Page 85 - Monster Manual Expanded III Dragonix
P. 85
Two-Headed Adult Black Dragon Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:
15 (2d8 + 6) bludgeoning damage.
Huge dragon, chaotic evil
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Armor Class 19 (natural armor) Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Hit Points 207 (18d12 + 90)
Frightful Presence. Each creature of the dragon's choice that is
Speed 40 ft., fly 80 ft., swim 40 ft.
within 120 feet of the dragon and aware of it must succeed on a
DC 16 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
23 (+6) 14 (+2) 21 (+5) 14 (+2) 13 (+1) 17 (+3)
ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +7, Con +10, Wis +6, Cha +8 dragon's Frightful Presence for the next 24 hours.
Skills Perception +11, Stealth +7
Acid Breath (Recharge 4–6). The dragon exhales acid in a 60- foot
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21 line that is 5 feet wide. Each creature in that line must make a DC
Languages Common, Draconic 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed
Challenge 15 (13,000 XP) Proficiency Bonus +5 save, or half as much damage on a successful one.
Legendary Actions
Amphibious. The dragon can breathe air and water.
The dragon can take 4 legendary actions, choosing from the options
Legendary Resistance (3/Day). If the dragon fails a saving throw, it below. Only one legendary action option can be used at a time and
can choose to succeed instead. only at the end of another creature's turn. The dragon regains spent
Multi-Headed. The dragon has advantage on Wisdom (Perception) legendary actions at the start of its turn.
checks and on saving throws against being blinded, charmed, Detect. The dragon makes a Wisdom (Perception) check.
deafened, frightened, stunned, and knocked unconscious. For each Acid Breath (Costs 2 Actions). The dragon uses Acid Breath, if
head the dragon has beyond one, it gets an extra reaction that available.
can be used only for opportunity attacks. Bite (Costs 2 Actions). The dragon makes a Bite attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
Actions creature within 10 feet of the dragon must succeed on a DC 19
Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage
Multiattack. The dragon can use its Frightful Presence. It then
and be knocked prone. The dragon can then fly up to half its flying
makes three attacks: two with its Claws and one with its Tail.
speed.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Two-Headed Ancient Black Dragon Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
Gargantuan dragon, chaotic evil Hit: 17 (2d8 + 8) bludgeoning damage.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
Armor Class 22 (natural armor) Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Hit Points 385 (22d20 + 154)
Speed 40 ft., fly 80 ft., swim 40 ft. Frightful Presence. Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a
DC 19 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA
27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 19 (+4) creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +9, Con +14, Wis +9, Cha +11
dragon's Frightful Presence for the next 24 hours.
Skills Perception +16, Stealth +9
Damage Immunities acid Acid Breath (Recharge 4–6). The dragon exhales acid in a 90- foot
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26 line that is 10 feet wide. Each creature in that line must make a DC
Languages Common, Draconic 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed
Challenge 22 (41,000 XP) Proficiency Bonus +7 save, or half as much damage on a successful one.
Legendary Actions
Amphibious. The dragon can breathe air and water.
The dragon can take 3 legendary actions, choosing from the options
Legendary Resistance (3/Day). If the dragon fails a saving throw, it
below. Only one legendary action option can be used at a time and
can choose to succeed instead.
only at the end of another creature's turn. The dragon regains spent
Multi-Headed. The dragon has advantage on Wisdom (Perception) legendary actions at the start of its turn.
checks and on saving throws against being blinded, charmed, Detect. The dragon makes a Wisdom (Perception) check.
deafened, frightened, stunned, and knocked unconscious. For each Acid Breath (Costs 2 Actions). The dragon uses Acid Breath, if
head the dragon has beyond one, it gets an extra reaction that available.
can be used only for opportunity attacks. Bite (Costs 2 Actions). The dragon makes a Bite attack.
Actions Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
creature within 15 feet of the dragon must succeed on a DC 23
Multiattack. The dragon can use its Frightful Presence. It then Dexterity saving throw or take 15 (2d6 +8) bludgeoning damage
makes three attacks: two with its Claws and one with its Tail. and be knocked prone. The dragon can then fly up to half its flying
speed.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.
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Bestiary

