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Fire Storm                                            radiant	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   
             7th-   level	   evocation	                            damage	   on	   a	   successful	   one.	   
                                                                   	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             Casting	   Time:	   1	   action	                      spell	   slot	   of	   6th	   level	   or	   higher,	   the	   fire	   damage	   or	   
             Range:	   150	   feet	                                the	   radiant	   damage	   (your	   choice)	   increases	   by	   1d6	   
             Components:	   V,	   S	                               for	   each	   slot	   level	   above	   5th.	   
             Duration:	   Instantaneous	   
                                                                   Flaming Sphere
             A	   storm	   made	   up	   of	   sheets	   of	   roaring	   flame	   appears	   
             in	   a	   location	   you	   choose	   within	   range.	   The	   area	   of	     2nd-   level	   conjuration	   
             the	   storm	   consists	   of	   up	   to	   ten	   10-   foot	   cubes,	   which	     Casting	   Time:	   1	   action	   
             you	   can	   arrange	   as	   you	   wish.	   Each	   cube	   must	   have	   at	     Range:	   60	   feet	   
             least	   one	   face	   adjacent	   to	   the	   face	   of	   another	   cube.	     Components:	   V,	   S,	   M	   (a	   bit	   of	   tallow,	   a	   pinch	   of	   
             Each	   creature	   in	   the	   area	   must	   make	   a	   Dexterity	     brimstone,	   and	   a	   dusting	   of	   powdered	   iron)	   
             saving	   throw.	   It	   takes	   7d10	   fire	   damage	   on	   a	   failed	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   one.	   
             	    The	   fire	   damages	   objects	   in	   the	   area	   and	   ignites	     A	   5-   foot-   diameter	   sphere	   of	   fire	   appears	   in	   an	   
             flammable	   objects	   that	   aren’t	   being	   worn	   or	   carried.	     unoccupied	   space	   of	   your	   choice	   within	   range	   and	   
             If	   you	   choose,	   plant	   life	   in	   the	   area	   is	   unaffected	   by	     lasts	   for	   the	   duration.	   Any	   creature	   that	   ends	   its	   turn	   
             this	   spell.	                                       within	   5	   feet	   of	   the	   sphere	   must	   make	   a	   Dexterity	   
                                                                   saving	   throw.	   The	   creature	   takes	   2d6	   fire	   damage	   on	   
             Flame Blade                                           a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   
             2nd-   level	   evocation	                            one.	   
                                                                   	    As	   a	   bonus	   action,	   you	   can	   move	   the	   sphere	   up	   to	   
             Casting	   Time:	   1	   bonus	   action	             30	   feet.	   If	   you	   ram	   the	   sphere	   into	   a	   creature,	   that	   
             Range:	   Self	                                       creature	   must	   make	   the	   saving	   throw	   against	   the	   
             Components:	   V,	   S,	   M	   (leaf	   of	   sumac)	     sphere’s	   damage,	   and	   the	   sphere	   stops	   moving	   this	   
             Duration:	   Concentration,	   up	   to	   10	   minutes	     turn.	   
             You	   evoke	   a	   fiery	   blade	   in	   your	   free	   hand.	   The	   blade	     	    When	   you	   move	   the	   sphere,	   you	   can	   direct	   it	   over	   
             is	   similar	   in	   size	   and	   shape	   to	   a	   scimitar,	   and	   it	   lasts	     barriers	   up	   to	   5	   feet	   tall	   and	   jump	   it	   across	   pits	   up	   to	   
             for	   the	   duration.	   If	   you	   let	   go	   of	   the	   blade,	   it	     10	   feet	   wide.	   The	   sphere	   ignites	   flammable	   objects	   
             disappears,	   but	   you	   can	   evoke	   the	   blade	   again	   as	   a	     not	   being	   worn	   or	   carried,	   and	   it	   sheds	   bright	   light	   in	   
             bonus	   action.	                                     a	   20-   foot	   radius	   and	   dim	   light	   for	   an	   additional	   20	   
             	    You	   can	   use	   your	   action	   to	   make	   a	   melee	   spell	     feet.	   
             attack	   with	   the	   fiery	   blade.	   On	   a	   hit,	   the	   target	   takes	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             3d6	   fire	   damage.	                               spell	   slot	   of	   3rd	   level	   or	   higher,	   the	   damage	   
             	    The	   flaming	   blade	   sheds	   bright	   light	   in	   a	   10-   foot	     increases	   by	   1d6	   for	   each	   slot	   level	   above	   2nd.	   
             radius	   and	   dim	   light	   for	   an	   additional	   10	   feet.	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     Flesh to Stone
             spell	   slot	   of	   4th	   level	   or	   higher,	   the	   damage	   increases	     6th-   level	   transmutation	   
             by	   1d6	   for	   every	   two	   slot	   levels	   above	   2nd.	     Casting	   Time:	   1	   action	   
                                                                   Range:	   60	   feet	   
             Flame Strike                                          Components:	   V,	   S,	   M	   (a	   pinch	   of	   lime,	   water,	   and	   
             5th-   level	   evocation	                              earth)	   
             Casting	   Time:	   1	   action	                      Duration:	   Concentration,	   up	   to	   1	   minute	   
             Range:	   60	   feet	                                 You	   attempt	   to	   turn	   one	   creature	   that	   you	   can	   see	   
             Components:	   V,	   S,	   M	   (pinch	   of	   sulfur)	     within	   range	   into	   stone.	   If	   the	   target’s	   body	   is	   made	   
             Duration:	   Instantaneous	                           of	   flesh,	   the	   creature	   must	   make	   a	   Constitution	   
             A	   vertical	   column	   of	   divine	   fire	   roars	   down	   from	   the	     saving	   throw.	   On	   a	   failed	   save,	   it	   is	   restrained	   as	   its	   
             heavens	   in	   a	   location	   you	   specify.	   Each	   creature	   in	   a	     flesh	   begins	   to	   harden.	   On	   a	   successful	   save,	   the	   
             10-   foot-   radius,	   40-   foot-   high	   cylinder	   centered	   on	   a	     creature	   isn’t	   affected.	   
             point	   within	   range	   must	   make	   a	   Dexterity	   saving	     	    A	   creature	   restrained	   by	   this	   spell	   must	   make	   
             throw.	   A	   creature	   takes	   4d6	   fire	   damage	   and	   4d6	     another	   Constitution	   saving	   throw	   at	   the	   end	   of	   each	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       145	   
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