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Flyby
        make a DC 11 Wisdom saving throw.  On a failure,
        the creature can't take reactions or maintain          Type: Trait.
        concentration until the end of its next turn.  On its
                                                               The harpy doesn't provoke an opportunity attack
        turn, the target can't move, and it uses its action to   when it flies out of an enemy's reach.
        make a melee or ranged attack against a randomly
        determined creature within range. If the target
        can't attack, it does nothing on its turn.  At the end   Gang Up
        of the creature's turn, the effect ends.
                                                               Type: Trait.

                                                               The harpy has advantage on an attack roll against
        Poisonous Claws                                        a creature if at least two of the harpy's allies are
                                                               within 5 feet of the target and the allies aren't
        Type: Trait.
                                                               incapacitated.
        A creature hit by the sea hag's claws attack must
        make a DC 13 Constitution saving throw or become
                                                               Swoop
        poisoned for 1 minute.
                                                               Type: Trait.
        Swift Death Glare (3/day)                              If the harpy flies at least 20 feet and hits a Medium
                                                               or smaller creature with its claw attack, the
        Type: Trait.
                                                               creature is grappled (escape DC 11) and restrained
        The sea hag can take a bonus action to perform a       while the harpy flies upward with it at half its
        Death Glare.
                                                               speed.  While the harpy has a creature grappled,
        ___________________________________________________________  it can fly up to a maximum height of 30 feet.  The
                                                               harpy can take a bonus action to drop the target
                                                               from the air.  If a dropped target strikes a solid
                                                               surface, the target is knocked prone and takes 3
                                                               (1d6) bludgeoning damage for every 10 feet it
        Harpy                                                  was dropped. If the target is dropped at another

                                                               creature, that creature must succeed on a DC 11
        The harpy (CR 1) can have 1 talent.
                                                               Dexterity saving throw or take the same damage
                                                               and be knocked prone.


                                                               Vexing Screech (Recharge 5-6)

                                                               Type: Action.

                                                               The harpy emits a disorienting screech.  Each living
                                                               creature within 20 feet of it that can hear it and
                                                               that isn't a harpy and isn't charmed by a harpy
                                                               must succeed on a DC 11 Wisdom saving throw
                                                               or the creature can't move and take actions and
                                                               reactions until the end of its next turn.





                                                               Hell Hound


                                                               The hell hound (CR 3) can have 2 talents.




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