Page 86 - Monster Manual Expanded III Dragonix
P. 86

Three-Headed Young Red Dragon
        Three-Headed Dragon Template                            Large dragon, chaotic evil

        Only a few dragons have been born with three heads. Among
                                                                Armor Class 18 (natural armor)
        the most notable ones were Calastryx, Dzalmus, and Malystrix.
                                                                Hit Points 199 (19d10 + 95)
        Whether these were fluke mutations or divine interventions by
                                                                Speed 40 ft., climb 80 ft., fly 80 ft.
        Tiamat is unknown.
        When a dragon is born with two extra heads, it retains its statistics   STR           DEX           CON           INT           WIS           CHA
        except as described below.                                     23 (+6)      10 (+0)       21 (+5)     14 (+2)      11 (+0)       19 (+4)
          Multi-Headed. The dragon has advantage on Wisdom (Perception)
                                                                Saving Throws Dex +4, Con +9, Wis +4, Cha +8
        checks and on saving throws against being blinded, charmed,
                                                                Skills Perception +8, Stealth +4
        deafened, frightened, stunned, and knocked unconscious.  For each
                                                                Damage Immunities fire
        head the dragon has beyond one, it gets an extra reaction that can
                                                                Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
        be used only for opportunity attacks.                   Languages Draconic
          Hit Points. Increase the dragon's hit dice by 2.      Challenge 12 (8,400 XP)       Proficiency Bonus +4
          Challenge Rating. Increase the dragon's CR by 2.
          Breath Attack. The recharge rate becomes Recharge 3-6.    Multi-Headed. The dragon has advantage on Wisdom (Perception)
          New Action: Multiattack (Wyrmling Only). The dragon makes   checks and on saving throws against being blinded, charmed,
        three Bite attacks.                                     deafened, frightened, stunned, and knocked unconscious.  For each
          New Action: Multiattack ( Juvenile to Young). The dragon makes   head the dragon has beyond one, it gets an extra reaction that
        five attacks: three with its Bite and two with its Claw.  can be used only for opportunity attacks.
          New Action: Multiattack (Young Adult). The dragon can use its
        Frightful Presence. It then makes five attacks: three with its Bite and   Actions
        two with its Claw.                                      Multiattack. The dragon makes five attacks: three with its Bite and
                                                                two with its Claw.
        An adult or older dragon also gains the following changes:
          New Action: Multiattack. The dragon can use its Frightful   Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:
        Presence. It then makes three attacks: two with its Claw, and one with   17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
        its Tail.
                                                                Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:
          New Legendary Action: Energy Breath. The dragon uses Energy   13 (2d6 + 6) slashing damage.
        Breath, if available.
          New Legendary Action: Bite. The dragon makes a Bite attack.  Fire Breath (Recharge 3–6). The dragon exhales fire in a 30-foot
                                                                cone. Each creature in that area must make a DC 17 Dexterity
          New Legendary Action: Wing Attack.  Wing attack will only cost 1
                                                                saving throw, taking 56 (16d6) fire damage on a failed save, or half
        action.
                                                                as much damage on a successful one.

                                                                                                                   85
                                                                                                  Bestiary
   81   82   83   84   85   86   87   88   89   90   91