Page 72 - Monster Manual Expanded III Dragonix
P. 72

Young Adult Purple Dragon                              Actions

         Huge dragon, neutral evil                              Multiattack. The dragon can use its Frightful Presence. It then
                                                                makes one Bite attack and two Claw attacks.
         Armor Class 18 (natural armor)                         Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
         Hit Points 178 (17d12 + 68)                            Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) psychic damage.
         Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
                                                                Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
                                                                Hit: 12 (2d6 + 5) slashing damage.
             STR           DEX           CON           INT           WIS           CHA
                20 (+5)       14 (+2)      18 (+4)      16 (+3)     16 (+3)      15 (+2)  Frightful Presence. Each creature of the dragon's choice that is
                                                                within 120 feet of the dragon and aware of it must succeed on a
         Saving Throws Dex +6, Con +8, Wis +7, Cha +6           DC 14 Wisdom saving throw or become frightened for 1 minute. A
         Skills Perception +11, Stealth +10                     creature can repeat the saving throw at the end of each of its turns,
         Damage Immunities psychic                              ending the effect on itself on a success. If a creature's saving throw
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21  is successful or the effect ends for it, the creature is immune to the
         Languages Draconic, Undercommon                        dragon's Frightful Presence for the next 24 hours.
         Challenge 11 (7,200 XP)       Proficiency Bonus +4
                                                                Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
                                                                in a 60-foot cone. Each creature in that area must make a DC 16
         Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
                                                                Intelligence saving throw.  On failed save, a creature takes 45 (10d8)
         checks made to hide in rocky terrain.
                                                                psychic damage, it has disadvantage on attack rolls and ability
         Sunlight Sensitivity. While in sunlight, the dragon has disadvantage   checks, and can’t take reactions, until the end of its next turn.  On a
         on attack rolls, as well as on Wisdom (Perception) checks that rely   successful save, a creature takes half as much damage and suffers
         on sight.                                              no other effects.

         Adult Purple Dragon                                    Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
                                                                Hit: 13 (2d6 + 6) slashing damage.
         Huge dragon, neutral evil
                                                                Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.
         Armor Class 19 (natural armor)                         Hit: 15 (2d8 + 6) bludgeoning damage.
         Hit Points 207 (18d12 + 90)                            Frightful Presence. Each creature of the dragon's choice that is
         Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 16 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA   creature can repeat the saving throw at the end of each of its turns,
                22 (+6)       14 (+2)      20 (+5)      17 (+3)     17 (+3)      16 (+3)  ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +7, Con +10, Wis +8, Cha +8          dragon's Frightful Presence for the next 24 hours.
         Skills Perception +13, Stealth +12
                                                                Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
         Damage Immunities psychic
                                                                in a 60-foot cone. Each creature in that area must make a DC 18
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
                                                                Intelligence saving throw.  On failed save, a creature takes 49 (11d8)
         Languages Common, Draconic, Undercommon
                                                                psychic damage, it has disadvantage on attack rolls and ability
         Challenge 15 (13,000 XP)      Proficiency Bonus +5
                                                                checks, and can’t take reactions, until the end of its next turn.  On a
                                                                successful save, a creature takes half as much damage and suffers
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it
                                                                no other effects.
         can choose to succeed instead.
                                                                Legendary Actions
         Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
         checks made to hide in rocky terrain.                  The dragon can take 3 legendary actions, choosing from the options
                                                                below. Only one legendary action option can be used at a time and
         Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
                                                                only at the end of another creature's turn. The dragon regains spent
         on attack rolls, as well as on Wisdom (Perception) checks that rely
                                                                legendary actions at the start of its turn.
         on sight.
                                                                Detect. The dragon makes a Wisdom (Perception) check.
         Actions                                                Tail Attack. The dragon makes a Tail attack.
                                                                Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
         Multiattack. The dragon can use its Frightful Presence. It then
                                                                  creature within 10 feet of the dragon must succeed on a DC 19
         makes one Bite attack and two Claw attacks.
                                                                  Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage
         Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.     and be knocked prone. The dragon can then fly up to half its flying
         Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.    speed.
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