Page 144 - D&D 5e - SRD
P. 144

traveling	   there,	   whenever	   you	   are	   presented	   with	   a	     A	   bright	   streak	   flashes	   from	   your	   pointing	   finger	   to	   a	   
             choice	   of	   paths	   along	   the	   way,	   you	   automatically	     point	   you	   choose	   within	   range	   and	   then	   blossoms	   
             determine	   which	   path	   is	   the	   shortest	   and	   most	   direct	     with	   a	   low	   roar	   into	   an	   explosion	   of	   flame.	   Each	   
             route	   (but	   not	   necessarily	   the	   safest	   route)	   to	   the	     creature	   in	   a	   20-   foot-   radius	   sphere	   centered	   on	   that	   
             destination.	                                         point	   must	   make	   a	   Dexterity	   saving	   throw.	   A	   target	   
                                                                   takes	   8d6	   fire	   damage	   on	   a	   failed	   save,	   or	   half	   as	   
             Find Traps                                            much	   damage	   on	   a	   successful	   one.	   
             2nd-   level	   divination	                           	    The	   fire	   spreads	   around	   corners.	   It	   ignites	   
                                                                   flammable	   objects	   in	   the	   area	   that	   aren’t	   being	   worn	   
             Casting	   Time:	   1	   action	                      or	   carried.	   
             Range:	   120	   feet	                                	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             Components:	   V,	   S	                               spell	   slot	   of	   4th	   level	   or	   higher,	   the	   damage	   increases	   
             Duration:	   Instantaneous	   
                                                                   by	   1d6	   for	   each	   slot	   level	   above	   3rd.	   
             You	   sense	   the	   presence	   of	   any	   trap	   within	   range	   that	   
             is	   within	   line	   of	   sight.	   A	   trap,	   for	   the	   purpose	   of	   this	     Fire Bolt
             spell,	   includes	   anything	   that	   would	   inflict	   a	   sudden	     Evocation	   cantrip	   
             or	   unexpected	   effect	   you	   consider	   harmful	   or	     Casting	   Time:	   1	   action	   
             undesirable,	   which	   was	   specifically	   intended	   as	   such	     Range:	   120	   feet	   
             by	   its	   creator.	   Thus,	   the	   spell	   would	   sense	   an	   area	     Components:	   V,	   S	   
             affected	   by	   the	   alarm	   spell,	   a	   glyph	   of	   warding,	   or	   a	     Duration:	   Instantaneous	   
             mechanical	   pit	   trap,	   but	   it	   would	   not	   reveal	   a	   natural	     You	   hurl	   a	   mote	   of	   fire	   at	   a	   creature	   or	   object	   within	   
             weakness	   in	   the	   floor,	   an	   unstable	   ceiling,	   or	   a	     range.	   Make	   a	   ranged	   spell	   attack	   against	   the	   target.	   
             hidden	   sinkhole.	                                  On	   a	   hit,	   the	   target	   takes	   1d10	   fire	   damage.	   A	   
             	    This	   spell	   merely	   reveals	   that	   a	   trap	   is	   present.	     flammable	   object	   hit	   by	   this	   spell	   ignites	   if	   it	   isn't	   
             You	   don’t	   learn	   the	   location	   of	   each	   trap,	   but	   you	   do	     being	   worn	   or	   carried.	   
             learn	   the	   general	   nature	   of	   the	   danger	   posed	   by	   a	     	    This	   spell's	   damage	   increases	   by	   1d10	   when	   you	   
             trap	   you	   sense.	   
                                                                   reach	   5th	   level	   (2d10),	   11th	   level	   (3d10),	   and	   17th	   
             Finger of Death                                       level	   (4d10).	   
             7th-   level	   necromancy	                           Fire Shield
             Casting	   Time:	   1	   action	                      4th-   level	   evocation	   
             Range:	   60	   feet	                                 Casting	   Time:	   1	   action	   
             Components:	   V,	   S	                               Range:	   Self	   
             Duration:	   Instantaneous	   
                                                                   Components:	   V,	   S,	   M	   (a	   bit	   of	   phosphorus	   or	   a	   
             You	   send	   negative	   energy	   coursing	   through	   a	     firefly)	   
             creature	   that	   you	   can	   see	   within	   range,	   causing	   it	     Duration:	   10	   minutes	   
             searing	   pain.	   The	   target	   must	   make	   a	   Constitution	     Thin	   and	   wispy	   flames	   wreathe	   your	   body	   for	   the	   
             saving	   throw.	   It	   takes	   7d8	   +	   30	   necrotic	   damage	   on	   a	     duration,	   shedding	   bright	   light	   in	   a	   10-   foot	   radius	   
             failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	     and	   dim	   light	   for	   an	   additional	   10	   feet.	   You	   can	   end	   
             one.	                                                 the	   spell	   early	   by	   using	   an	   action	   to	   dismiss	   it.	   
             	    A	   humanoid	   killed	   by	   this	   spell	   rises	   at	   the	   start	   of	     	    The	   flames	   provide	   you	   with	   a	   warm	   shield	   or	   a	   
             your	   next	   turn	   as	   a	   zombie	   that	   is	   permanently	     chill	   shield,	   as	   you	   choose.	   The	   warm	   shield	   grants	   
             under	   your	   command,	   following	   your	   verbal	   orders	     you	   resistance	   to	   cold	   damage,	   and	   the	   chill	   shield	   
             to	   the	   best	   of	   its	   ability.	   
                                                                   grants	   you	   resistance	   to	   fire	   damage.	   
             Fireball                                              	    In	   addition,	   whenever	   a	   creature	   within	   5	   feet	   of	   
             3rd-   level	   evocation	                            you	   hits	   you	   with	   a	   melee	   attack,	   the	   shield	   erupts	   
                                                                   with	   flame.	   The	   attacker	   takes	   2d8	   fire	   damage	   from	   
             Casting	   Time:	   1	   action	                      a	   warm	   shield,	   or	   2d8	   cold	   damage	   from	   a	   cold	   
             Range:	   150	   feet	                                shield.	   
             Components:	   V,	   S,	   M	   (a	   tiny	   ball	   of	   bat	   guano	   and	   
              sulfur)	   
             Duration:	   Instantaneous	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       144	   
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