Page 91 - Monster Manual Expanded III Dragonix
P. 91
Young White Spectral Dragon force damage if it ends its turn inside an object.
Large undead, chaotic evil Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
on attack rolls, as well as on Wisdom (Perception) checks that rely on
Armor Class 12 sight.
Hit Points 133 (14d10 + 56) Actions
Speed 0 ft., fly 80 ft. (hover)
Multiattack. The dragon makes one Bite attack and two Claw attacks.
STR DEX CON INT WIS CHA
Bite. Melee Spell Attack: +5 to hit, reach 10 ft., one target.
6 (-2) 14 (+2) 18 (+4) 6 (-2) 11 (+0) 14 (+2)
Hit: 13 (2d10 + 2) necrotic damage plus 4 (1d8) cold damage. The
target must succeed on a DC 15 Constitution saving throw or its
Saving Throws Dex +5, Con +7, Wis +3, Cha +5 hit point maximum is reduced by an amount equal to the necrotic
Skills Perception +6, Stealth +5 damage taken. This reduction lasts until the creature finishes a long
Damage Resistances acid, fire, lightning, thunder; bludgeoning, rest. The target dies if this effect reduces its hit point maximum to 0.
piercing, and slashing from nonmagical attacks
Claw. Melee Spell Attack: +5 to hit, reach 5 ft., one target.
Damage Immunities cold, necrotic, poison
Hit: 11 (2d6 + 4) necrotic damage.
Condition Immunities charmed, exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious Necrotic Cold Breath (Recharge 5–6). The dragon exhales an icy
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16 necrotic blast in a 30-foot cone. Each creature in that area must make
Languages Common, Draconic a DC 15 Constitution saving throw, taking 22 (5d8) cold damage and
Challenge 7 (2,900 XP) Proficiency Bonus +3 22 (5d8) necrotic damage on a failed save, or half as much damage on
a successful one.
Incorporeal Movement. The dragon can move through other
creatures and objects as if they were difficult terrain. It takes 5 (1d10)
Adult Green Spectral Dragon Hit: 16 (2d10 + 5) necrotic damage plus 7 (2d6) poison damage. The
Huge undead, lawful evil target must succeed on a DC 19 Constitution saving throw or its
hit point maximum is reduced by an amount equal to the necrotic
damage taken. This reduction lasts until the creature finishes a long
Armor Class 13
rest. The target dies if this effect reduces its hit point maximum to 0.
Hit Points 207 (18d12 + 90)
Speed 0 ft., fly 80 ft. (hover) Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) necrotic damage.
STR DEX CON INT WIS CHA
Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
6 (-2) 16 (+3) 21 (+5) 18 (+4) 15 (+2) 21 (+5)
Hit: 14 (2d8 + 5) necrotic damage.
Saving Throws Dex +7, Con +10, Wis +7, Cha +10 Frightful Presence. Each creature of the dragon's choice that is
Skills Deception +10, Insight +7, Perception +12, Persuasion +10, within 120 feet of the dragon and aware of it must succeed on a
Stealth +8 DC 18 Wisdom saving throw or become frightened for 1 minute. A
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, creature can repeat the saving throw at the end of each of its turns,
piercing, and slashing from nonmagical attacks ending the effect on itself on a success. If a creature's saving throw
Damage Immunities necrotic, poison is successful or the effect ends for it, the creature is immune to the
Condition Immunities charmed, exhaustion, grappled, paralyzed, dragon's Frightful Presence for the next 24 hours.
petrified, poisoned, prone, restrained, unconscious Necrotic Poison Breath (Recharge 5–6). The dragon exhales necrotic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
poisonous gas in a 60-foot cone. Each creature in that area must
Languages Common, Draconic
make a DC 18 Constitution saving throw, taking 28 (8d6) necrotic
Challenge 15 (13,000 XP) Proficiency Bonus +5
damage and 28 (8d6) poison damage on a failed save, or half as much
damage on a successful one.
Incorporeal Movement. The spectral dragon can move through other
creatures and objects as if they were difficult terrain. It takes 5 (1d10) Legendary Actions
force damage if it ends its turn inside an object.
The dragon can take 3 legendary actions, choosing from the options
Legendary Resistance (3/Day). If the dragon fails a saving throw, it below. Only one legendary action option can be used at a time and
can choose to succeed instead. only at the end of another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
Sunlight Sensitivity. While in sunlight, the spectral dragon has
disadvantage on attack rolls, as well as on Wisdom (Perception) Detect. The dragon makes a Wisdom (Perception) check.
checks that rely on sight. Tail Attack. The dragon makes a Tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
Actions creature within 15 feet of the dragon must succeed on a DC 18
Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage
Multiattack. The dragon can use its Frightful Presence. It then makes
and be knocked prone. The dragon can then fly up to half its flying
one Bite attack and two Claw attacks.
speed.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
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Bestiary

