Page 91 - Monster Manual Expanded III Dragonix
P. 91

Young White Spectral Dragon                           force damage if it ends its turn inside an object.

         Large undead, chaotic evil                            Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
                                                               on attack rolls, as well as on Wisdom (Perception) checks that rely on
         Armor Class 12                                        sight.
         Hit Points 133 (14d10 + 56)                           Actions
         Speed 0 ft., fly 80 ft. (hover)
                                                               Multiattack. The dragon makes one Bite attack and two Claw attacks.
              STR           DEX           CON           INT           WIS           CHA
                                                               Bite. Melee Spell Attack: +5 to hit, reach 10 ft., one target.
                    6 (-2)       14 (+2)      18 (+4)        6 (-2)       11 (+0)      14 (+2)
                                                               Hit: 13 (2d10 + 2) necrotic damage plus 4 (1d8) cold damage.  The
                                                               target must succeed on a DC 15 Constitution saving throw or its
         Saving Throws Dex +5, Con +7, Wis +3, Cha +5          hit point maximum is reduced by an amount equal to the necrotic
         Skills Perception +6, Stealth +5                      damage taken. This reduction lasts until the creature finishes a long
         Damage Resistances  acid, fire, lightning, thunder; bludgeoning,   rest. The target dies if this effect reduces its hit point maximum to 0.
           piercing, and slashing from nonmagical attacks
                                                               Claw. Melee Spell Attack: +5 to hit, reach 5 ft., one target.
         Damage Immunities cold, necrotic, poison
                                                               Hit: 11 (2d6 + 4) necrotic damage.
         Condition Immunities charmed, exhaustion, grappled, paralyzed,
           petrified, poisoned, prone, restrained, unconscious  Necrotic Cold Breath (Recharge 5–6). The dragon exhales an icy
         Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16  necrotic blast in a 30-foot cone. Each creature in that area must make
         Languages Common, Draconic                            a DC 15 Constitution saving throw, taking 22 (5d8) cold damage and
         Challenge 7 (2,900 XP)       Proficiency Bonus +3     22 (5d8) necrotic damage on a failed save, or half as much damage on
                                                               a successful one.
         Incorporeal Movement. The dragon can move through other
         creatures and objects as if they were difficult terrain. It takes 5 (1d10)

         Adult Green Spectral Dragon                           Hit: 16 (2d10 + 5) necrotic damage plus 7 (2d6) poison damage.  The

         Huge undead, lawful evil                              target must succeed on a DC 19 Constitution saving throw or its
                                                               hit point maximum is reduced by an amount equal to the necrotic
                                                               damage taken. This reduction lasts until the creature finishes a long
         Armor Class 13
                                                               rest. The target dies if this effect reduces its hit point maximum to 0.
         Hit Points 207 (18d12 + 90)
         Speed 0 ft., fly 80 ft. (hover)                       Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
                                                               Hit: 12 (2d6 + 5) necrotic damage.
              STR           DEX           CON           INT           WIS           CHA
                                                               Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
                   6 (-2)        16 (+3)       21 (+5)     18 (+4)      15 (+2)      21 (+5)
                                                               Hit: 14 (2d8 + 5) necrotic damage.
         Saving Throws Dex +7, Con +10, Wis +7, Cha +10        Frightful Presence. Each creature of the dragon's choice that is
         Skills Deception +10, Insight +7, Perception +12, Persuasion +10,   within 120 feet of the dragon and aware of it must succeed on a
           Stealth +8                                          DC 18 Wisdom saving throw or become frightened for 1 minute. A
         Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning,   creature can repeat the saving throw at the end of each of its turns,
           piercing, and slashing from nonmagical attacks      ending the effect on itself on a success. If a creature's saving throw
         Damage Immunities necrotic, poison                    is successful or the effect ends for it, the creature is immune to the
         Condition Immunities charmed, exhaustion, grappled, paralyzed,   dragon's Frightful Presence for the next 24 hours.
           petrified, poisoned, prone, restrained, unconscious  Necrotic Poison Breath (Recharge 5–6). The dragon exhales necrotic
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
                                                               poisonous gas in a 60-foot cone. Each creature in that area must
         Languages Common, Draconic
                                                               make a DC 18 Constitution saving throw,  taking 28 (8d6) necrotic
         Challenge 15 (13,000 XP)      Proficiency Bonus +5
                                                               damage and 28 (8d6) poison damage on a failed save, or half as much
                                                               damage on a successful one.
         Incorporeal Movement. The spectral dragon can move through other
         creatures and objects as if they were difficult terrain. It takes 5 (1d10)   Legendary Actions
         force damage if it ends its turn inside an object.
                                                               The dragon can take 3 legendary actions, choosing from the options
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it   below. Only one legendary action option can be used at a time and
         can choose to succeed instead.                        only at the end of another creature's turn. The dragon regains spent
                                                               legendary actions at the start of its turn.
         Sunlight Sensitivity. While in sunlight, the spectral dragon has
         disadvantage on attack rolls, as well as on Wisdom (Perception)   Detect. The dragon makes a Wisdom (Perception) check.
         checks that rely on sight.                            Tail Attack. The dragon makes a Tail attack.
                                                               Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
         Actions                                                 creature within 15 feet of the dragon must succeed on a DC 18
                                                                 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage
         Multiattack. The dragon can use its Frightful Presence. It then makes
                                                                 and be knocked prone. The dragon can then fly up to half its flying
         one Bite attack and two Claw attacks.
                                                                 speed.
         Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
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                    Bestiary
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