Page 92 - Monster Manual Expanded III Dragonix
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Driders




        Dark Sniper
        The dark sniper is an elite archer that specializes
        in taking down enemies from afar while under
        cover of darkness. It waits while hanging from
        the ceiling until it gets a clear shot at its target.
        After firing, it immediately retreats behind
        stalactites and hides within the shadows.



        Spiderlord
        The cunning spiderlord is a unique drider
        favored by Lolth. It is able to summon
        a variety of spiders that do its bidding.
        The drider also has the ability to wrap its
        victims with thick webbing, trapping them
        inside a tough web cocoon.


        War Mage

        These crafty driders are warrior wizards
        that can fluidly weave their melee attacks
        with spellcasting, making them versatile
        and dangerous opponents.








          Drider Dark Sniper                                    Actions

          Large monstrosity, chaotic evil
                                                                Multiattack.The drider makes three attacks, either with its Rapier
                                                                or its Longbow. It can replace one of those attacks with a Bite
          Armor Class 20 (natural armor)                        attack.
          Hit Points 133 (14d10 + 56)
                                                                Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
          Speed 30 ft., climb 30 ft.
                                                                Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
              STR           DEX           CON           INT           WIS           CHA   Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                  14 (+2)      18 (+4)      18 (+4)      13 (+1)      16 (+3)      12 (+1)  Hit: 8 (1d8 + 4) piercing damage.
                                                                Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one
          Skills Perception +6, Stealth +10                     target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage.
          Senses darkvision 120 ft., passive Perception 16
                                                                Innate Spellcasting. The drider's innate spellcasting ability is
          Languages Elvish, Undercommon
                                                                Wisdom (spell save DC 14, +6 to hit with spell attacks. The drider
          Challenge 7 (2,900 XP)       Proficiency Bonus +3
                                                                can innately cast the following spells, without providing material
                                                                components:
          Fey Ancestry. The drider has advantage on saving throws against
                                                                At will: dancing lights
          being charmed, and magic can't put the drider to sleep.
                                                                1/day each: darkness, faerie fire
          Spider Climb. The drider can climb difficult surfaces, including   Bonus Actions
          upside down on ceilings, without needing to make an ability check.
                                                                Stealthy. The drider takes the Hide action.
          Sharpshooter. The drider's ranged weapon attacks ignore half cover
          and three-quarters cover and attacking at long range doesn't impose   Steady Aim (3/Day). The drider takes careful aim at a creature it
          disadvantage on the drider's ranged weapon attack rolls.  can see within range of its ranged weapon.  Until the end of its turn,
                                                                the drider deals an extra 10 (3d6) damage with each of its ranged
          Sunlight Sensitivity. While in sunlight, the drider has disadvantage
                                                                weapon attacks against the target.
          on attack rolls, as well as on Wisdom (Perception) checks that rely
          on sight.
          Web Walker. The drider ignores movement restrictions caused by
          webbing.
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