Page 129 - D&D 5e - SRD
P. 129

(no	   action	   required	   by	   you).	   If	   you	   don’t	   issue	   any	     another	   plane.	   Contacting	   this	   extraplanar	   
             commands	   to	   them,	   they	   defend	   themselves	   from	     intelligence	   can	   strain	   or	   even	   break	   your	   mind.	   
             hostile	   creatures,	   but	   otherwise	   take	   no	   actions.	     When	   you	   cast	   this	   spell,	   make	   a	   DC	   15	   Intelligence	   
             	    The	   GM	   has	   the	   creatures’	   statistics.	     saving	   throw.	   On	   a	   failure,	   you	   take	   6d6	   psychic	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	     damage	   and	   are	   insane	   until	   you	   finish	   a	   long	   rest.	   
             certain	   higher-   level	   spell	   slots,	   you	   choose	   one	   of	   the	     While	   insane,	   you	   can’t	   take	   actions,	   can’t	   
             summoning	   options	   above,	   and	   more	   creatures	     understand	   what	   other	   creatures	   say,	   can’t	   read,	   and	   
             appear:	   twice	   as	   many	   with	   a	   6th-   level	   slot	   and	   three	     speak	   only	   in	   gibberish.	   A	   greater	   restoration	   spell	   
             times	   as	   many	   with	   an	   8th-   level	   slot.	     cast	   on	   you	   ends	   this	   effect.	   	   
                                                                   	    On	   a	   successful	   save,	   you	   can	   ask	   the	   entity	   up	   to	   
             Conjure Woodland Beings                               five	   questions.	   You	   must	   ask	   your	   questions	   before	   
             4th-   level	   conjuration	                          the	   spell	   ends.	   The	   GM	   answers	   each	   question	   with	   
                                                                   one	   word,	   such	   as	   “yes,”	   “no,”	   “maybe,”	   “never,”	   
             Casting	   Time:	   1	   action	                      “irrelevant,”	   or	   “unclear”	   (if	   the	   entity	   doesn’t	   know	   
             Range:	   60	   feet	   
             Components:	   V,	   S,	   M	   (one	   holly	   berry	   per	   creature	     the	   answer	   to	   the	   question).	   If	   a	   one-   word	   answer	   
                                                                   would	   be	   misleading,	   the	   GM	   might	   instead	   offer	   a	   
              summoned)	   
             Duration:	   Concentration,	   up	   to	   1	   hour	     short	   phrase	   as	   an	   answer.	   
             You	   summon	   fey	   creatures	   that	   appear	   in	     Contagion
             unoccupied	   spaces	   that	   you	   can	   see	   within	   range.	     5th-   level	   necromancy	   
             Choose	   one	   of	   the	   following	   options	   for	   what	     Casting	   Time:	   1	   action	   
             appears:	   
                                                                   Range:	   Touch	   
             •   One	   fey	   creature	   of	   challenge	   rating	   2	   or	   lower	     Component:	   V,	   S	   
             •   Two	   fey	   creatures	   of	   challenge	   rating	   1	   or	   lower	     Duration:	   7	   days	   
             •   Four	   fey	   creatures	   of	   challenge	   rating	   1/2	   or	   lower	     Your	   touch	   inflicts	   disease.	   Make	   a	   melee	   spell	   attack	   
             •   Eight	   fey	   creatures	   of	   challenge	   rating	   1/4	   or	     against	   a	   creature	   within	   your	   reach.	   On	   a	   hit,	   you	   
              lower	                                               afflict	   the	   creature	   with	   a	   disease	   of	   your	   choice	   
             A	   summoned	   creature	   disappears	   when	   it	   drops	   to	   0	     from	   any	   of	   the	   ones	   described	   below.	   
             hit	   points	   or	   when	   the	   spell	   ends.	     	    At	   the	   end	   of	   each	   of	   the	   target’s	   turns,	   it	   must	   
             	    The	   summoned	   creatures	   are	   friendly	   to	   you	   and	     make	   a	   Constitution	   saving	   throw.	   After	   failing	   three	   
             your	   companions.	   Roll	   initiative	   for	   the	   summoned	     of	   these	   saving	   throws,	   the	   disease’s	   effects	   last	   for	   
             creatures	   as	   a	   group,	   which	   have	   their	   own	   turns.	     the	   duration,	   and	   the	   creature	   stops	   making	   these	   
             They	   obey	   any	   verbal	   commands	   that	   you	   issue	   to	     saves.	   After	   succeeding	   on	   three	   of	   these	   saving	   
             them	   (no	   action	   required	   by	   you).	   If	   you	   don’t	   issue	     throws,	   the	   creature	   recovers	   from	   the	   disease,	   and	   
             any	   commands	   to	   them,	   they	   defend	   themselves	     the	   spell	   ends.	   
             from	   hostile	   creatures,	   but	   otherwise	   take	   no	   actions.	     	    Since	   this	   spell	   induces	   a	   natural	   disease	   in	   its	   
             	    The	   GM	   has	   the	   creatures’	   statistics.	     target,	   any	   effect	   that	   removes	   a	   disease	   or	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	     otherwise	   ameliorates	   a	   disease’s	   effects	   apply	   to	   it.	   
             certain	   higher-   level	   spell	   slots,	   you	   choose	   one	   of	   the	     	    Blinding	   Sickness.	   Pain	   grips	   the	   creature’s	   mind,	   
             summoning	   options	   above,	   and	   more	   creatures	     and	   its	   eyes	   turn	   milky	   white.	   The	   creature	   has	   
             appear:	   twice	   as	   many	   with	   a	   6th-   level	   slot	   and	   three	     disadvantage	   on	   Wisdom	   checks	   and	   Wisdom	   saving	   
             times	   as	   many	   with	   an	   8th-   level	   slot.	     throws	   and	   is	   blinded.	   
                                                                   	    Filth	   Fever.	   A	   raging	   fever	   sweeps	   through	   the	   
             Contact Other Plane                                   creature’s	   body.	   The	   creature	   has	   disadvantage	   on	   
             5th-   level	   divination	   (ritual)	               Strength	   checks,	   Strength	   saving	   throws,	   and	   attack	   
                                                                   rolls	   that	   use	   Strength.	   
             Casting	   Time:	   1	   minute	                      	    Flesh	   Rot.	   The	   creature’s	   flesh	   decays.	   The	   
             Range:	   Self	                                       creature	   has	   disadvantage	   on	   Charisma	   checks	   and	   
             Components:	   V	   
             Duration:	   1	   minute	                             vulnerability	   to	   all	   damage.	   
                                                                   	    Mindfire.	   The	   creature’s	   mind	   becomes	   feverish.	   
             You	   mentally	   contact	   a	   demigod,	   the	   spirit	   of	   a	   long-     The	   creature	   has	   disadvantage	   on	   Intelligence	   
             dead	   sage,	   or	   some	   other	   mysterious	   entity	   from	     checks	   and	   Intelligence	   saving	   throws,	   and	   the	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       129	   
   124   125   126   127   128   129   130   131   132   133   134