Page 92 - Monster Manual Expanded III Dragonix
P. 92
Driders
Dark Sniper
The dark sniper is an elite archer that specializes
in taking down enemies from afar while under
cover of darkness. It waits while hanging from
the ceiling until it gets a clear shot at its target.
After firing, it immediately retreats behind
stalactites and hides within the shadows.
Spiderlord
The cunning spiderlord is a unique drider
favored by Lolth. It is able to summon
a variety of spiders that do its bidding.
The drider also has the ability to wrap its
victims with thick webbing, trapping them
inside a tough web cocoon.
War Mage
These crafty driders are warrior wizards
that can fluidly weave their melee attacks
with spellcasting, making them versatile
and dangerous opponents.
Drider Dark Sniper Actions
Large monstrosity, chaotic evil
Multiattack.The drider makes three attacks, either with its Rapier
or its Longbow. It can replace one of those attacks with a Bite
Armor Class 20 (natural armor) attack.
Hit Points 133 (14d10 + 56)
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Speed 30 ft., climb 30 ft.
Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
STR DEX CON INT WIS CHA Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
14 (+2) 18 (+4) 18 (+4) 13 (+1) 16 (+3) 12 (+1) Hit: 8 (1d8 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one
Skills Perception +6, Stealth +10 target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage.
Senses darkvision 120 ft., passive Perception 16
Innate Spellcasting. The drider's innate spellcasting ability is
Languages Elvish, Undercommon
Wisdom (spell save DC 14, +6 to hit with spell attacks. The drider
Challenge 7 (2,900 XP) Proficiency Bonus +3
can innately cast the following spells, without providing material
components:
Fey Ancestry. The drider has advantage on saving throws against
At will: dancing lights
being charmed, and magic can't put the drider to sleep.
1/day each: darkness, faerie fire
Spider Climb. The drider can climb difficult surfaces, including Bonus Actions
upside down on ceilings, without needing to make an ability check.
Stealthy. The drider takes the Hide action.
Sharpshooter. The drider's ranged weapon attacks ignore half cover
and three-quarters cover and attacking at long range doesn't impose Steady Aim (3/Day). The drider takes careful aim at a creature it
disadvantage on the drider's ranged weapon attack rolls. can see within range of its ranged weapon. Until the end of its turn,
the drider deals an extra 10 (3d6) damage with each of its ranged
Sunlight Sensitivity. While in sunlight, the drider has disadvantage
weapon attacks against the target.
on attack rolls, as well as on Wisdom (Perception) checks that rely
on sight.
Web Walker. The drider ignores movement restrictions caused by
webbing.
91
Bestiary

