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Components: V, S, M (either a small leather loop or lightning damage on a failed save, or half as much
a piece of golden wire bent into a cup shape with a damage on a successful one.
long shank on one end) The lightning ignites flammable objects in the area
Duration: Concentration, up to 10 minutes that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a
One creature or object of your choice that you can spell slot of 4th level or higher, the damage increases
see within range rises vertically, up to 20 feet, and by 1d6 for each slot level above 3rd.
remains suspended there for the duration. The spell
can levitate a target that weighs up to 500 pounds. Locate Animals or Plants
An unwilling creature that succeeds on a 2nd- level divination (ritual)
Constitution saving throw is unaffected.
The target can move only by pushing or pulling Casting Time: 1 action
against a fixed object or surface within reach (such Range: Self
as a wall or a ceiling), which allows it to move as if it Components: V, S, M (a bit of fur from a
were climbing. You can change the target’s altitude bloodhound)
by up to 20 feet in either direction on your turn. If Duration: Instantaneous
you are the target, you can move up or down as part Describe or name a specific kind of beast or plant.
of your move. Otherwise, you can use your action to Concentrating on the voice of nature in your
move the target, which must remain within the
spell’s range. surroundings, you learn the direction and distance
to the closest creature or plant of that kind within 5
When the spell ends, the target floats gently to the miles, if any are present.
ground if it is still aloft.
Locate Creature
Light
Evocation cantrip 4th- level divination
Casting Time: 1 action
Casting Time: 1 action Range: Self
Range: Touch Components: V, S, M (a bit of fur from a
Components: V, M (a firefly or phosphorescent bloodhound)
moss)
Duration: 1 hour Duration: Concentration, up to 1 hour
Describe or name a creature that is familiar to you.
You touch one object that is no larger than 10 feet in You sense the direction to the creature’s location, as
any dimension. Until the spell ends, the object sheds long as that creature is within 1,000 feet of you. If
bright light in a 20- foot radius and dim light for an the creature is moving, you know the direction of its
additional 20 feet. The light can be colored as you movement.
like. Completely covering the object with something The spell can locate a specific creature known to
opaque blocks the light. The spell ends if you cast it you, or the nearest creature of a specific kind (such
again or dismiss it as an action.
If you target an object held or worn by a hostile as a human or a unicorn), so long as you have seen
such a creature up close—within 30 feet—at least
creature, that creature must succeed on a Dexterity once. If the creature you described or named is in a
saving throw to avoid the spell.
different form, such as being under the effects of a
Lightning Bolt polymorph spell, this spell doesn’t locate the creature.
3rd- level evocation This spell can’t locate a creature if running water
at least 10 feet wide blocks a direct path between
Casting Time: 1 action you and the creature.
Range: Self (100- foot line)
Components: V, S, M (a bit of fur and a rod of amber, Locate Object
crystal, or glass) 2nd- level divination
Duration: Instantaneous
Casting Time: 1 action
A stroke of lightning forming a line 100 feet long and Range: Self
5 feet wide blasts out from you in a direction you Components: V, S, M (a forked twig)
choose. Each creature in the line must make a Duration: Concentration, up to 10 minutes
Dexterity saving throw. A creature takes 8d6
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 159

