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UNIVERSITY-BASED MAKERSPACES                         391



             problem will lead to different thinking. Pink points  different than previous approaches. Any pre-scripted
             to several open source examples, such as Wikipedia,  solution to a problem cannot be an innovative
             where every contribution is provided by users who are  solution to that problem. Working on unstructured
             almost exclusively not paid for the work and where  problems allows the student to challenge assump-
             intrinsic motivation has led to better and more inno-  tions, restructure the problem, and find new paths
             vative results than a traditional approach (10). Users  to a solution. This also ties to the unstructured time
             post on Wikipedia because they are passionate about  set aside for 3M and Google employees.
             the subject they are describing. Pink also points to    Because unscripted thinking is central to innova-
             3M’s “15% time” and then later Google’s use of “20%  tive thought, university makerspaces should have a
             time.” These companies allow their employees to  significant amount of time for students to work on
             work on their own projects about one day per week   unstructured activity. They should not, for example,
             (i.e., 20% of their time). These employees pursue new   focus on structured classroom laboratory activities
             projects that they are individually passionate about,   but should instead allow users to explore and tinker
             and this has been the source of several important   without a defined outcome.
             products for these companies. Pink outlines how
             intrinsic motivation is especially important for cre-  ENCOURAGING INNOVATION IN A
             ative tasks.                               MAKERSPACE
               The research on self-motivation suggests that uni-    Substantial evidence suggests that the culture
             versity makerspaces that are interested in producing   of an environment has a significant impact on the
             new innovations should focus on member-generated   amount of innovation that is produced (12,13).
             activities. They should not, for example, focus on
             supporting existing classroom activities where the   The history of innovation shows that certain loca-
             outcomes are externally assigned grades.   tions and times—such as Florence, Italy, during the
                                                        Renaissance, ancient Greece, Scotland in the late 17
                                                                                                th
                                                        and early 18  centuries, and Silicon Valley from the
                                                                 th
             Unstructured Activity
               A second intangible element of university mak-  1970s to present day—produce a significant amount
                                                        of innovative ideas when compared to similar popu-
             erspaces that are trying to produce innovation is   lations and similar environments (13). The question
             unstructured activity (11). Again, most student activ-  then becomes why these locations at these times are
             ities are highly structured. Classes have lectures and
             laboratories where all activities are scripted. The stu-  so much more innovative than other locations that
                                                        would seemingly have similar characteristics.
             dent is given assignments to perform and then are     The premise of this paper is that these innova-
             told in lecture the way in which the problems are   tion-promoting characteristics can be identified
             to be solved. As an example, consider most home-  and implemented (although imperfectly) so as to
             work assignments in engineering education. These
             assignments are very structured. The student is told   increase the output of innovative ideas. This paper
             to do a few specific, well-defined problems, usually   proposes five characteristics that are important for
             culled from a textbook, in a specified amount of time.   university makerspaces to establish and develop a
             The problems are sorted by chapter so the student   creative and innovative culture. Certainly, not all of
             knows which techniques to apply. Each problem will   these characteristics are required, and having these
             generally have exactly one correct answer (e.g., P =   characteristics does not lead directly to innovation.
             34.1 psi). Tests, lectures, and lab assignments are   Instead, it is suggested here that having more of these
             similarly structured. Some classes may have design   characteristics tends to bring about a more creative
             assignments with more flexibility, but they are gen-  environment.
             erally more defined (general subject area, time to
             completion, scope of the problem) than the chal-  Diversity of Ideas
             lenges of innovation.                        Encouraging a diversity of ideas is important to
               Innovation, by definition, is not structured. Inno-  creating a makerspace that encourages innovation.
             vation requires new approaches to problems that are  A diversity of ideas is the necessary first step in
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