Page 144 - Monster Manual Expanded III Dragonix
P. 144

Goblin Peacemaker of Bargrivyek                        Goblin Watcher of Maglubiyet
        Bargrivyek is the goblin deity of cooperation and unity between   Watchers are a branch of clergy that worship Maglubiyet that
        goblinoid races. His favored high priests are known as   focused on protecting and guarding what was important to their
        Peacemakers, goblin warrior priests who encouraged teamwork   goblin god. This includes safekeeping and watching over sacred
        between goblins, hobgoblins, and bugbears. In reality, they   goblinoid relics and treasures that their tribes have accumulated.
        function more as pacifiers and resolvers of conflict between   They also serve as bodyguards to important goblinoid figures such
        the goblinoid races. They are successful not because of their   as chieftains, high priests, and champions.
        diplomatic abilities but because the other goblinoids, especially    Maglubiyet bestows upon the watchers his fire spells as well as
        the bugbears, fear them more.                          his "Fiery Eyes" gift, which enables them to cause creatures and
          In combat, the peacemakers utilize their divine spells to control   objects they gaze at to spontaneously combust and burn.
        and dominate their enemies. In addition, they can paralyze a foe
        with a single strike of their flails.

         Goblin Peacemaker of Bargrivyek                        Goblin Watcher of Maglubiyet

         Small humanoid (goblinoid), lawful evil                Small humanoid (goblinoid), neutral evil
         Armor Class 17 (breastplate, shield)                   Armor Class 15 (chain shirt)
         Hit Points 54 (12d6 + 12)                              Hit Points 45 (9d6 + 9)
         Speed 30 ft.                                           Speed 30 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                 12 (+1)      12 (+1)      12 (+1)      10 (+0)      15 (+2)      14 (+2)            8 (-1)        14 (+2)      12 (+1)      12 (+1)     15 (+2)      12 (+1)
         Saving Throws Wis +4, Cha +4                           Skills Perception +6, Stealth +6
         Skills Intimidation +6, Persuasion +6, Stealth +5      Senses darkvision 60 ft., passive Perception 16
         Senses darkvision 60 ft., passive Perception 12        Languages Goblin
         Languages Goblin                                       Challenge 3 (700 XP)         Proficiency Bonus +2
         Challenge 4 (1,100 XP)       Proficiency Bonus +2
                                                                Actions
         Actions
                                                                Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
         Multiattack. The goblin makes two Flail attacks or makes one Flail   range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3
         attack and casts a spell that has a casting time of 1 action.   (1d6) fire damage.
         Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5   Spellcasting. The goblin is a 4th-level spellcaster. Its spellcasting
         (1d8 + 1) bludgeoning damage.                          ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The
                                                                goblin has the following cleric spells prepared:
         Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting
         ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The   Cantrips (at will): resistance, sacred flame (2d8), thaumaturgy,
         goblin has the following cleric spells prepared:         word of radiance (2d6)
                                                                1st level (4 slots): bane, burning hands, command, faerie fire,
         Cantrips (at will): guidance, sacred flame (2d8), thaumaturgy, word
                                                                  guiding bolt, healing word
           of radiance (2d6)
                                                                2nd level (3 slots): flaming sphere, hold person, scorching ray,
         1st level (4 slots): bane, bless, command, cure wounds, heroism
                                                                  zone of truth
         2nd level (3 slots): aid, calm emotions, hold person, zone of truth
         3rd level (2 slots): fear, mass healing word, slow, revivify    Bonus Actions
         Bonus Actions                                          Nimble Escape. The goblin takes the Disengage or Hide action.
         Immobilizing Smite (1/Turn). When the goblin hits a creature with   Legendary Actions
         a weapon attack, it can expend a 1st level spell slot to deal 4 (1d8)
                                                                The goblin can take 3 legendary actions, choosing from the options
         force damage to the target.  The target must succeed on a DC 12
         Wisdom saving throw or be paralyzed for 1 minute.  A paralyzed   below. Only one legendary action option can be used at a time and
         target can repeat the saving throw at the end of each of its turns,   only at the end of another creature's turn. The goblin regains spent
         ending the effect on itself on a success. If the goblin expends a spell   legendary actions at the start of its turn.
         slot of 2nd level or higher, the extra force damage increases by 1d8   Move. The goblin moves up to half its speed without provoking
         for each level above 1st (maximum 3d8).                  opportunity attacks.
                                                                Javelin. The goblin makes a Javelin attack.
         Nimble Escape. The goblin takes the Disengage or Hide action.
                                                                Cantrip. The goblin casts a cantrip.
         Legendary Actions                                      Searing Gaze of Maglubiyet (Costs 2 Actions). The goblin turns
                                                                  its gaze toward one creature it can see within 60 feet of it and
         The goblin can take 3 legendary actions, choosing from the options
                                                                  commands it to combust. The target must succeed on a DC 12
         below. Only one legendary action option can be used at a time and
                                                                  Wisdom saving throw.  On a failed save, the creature takes 11
         only at the end of another creature's turn. The goblin regains spent
                                                                  (2d10) fire damage and catches fire; until someone takes an action
         legendary actions at the start of its turn.
                                                                  to douse the fire, the creature takes 5 (1d10) fire damage at the
         Move. The goblin moves up to half its speed without provoking     start of each of its turns.
           opportunity attacks.
         Flail. The goblin makes a flail attack.
         Cantrip (Costs 2 Actions). The goblin casts a cantrip.

                                                                                                                  143
                                                                                                  Bestiary
   139   140   141   142   143   144   145   146   147   148   149