Page 85 - Monster Manual Expanded III Dragonix
P. 85

Two-Headed Adult Black Dragon                          Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
                                                                15 (2d8 + 6) bludgeoning damage.
         Huge dragon, chaotic evil
                                                                Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
         Armor Class 19 (natural armor)                         Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
         Hit Points 207 (18d12 + 90)
                                                                Frightful Presence. Each creature of the dragon's choice that is
         Speed 40 ft., fly 80 ft., swim 40 ft.
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 16 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA   creature can repeat the saving throw at the end of each of its turns,
                23 (+6)       14 (+2)      21 (+5)      14 (+2)     13 (+1)      17 (+3)
                                                                ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +7, Con +10, Wis +6, Cha +8          dragon's Frightful Presence for the next 24 hours.
         Skills Perception +11, Stealth +7
                                                                Acid Breath (Recharge 4–6). The dragon exhales acid in a 60- foot
         Damage Immunities acid
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21  line that is 5 feet wide. Each creature in that line must make a DC
         Languages Common, Draconic                             18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed
         Challenge 15 (13,000 XP)      Proficiency Bonus +5     save, or half as much damage on a successful one.
                                                                Legendary Actions
         Amphibious. The dragon can breathe air and water.
                                                                The dragon can take 4 legendary actions, choosing from the options
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it   below. Only one legendary action option can be used at a time and
         can choose to succeed instead.                         only at the end of another creature's turn. The dragon regains spent
         Multi-Headed. The dragon has advantage on Wisdom (Perception)   legendary actions at the start of its turn.
         checks and on saving throws against being blinded, charmed,   Detect. The dragon makes a Wisdom (Perception) check.
         deafened, frightened, stunned, and knocked unconscious.  For each   Acid Breath (Costs 2 Actions). The dragon uses Acid Breath, if
         head the dragon has beyond one, it gets an extra reaction that     available.
         can be used only for opportunity attacks.              Bite (Costs 2 Actions). The dragon makes a Bite attack.
                                                                Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
         Actions                                                  creature within 10 feet of the dragon must succeed on a DC 19
                                                                  Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage
         Multiattack. The dragon can use its Frightful Presence. It then
                                                                  and be knocked prone. The dragon can then fly up to half its flying
         makes three attacks: two with its Claws and one with its Tail.
                                                                  speed.
         Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
         Hit: 13 (2d6 + 6) slashing damage.
         Two-Headed Ancient Black Dragon                        Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

         Gargantuan dragon, chaotic evil                        Hit: 17 (2d8 + 8) bludgeoning damage.
                                                                Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
         Armor Class 22 (natural armor)                         Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
         Hit Points 385 (22d20 + 154)
         Speed 40 ft., fly 80 ft., swim 40 ft.                  Frightful Presence. Each creature of the dragon's choice that is
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 19 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA
                27 (+8)      14 (+2)       25 (+7)     16 (+3)      15 (+2)      19 (+4)  creature can repeat the saving throw at the end of each of its turns,
                                                                ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +9, Con +14, Wis +9, Cha +11
                                                                dragon's Frightful Presence for the next 24 hours.
         Skills Perception +16, Stealth +9
         Damage Immunities acid                                 Acid Breath (Recharge 4–6). The dragon exhales acid in a 90- foot
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26  line that is 10 feet wide. Each creature in that line must make a DC
         Languages Common, Draconic                             22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed
         Challenge 22 (41,000 XP)      Proficiency Bonus +7     save, or half as much damage on a successful one.
                                                                Legendary Actions
         Amphibious. The dragon can breathe air and water.
                                                                The dragon can take 3 legendary actions, choosing from the options
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it
                                                                below. Only one legendary action option can be used at a time and
         can choose to succeed instead.
                                                                only at the end of another creature's turn. The dragon regains spent
         Multi-Headed. The dragon has advantage on Wisdom (Perception)   legendary actions at the start of its turn.
         checks and on saving throws against being blinded, charmed,   Detect. The dragon makes a Wisdom (Perception) check.
         deafened, frightened, stunned, and knocked unconscious.  For each   Acid Breath (Costs 2 Actions). The dragon uses Acid Breath, if
         head the dragon has beyond one, it gets an extra reaction that     available.
         can be used only for opportunity attacks.              Bite (Costs 2 Actions). The dragon makes a Bite attack.
         Actions                                                Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                                  creature within 15 feet of the dragon must succeed on a DC 23
         Multiattack. The dragon can use its Frightful Presence. It then     Dexterity saving throw or take 15 (2d6 +8) bludgeoning damage
         makes three attacks: two with its Claws and one with its Tail.    and be knocked prone. The dragon can then fly up to half its flying
                                                                  speed.
         Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
         Hit: 15 (2d6 + 8) slashing damage.

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