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Goblin Peacemaker of Bargrivyek Goblin Watcher of Maglubiyet
Bargrivyek is the goblin deity of cooperation and unity between Watchers are a branch of clergy that worship Maglubiyet that
goblinoid races. His favored high priests are known as focused on protecting and guarding what was important to their
Peacemakers, goblin warrior priests who encouraged teamwork goblin god. This includes safekeeping and watching over sacred
between goblins, hobgoblins, and bugbears. In reality, they goblinoid relics and treasures that their tribes have accumulated.
function more as pacifiers and resolvers of conflict between They also serve as bodyguards to important goblinoid figures such
the goblinoid races. They are successful not because of their as chieftains, high priests, and champions.
diplomatic abilities but because the other goblinoids, especially Maglubiyet bestows upon the watchers his fire spells as well as
the bugbears, fear them more. his "Fiery Eyes" gift, which enables them to cause creatures and
In combat, the peacemakers utilize their divine spells to control objects they gaze at to spontaneously combust and burn.
and dominate their enemies. In addition, they can paralyze a foe
with a single strike of their flails.
Goblin Peacemaker of Bargrivyek Goblin Watcher of Maglubiyet
Small humanoid (goblinoid), lawful evil Small humanoid (goblinoid), neutral evil
Armor Class 17 (breastplate, shield) Armor Class 15 (chain shirt)
Hit Points 54 (12d6 + 12) Hit Points 45 (9d6 + 9)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 10 (+0) 15 (+2) 14 (+2) 8 (-1) 14 (+2) 12 (+1) 12 (+1) 15 (+2) 12 (+1)
Saving Throws Wis +4, Cha +4 Skills Perception +6, Stealth +6
Skills Intimidation +6, Persuasion +6, Stealth +5 Senses darkvision 60 ft., passive Perception 16
Senses darkvision 60 ft., passive Perception 12 Languages Goblin
Languages Goblin Challenge 3 (700 XP) Proficiency Bonus +2
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Actions
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Multiattack. The goblin makes two Flail attacks or makes one Flail range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3
attack and casts a spell that has a casting time of 1 action. (1d6) fire damage.
Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 Spellcasting. The goblin is a 4th-level spellcaster. Its spellcasting
(1d8 + 1) bludgeoning damage. ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The
goblin has the following cleric spells prepared:
Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting
ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Cantrips (at will): resistance, sacred flame (2d8), thaumaturgy,
goblin has the following cleric spells prepared: word of radiance (2d6)
1st level (4 slots): bane, burning hands, command, faerie fire,
Cantrips (at will): guidance, sacred flame (2d8), thaumaturgy, word
guiding bolt, healing word
of radiance (2d6)
2nd level (3 slots): flaming sphere, hold person, scorching ray,
1st level (4 slots): bane, bless, command, cure wounds, heroism
zone of truth
2nd level (3 slots): aid, calm emotions, hold person, zone of truth
3rd level (2 slots): fear, mass healing word, slow, revivify Bonus Actions
Bonus Actions Nimble Escape. The goblin takes the Disengage or Hide action.
Immobilizing Smite (1/Turn). When the goblin hits a creature with Legendary Actions
a weapon attack, it can expend a 1st level spell slot to deal 4 (1d8)
The goblin can take 3 legendary actions, choosing from the options
force damage to the target. The target must succeed on a DC 12
Wisdom saving throw or be paralyzed for 1 minute. A paralyzed below. Only one legendary action option can be used at a time and
target can repeat the saving throw at the end of each of its turns, only at the end of another creature's turn. The goblin regains spent
ending the effect on itself on a success. If the goblin expends a spell legendary actions at the start of its turn.
slot of 2nd level or higher, the extra force damage increases by 1d8 Move. The goblin moves up to half its speed without provoking
for each level above 1st (maximum 3d8). opportunity attacks.
Javelin. The goblin makes a Javelin attack.
Nimble Escape. The goblin takes the Disengage or Hide action.
Cantrip. The goblin casts a cantrip.
Legendary Actions Searing Gaze of Maglubiyet (Costs 2 Actions). The goblin turns
its gaze toward one creature it can see within 60 feet of it and
The goblin can take 3 legendary actions, choosing from the options
commands it to combust. The target must succeed on a DC 12
below. Only one legendary action option can be used at a time and
Wisdom saving throw. On a failed save, the creature takes 11
only at the end of another creature's turn. The goblin regains spent
(2d10) fire damage and catches fire; until someone takes an action
legendary actions at the start of its turn.
to douse the fire, the creature takes 5 (1d10) fire damage at the
Move. The goblin moves up to half its speed without provoking start of each of its turns.
opportunity attacks.
Flail. The goblin makes a flail attack.
Cantrip (Costs 2 Actions). The goblin casts a cantrip.
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Bestiary

