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A dispel magic spell can end the spell only if it is Swarming, biting locusts fill a 20- foot- radius sphere
cast as a 9th- level spell, targeting either the prison centered on a point you choose within range. The
or the special component used to create it. sphere spreads around corners. The sphere remains
You can use a particular special component to for the duration, and its area is lightly obscured. The
create only one prison at a time. If you cast the spell sphere’s area is difficult terrain.
again using the same component, the target of the When the area appears, each creature in it must
first casting is immediately freed from its binding. make a Constitution saving throw. A creature takes
4d10 piercing damage on a failed save, or half as
Incendiary Cloud much damage on a successful one. A creature must
8th- level conjuration also make this saving throw when it enters the
spell’s area for the first time on a turn or ends its
Casting Time: 1 action turn there.
Range: 150 feet At Higher Levels. When you cast this spell using a
Components: V, S spell slot of 6th level or higher, the damage increases
Duration: Concentration, up to 1 minute
by 1d10 for each slot level above 5th.
A swirling cloud of smoke shot through with white-
hot embers appears in a 20- foot- radius sphere Instant Summons
centered on a point within range. The cloud spreads 6th- level conjuration (ritual)
around corners and is heavily obscured. It lasts for Casting Time: 1 minute
the duration or until a wind of moderate or greater Range: Touch
speed (at least 10 miles per hour) disperses it. Components: V, S, M (a sapphire worth 1,000 gp)
When the cloud appears, each creature in it must Duration: Until dispelled
make a Dexterity saving throw. A creature takes
10d8 fire damage on a failed save, or half as much You touch an object weighing 10 pounds or less
damage on a successful one. A creature must also whose longest dimension is 6 feet or less. The spell
make this saving throw when it enters the spell’s leaves an invisible mark on its surface and invisibly
area for the first time on a turn or ends its turn there. inscribes the name of the item on the sapphire you
The cloud moves 10 feet directly away from you in use as the material component. Each time you cast
a direction that you choose at the start of each of this spell, you must use a different sapphire.
your turns. At any time thereafter, you can use your action to
speak the item’s name and crush the sapphire. The
Inflict Wounds item instantly appears in your hand regardless of
1st- level necromancy physical or planar distances, and the spell ends.
If another creature is holding or carrying the item,
Casting Time: 1 action crushing the sapphire doesn’t transport the item to
Range: Touch you, but instead you learn who the creature
Components: V, S possessing the object is and roughly where that
Duration: Instantaneous
creature is located at that moment.
Make a melee spell attack against a creature you can Dispel magic or a similar effect successfully
reach. On a hit, the target takes 3d10 necrotic applied to the sapphire ends this spell’s effect.
damage.
At Higher Levels. When you cast this spell using a Invisibility
spell slot of 2nd level or higher, the damage 2nd- level illusion
increases by 1d10 for each slot level above 1st.
Casting Time: 1 action
Insect Plague Range: Touch
5th- level conjuration Components: V, S, M (an eyelash encased in gum
arabic)
Casting Time: 1 action Duration: Concentration, up to 1 hour
Range: 300 feet A creature you touch becomes invisible until the
Components: V, S, M (a few grains of sugar, some spell ends. Anything the target is wearing or
kernels of grain, and a smear of fat) carrying is invisible as long as it is on the target’s
Duration: Concentration, up to 10 minutes
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 157

