Page 86 - Dragonix - DM Options Monster Talents v1.01
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Aura of Fire Elemental Weapon
Type: Trait. Type: Trait.
A creature that starts its turn within 5 feet of the Select one elemental Type: from cold, fire, lightning,
hell hound takes 5 (1d10) fire damage. or thunder. The helmed horror's longsword attack
deals an extra 1d8 damage of the elemental Type:
chosen.
Go for the Throat
Type: Trait.
Extra Spell Immunity
If the hell hound hits a prone target with its bite Type: Trait.
attack, it is treated as a critical hit.
The helmed horror is immune to three additional
spells.
Pounce
Type: Trait.
Spell Reflection (3/day)
If the hell hound moves at least 30 feet straight
Type: Reaction.
toward a creature and then hits it with a bite attack
on the same turn, that target must succeed on a DC If the helmed horror is targeted by a spell it
13 Strength saving throw or be knocked prone. is immune to, the helmed horror can use its
reaction to choose another creature (including the
spellcaster) it can see within 30 feet of it. The spell
Spit Flame targets the chosen creature instead of the helmed
Type: Action. horror. If the spell forced a saving throw, the chosen
The hell hound can spit a glob of fire.
Spit Flame. Ranged Weapon Attack: +3 to hit, range
30 ft., one target. Hit: 14 (4d6) fire damage. If the
target is a flammable object that isn't being worn or
carried, it also catches fire.
Helmed Horror
The helmed horror (CR 4) can have 2 talents.
Blade Sweep
Type: Action.
The helmed horror swings its weapon in a wide arc.
The helmed horror only makes one attack roll and
the result is checked against the AC of each target
within range of its melee weapon attack. The
helmed horror deals its melee weapon damage to a
creature it hits.
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