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You summon a celestial of challenge rating 4 or Conjure Fey
lower, which appears in an unoccupied space that 6th- level conjuration
you can see within range. The celestial disappears
when it drops to 0 hit points or when the spell ends. Casting Time: 1 minute
The celestial is friendly to you and your Range: 90 feet
companions for the duration. Roll initiative for the Components: V, S
celestial, which has its own turns. It obeys any verbal Duration: Concentration, up to 1 hour
commands that you issue to it (no action required by You summon a fey creature of challenge rating 6 or
you), as long as they don’t violate its alignment. If lower, or a fey spirit that takes the form of a beast of
you don’t issue any commands to the celestial, it challenge rating 6 or lower. It appears in an
defends itself from hostile creatures but otherwise unoccupied space that you can see within range. The
takes no actions. fey creature disappears when it drops to 0 hit points
The GM has the celestial’s statistics. or when the spell ends.
At Higher Levels. When you cast this spell using a The fey creature is friendly to you and your
9th- level spell slot, you summon a celestial of companions for the duration. Roll initiative for the
challenge rating 5 or lower. creature, which has its own turns. It obeys any
verbal commands that you issue to it (no action
Conjure Elemental required by you), as long as they don’t violate its
5th- level conjuration alignment. If you don’t issue any commands to the
Casting Time: 1 minute fey creature, it defends itself from hostile creatures
Range: 90 feet but otherwise takes no actions.
Components: V, S, M (burning incense for air, soft If your concentration is broken, the fey creature
clay for earth, sulfur and phosphorus for fire, or doesn’t disappear. Instead, you lose control of the
water and sand for water) fey creature, it becomes hostile toward you and your
Duration: Concentration, up to 1 hour companions, and it might attack. An uncontrolled fey
creature can’t be dismissed by you, and it disappears
You call forth an elemental servant. Choose an area of 1 hour after you summoned it.
air, earth, fire, or water that fills a 10- foot cube The GM has the fey creature’s statistics.
within range. An elemental of challenge rating 5 or At Higher Levels. When you cast this spell using a
lower appropriate to the area you chose appears in spell slot of 7th level or higher, the challenge rating
an unoccupied space within 10 feet of it. For increases by 1 for each slot level above 6th.
example, a fire elemental emerges from a bonfire,
and an earth elemental rises up from the ground. Conjure Minor Elementals
The elemental disappears when it drops to 0 hit 4th- level conjuration
points or when the spell ends.
The elemental is friendly to you and your Casting Time: 1 minute
companions for the duration. Roll initiative for the Range: 90 feet
elemental, which has its own turns. It obeys any Components: V, S
verbal commands that you issue to it (no action Duration: Concentration, up to 1 hour
required by you). If you don’t issue any commands You summon elementals that appear in unoccupied
to the elemental, it defends itself from hostile spaces that you can see within range. You choose
creatures but otherwise takes no actions. one the following options for what appears:
If your concentration is broken, the elemental
doesn’t disappear. Instead, you lose control of the • One elemental of challenge rating 2 or lower
elemental, it becomes hostile toward you and your • Two elementals of challenge rating 1 or lower
companions, and it might attack. An uncontrolled • Four elementals of challenge rating 1/2 or lower
elemental can’t be dismissed by you, and it • Eight elementals of challenge rating 1/4 or lower.
disappears 1 hour after you summoned it. An elemental summoned by this spell disappears
The GM has the elemental’s statistics. when it drops to 0 hit points or when the spell ends.
At Higher Levels. When you cast this spell using a The summoned creatures are friendly to you and
spell slot of 6th level or higher, the challenge rating your companions. Roll initiative for the summoned
increases by 1 for each slot level above 5th. creatures as a group, which has its own turns. They
obey any verbal commands that you issue to them
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 128

