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         A good makerspace has both a physical space and  students participate in makerspaces to gain access
      a community. The physical space contains specialized  to specialized equipment, collaborate with students
      tools and equipment (e.g., 3D printers, laser cutters,  with similar creative interests, and take non-degree
      computer controlled embroidery machines, machin-  classes.
      ing centers) that allow students to create projects that    This paper presents the idea that certain charac-
      they are passionate about. There are many models for  teristics of a makerspace can promote innovation.
      governing access to the physical space, most of which  The following sections describe those characteristics.
      are based on a membership. Typically, membership  The premise is twofold: Makerspaces can be strong
      requires some safety training and a contribution to  sources of innovation, and makerspaces that have
      the space (e.g., membership fee, time commitment).  more of the characteristics outlined below will gen-
      Some makerspaces have formal training and a formal  erate more innovative ideas and products.
      staff to operate and maintain the space, while other
      makerspaces are completely self-organized and are  IMPORTANT ELEMENTS FOR INNOVATIVE
      operated by members. More information is avail-  MAKERSPACES
      able on the functioning of makerspaces, including     Two important basic elements that lead to more
      for-profit makerspaces (1), makerspaces in libraries   innovation in a makerspace are intrinsic motivation
      (8), and university makerspaces (5,9). These inter-  and unstructured activity, and these elements are
      active makerspaces can also foster a community by   distinct from much of the university experience for
      creating other modes of interaction, such as classes   students.
      or activities. Being part of such a community can
      expand and improve the student’s education through   Intrinsic Motivation
      outside-of-the-classroom experiential learning.
        This article distinguishes makerspaces from     Intrinsic motivation, as opposed to extrinsic moti-
      traditional classroom laboratories in that students   vation, refers to behavior that is driven by internal
      participate in makerspaces of their own accord and   rewards rather than rewards coming from another
      are self-directed. Traditional classes often require   source. In some ways, simply attending college
      students to attend lab sessions to perform predeter-  requires intrinsic motivation, as the student does
      mined work, and the students are assigned grades   not need to attend college. However, in reality, the
      based on the outcomes of this activity. This type of   day to day activities and the specific actions taken by
      activity is not here considered makerspace activity.   students are largely driven by external requirements
      Here, activity in makerspaces is generally outside   and therefore are extrinsically motivated. Homework
      the traditional academic setting. In makerspaces,   assignments, class times and attendance, and exams
      students are self-motivated rather than motivated   are requirements that aren’t generated by the student.
      by grades or degree requirements.           Furthermore, most degree programs have a very spe-
        Campus recreational facilities are a better analogy   cific list of required courses. These required courses
      for describing a makerspace than traditional class-  may have some flexibility, such as an engineering
      room laboratories. Campus recreation is to fitness  program requiring two to three humanities electives.
      what a makerspace can be to creativity. Students can  However, even these flexible electives often require
      participate in a campus recreational facility and gain  students to choose from another list of approved
      access to specialized equipment (e.g., weight room,  courses to fulfill the requirement. The result is that
      gym, pool), collaborate with students with similar  most of a student’s academic energy is focused on
      interests (e.g., pick-up basketball), and take non-de-  satisfying the externally imposed requirements to
      gree classes (e.g., spinning classes, rock climbing  obtain a degree.
      classes). All of these activities are focused on enhanc-    However, it has been shown that intrinsic motiva-
      ing students’ fitness. Students are not required to  tion is important for increased innovative thinking
      participate; they only come to campus recreational  (10,11). When someone originates a project and/or
      centers to pursue their passions and do things they  is self-motivated to solve a problem, more innovative
      love. They go to improve themselves. In the same way,  results are possible. Passion and excitement for the
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