light or darkness. After doing so, the cloaker has
advantage on the first melee attack it makes before
the end of the turn.
Subterranean Stalker
Type: Trait.
The cloaker has advantage on Wisdom
(Perception), Wisdom (Survival) checks, and
Dexterity (Stealth) checks while in natural
subterranean surroundings.
Venomous Tail
Type: Trait.
The cloaker's tail is covered with venomous spines.
A creature hit by the cloaker's tail attack must
make a DC 12 Constitution saving throw, taking 14
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