Page 33 - Monster Manual Expanded III Dragonix
P. 33
Bugbear Beastlord creature. Hit: 6 (1d8 + 2) piercing damage.
Medium humanoid (goblinoid), chaotic evil Innate Spellcasting. The bugbear's innate spellcasting ability is
Wisdom. The bugbear can innately cast the following spells, without
Armor Class 16 (studded leather, shield) providing material components:
Hit Points 78 (12d8 + 24) 1/day each: beast bond, beast sense, hunter's mark
Speed 30 ft.
Maneuver Allies (Recharge 5-6). Up to three beast allies within 60
feet of this bugbear that can hear it each use their reaction to move
STR DEX CON INT WIS CHA
up to half their speed without provoking opportunity attacks.
16 (+3) 14 (+2) 14 (+2) 8 (-1) 16 (+3) 9 (-1)
Summon Beast (Recharges after a Short or Long Rest). The
Saving Throws Str +6, Dex +5 bugbear summons 2d4 giant rats, 1d4+1 wolves, 1d2 worgs, or
Skills Animal Handling +6, Perception +6, Stealth +8, Survival +6 1 dire wolf. The beasts appear in unoccupied spaces within 30
Senses darkvision 60 ft., passive Perception 16 feet of the bugbear and acts as its allies. The beasts act right after
Languages Common, Goblin the bugbear on the same initiative count and fight until they're
Challenge 6 (2,300 XP) Proficiency Bonus +3 destroyed. They remain for 1 hour, until they or the bugbear dies, or
until the bugbear dismisses them as an action.
Brute. A melee weapon deals one extra die of its damage when the Legendary Actions
bugbear hits with it (included in the attack).
The bugbear can take 3 legendary actions, choosing from the
Legendary Resistance (1/Day). If the bugbear fails a saving throw, it
options below. Only one legendary action option can be used at a
can choose to succeed instead.
time and only at the end of another creature's turn. The bugbear
Surprise Attack. If the bugbear surprises a creature and hits it with regains spent legendary actions at the start of its turn.
an attack during the first round of combat, the target takes an extra 7
Move. The bugbear moves up to half its speed.
(2d6) damage from the attack. Shield Slam. The bugbear makes a shield slam attack.
Actions Command Beast. The bugbear targets one allied beast it can see
within 30 feet of it. If the target can see and hear the bugbear, the
Multiattack. The bugbear uses Maneuver Allies, if available. It then
target can use its reaction to make one weapon attack or move up
makes two melee attacks or two ranged attacks.
to its speed.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Attack (Costs 2 Actions). The bugbear attacks with its battleaxe or
Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage longbow.
if used with two hands. Reactions
Shield Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Protective Beast. When the bugbear is hit by an attack, one allied
Hit: 8 (2d4 + 3) bludgeoning damage and if the target is a creature it
beast within 5 feet of the bugbear must use its reaction to be hit by
must make a DC 14 Strength saving throw or be knocked prone.
the attack instead.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one
Bugbear Blood Ghost Berserker an attack during the first round of combat, the target takes an extra
7 (2d6) damage from the attack.
Medium humanoid (goblinoid), chaotic evil
Actions
Armor Class 14 (hide armor)
Multiattack. The bugbear makes two Greataxe attacks or two
Hit Points 55 (10d8 + 10)
Longbow attacks.
Speed 40 ft.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
STR DEX CON INT WIS CHA Hit: 16 (2d12 + 3) slashing damage, or 18 (2d12 + 5) slashing
17 (+3) 14 (+2) 13 (+1) 8 (-1) 12 (+1) 9 (-1) damage while raging.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one
Skills Perception +3, Stealth +6, Survival +3
creature. Hit: 6 (1d8 + 2) piercing damage.
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin Bonus Actions
Challenge 4 (1,100 XP) Proficiency Bonus +2
Rage (Recharges after a Short or Long Rest). The bugbear
enters a rage. The rage lasts for 1 minute or until the bugbear
Brave. The bugbear has advantage on saving throws against being is incapacitated. While raging, the bugbear gains the following
frightened.
benefits:
Brute. A melee weapon deals one extra die of its damage when the • The bugbear has advantage on Strength checks and Strength
bugbear hits with it (included in the attack). saving throws
• When it makes a melee weapon attack, the bugbear gains a +2
Reckless. At the start of its turn, the bugbear can gain advantage
bonus to the damage roll (included in the attack).
on all melee weapon attack rolls during that turn, but attack rolls
• The bugbear has resistance to bludgeoning, piercing, and slashing
against it have advantage until the start of its next turn.
damage.
Surprise Attack. If the bugbear surprises a creature and hits it with

