Page 87 - Dragonix - DM Options Monster Talents v1.01
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creature makes its own save. If the spell was an
attack, the attack roll is rerolled against the chosen Hobgoblin
creature.
Hippogriff
The hippogriff (CR 1) can have 1 talent.
Diving Overrun
Type: Action.
After flying more than 20 feet and then entering
the space of a medium-sized or smaller creature, Hobgoblin Formation
the hippogriff can try to knock the creature prone Type: Reaction.
and restrain it with a claw attack. If the hippogriff
The hobgoblin can use its reaction to perform a
scores a hit, the creature must make a DC 13
Dash action or Disengage action and move up to
Strength saving throw. On a failed save, the target
half its speed provided it ends in a space within 5
is knocked prone and restrained (escape DC 13)
feet of an allied hobgoblin.
and the hippogriff can immediately attack it with
its beak. On a successful save, the creature isn't
knocked prone, and is pushed 5 feet out of the
Hobgoblin Phalanx
hippogriff's space into an unoccupied space of the
creature's choice. If no unoccupied space is with Type: Trait.
in range, the creature instead falls prone in the The hobgoblin gains +2 AC if it is within 5 feet of an
hippogriff's space. allied hobgoblin that isn't incapacitated.
Flyby Hobgoblin Resilience
Type: Trait. Type: Trait.
The hippogriff doesn't provoke an opportunity The hobgoblin has advantage to saving throws it
attack when it flies out of an enemy's reach. makes at the end of its turn.
Rear Kick Improved Leadership
Type: Reaction. Type: Trait.
When a creature the hippogriff can see and is Prerequisite Hobgoblin Captain or Hobgoblin
within 5 feet of the hippogriff targets the hippogriff Warlord.
with a melee attack, the hippogriff can use its
The Leadership die is increased from d4 to d8.
reaction to immediately attack it with its hooves. If
the hippogriff hits, the target must succeed on a DC
13 Strength saving throw or be pushed 5 feet away
Lead from the Front (1/day)
and be knocked prone.
Hooves. Melee Weapon Attack: +5 to hit , reach 5 ft., Type: Action.
one target. Hit: 8 (2d4 + 3) bludgeoning damage. Prerequisite Hobgoblin Captain or Hobgoblin
Warlord.
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