Page 72 - Monster Manual Expanded III Dragonix
P. 72
Young Adult Purple Dragon Actions
Huge dragon, neutral evil Multiattack. The dragon can use its Frightful Presence. It then
makes one Bite attack and two Claw attacks.
Armor Class 18 (natural armor) Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit Points 178 (17d12 + 68) Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) psychic damage.
Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) slashing damage.
STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 16 (+3) 16 (+3) 15 (+2) Frightful Presence. Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a
Saving Throws Dex +6, Con +8, Wis +7, Cha +6 DC 14 Wisdom saving throw or become frightened for 1 minute. A
Skills Perception +11, Stealth +10 creature can repeat the saving throw at the end of each of its turns,
Damage Immunities psychic ending the effect on itself on a success. If a creature's saving throw
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21 is successful or the effect ends for it, the creature is immune to the
Languages Draconic, Undercommon dragon's Frightful Presence for the next 24 hours.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
in a 60-foot cone. Each creature in that area must make a DC 16
Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
Intelligence saving throw. On failed save, a creature takes 45 (10d8)
checks made to hide in rocky terrain.
psychic damage, it has disadvantage on attack rolls and ability
Sunlight Sensitivity. While in sunlight, the dragon has disadvantage checks, and can’t take reactions, until the end of its next turn. On a
on attack rolls, as well as on Wisdom (Perception) checks that rely successful save, a creature takes half as much damage and suffers
on sight. no other effects.
Adult Purple Dragon Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Huge dragon, neutral evil
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.
Armor Class 19 (natural armor) Hit: 15 (2d8 + 6) bludgeoning damage.
Hit Points 207 (18d12 + 90) Frightful Presence. Each creature of the dragon's choice that is
Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
within 120 feet of the dragon and aware of it must succeed on a
DC 16 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
22 (+6) 14 (+2) 20 (+5) 17 (+3) 17 (+3) 16 (+3) ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +7, Con +10, Wis +8, Cha +8 dragon's Frightful Presence for the next 24 hours.
Skills Perception +13, Stealth +12
Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
Damage Immunities psychic
in a 60-foot cone. Each creature in that area must make a DC 18
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Intelligence saving throw. On failed save, a creature takes 49 (11d8)
Languages Common, Draconic, Undercommon
psychic damage, it has disadvantage on attack rolls and ability
Challenge 15 (13,000 XP) Proficiency Bonus +5
checks, and can’t take reactions, until the end of its next turn. On a
successful save, a creature takes half as much damage and suffers
Legendary Resistance (3/Day). If the dragon fails a saving throw, it
no other effects.
can choose to succeed instead.
Legendary Actions
Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
checks made to hide in rocky terrain. The dragon can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
only at the end of another creature's turn. The dragon regains spent
on attack rolls, as well as on Wisdom (Perception) checks that rely
legendary actions at the start of its turn.
on sight.
Detect. The dragon makes a Wisdom (Perception) check.
Actions Tail Attack. The dragon makes a Tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
Multiattack. The dragon can use its Frightful Presence. It then
creature within 10 feet of the dragon must succeed on a DC 19
makes one Bite attack and two Claw attacks.
Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. and be knocked prone. The dragon can then fly up to half its flying
Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage. speed.

