Page 157 - D&D 5e - SRD
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    A	   dispel	   magic	   spell	   can	   end	   the	   spell	   only	   if	   it	   is	     Swarming,	   biting	   locusts	   fill	   a	   20-   foot-   radius	   sphere	   
             cast	   as	   a	   9th-   level	   spell,	   targeting	   either	   the	   prison	     centered	   on	   a	   point	   you	   choose	   within	   range.	   The	   
             or	   the	   special	   component	   used	   to	   create	   it.	     sphere	   spreads	   around	   corners.	   The	   sphere	   remains	   
             	    You	   can	   use	   a	   particular	   special	   component	   to	     for	   the	   duration,	   and	   its	   area	   is	   lightly	   obscured.	   The	   
             create	   only	   one	   prison	   at	   a	   time.	   If	   you	   cast	   the	   spell	     sphere’s	   area	   is	   difficult	   terrain.	   
             again	   using	   the	   same	   component,	   the	   target	   of	   the	     	    When	   the	   area	   appears,	   each	   creature	   in	   it	   must	   
             first	   casting	   is	   immediately	   freed	   from	   its	   binding.	     make	   a	   Constitution	   saving	   throw.	   A	   creature	   takes	   
                                                                   4d10	   piercing	   damage	   on	   a	   failed	   save,	   or	   half	   as	   
             Incendiary Cloud                                      much	   damage	   on	   a	   successful	   one.	   A	   creature	   must	   
             8th-   level	   conjuration	                          also	   make	   this	   saving	   throw	   when	   it	   enters	   the	   
                                                                   spell’s	   area	   for	   the	   first	   time	   on	   a	   turn	   or	   ends	   its	   
             Casting	   Time:	   1	   action	                      turn	   there.	   
             Range:	   150	   feet	                                	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             Components:	   V,	   S	                               spell	   slot	   of	   6th	   level	   or	   higher,	   the	   damage	   increases	   
             Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   by	   1d10	   for	   each	   slot	   level	   above	   5th.	   
             A	   swirling	   cloud	   of	   smoke	   shot	   through	   with	   white-   
             hot	   embers	   appears	   in	   a	   20-   foot-   radius	   sphere	     Instant Summons
             centered	   on	   a	   point	   within	   range.	   The	   cloud	   spreads	     6th-   level	   conjuration	   (ritual)	   
             around	   corners	   and	   is	   heavily	   obscured.	   It	   lasts	   for	     Casting	   Time:	   1	   minute	   
             the	   duration	   or	   until	   a	   wind	   of	   moderate	   or	   greater	     Range:	   Touch	   
             speed	   (at	   least	   10	   miles	   per	   hour)	   disperses	   it.	     Components:	   V,	   S,	   M	   (a	   sapphire	   worth	   1,000	   gp)	   
             	    When	   the	   cloud	   appears,	   each	   creature	   in	   it	   must	     Duration:	   Until	   dispelled	   
             make	   a	   Dexterity	   saving	   throw.	   A	   creature	   takes	   
             10d8	   fire	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	     You	   touch	   an	   object	   weighing	   10	   pounds	   or	   less	   
             damage	   on	   a	   successful	   one.	   A	   creature	   must	   also	     whose	   longest	   dimension	   is	   6	   feet	   or	   less.	   The	   spell	   
             make	   this	   saving	   throw	   when	   it	   enters	   the	   spell’s	     leaves	   an	   invisible	   mark	   on	   its	   surface	   and	   invisibly	   
             area	   for	   the	   first	   time	   on	   a	   turn	   or	   ends	   its	   turn	   there.	     inscribes	   the	   name	   of	   the	   item	   on	   the	   sapphire	   you	   
             	    The	   cloud	   moves	   10	   feet	   directly	   away	   from	   you	   in	     use	   as	   the	   material	   component.	   Each	   time	   you	   cast	   
             a	   direction	   that	   you	   choose	   at	   the	   start	   of	   each	   of	     this	   spell,	   you	   must	   use	   a	   different	   sapphire.	   
             your	   turns.	                                       	    At	   any	   time	   thereafter,	   you	   can	   use	   your	   action	   to	   
                                                                   speak	   the	   item’s	   name	   and	   crush	   the	   sapphire.	   The	   
             Inflict Wounds                                        item	   instantly	   appears	   in	   your	   hand	   regardless	   of	   
             1st-   level	   necromancy	                           physical	   or	   planar	   distances,	   and	   the	   spell	   ends.	   
                                                                   	    If	   another	   creature	   is	   holding	   or	   carrying	   the	   item,	   
             Casting	   Time:	   1	   action	                      crushing	   the	   sapphire	   doesn’t	   transport	   the	   item	   to	   
             Range:	   Touch	                                      you,	   but	   instead	   you	   learn	   who	   the	   creature	   
             Components:	   V,	   S	                               possessing	   the	   object	   is	   and	   roughly	   where	   that	   
             Duration:	   Instantaneous	   
                                                                   creature	   is	   located	   at	   that	   moment.	   
             Make	   a	   melee	   spell	   attack	   against	   a	   creature	   you	   can	     	    Dispel	   magic	   or	   a	   similar	   effect	   successfully	   
             reach.	   On	   a	   hit,	   the	   target	   takes	   3d10	   necrotic	     applied	   to	   the	   sapphire	   ends	   this	   spell’s	   effect.	   
             damage.	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     Invisibility
             spell	   slot	   of	   2nd	   level	   or	   higher,	   the	   damage	     2nd-   level	   illusion	   
             increases	   by	   1d10	   for	   each	   slot	   level	   above	   1st.	   
                                                                   Casting	   Time:	   1	   action	   
             Insect Plague                                         Range:	   Touch	   
             5th-   level	   conjuration	                          Components:	   V,	   S,	   M	   (an	   eyelash	   encased	   in	   gum	   
                                                                     arabic)	   
             Casting	   Time:	   1	   action	                      Duration:	   Concentration,	   up	   to	   1	   hour	   
             Range:	   300	   feet	                                A	   creature	   you	   touch	   becomes	   invisible	   until	   the	   
             Components:	   V,	   S,	   M	   (a	   few	   grains	   of	   sugar,	   some	     spell	   ends.	   Anything	   the	   target	   is	   wearing	   or	   
              kernels	   of	   grain,	   and	   a	   smear	   of	   fat)	     carrying	   is	   invisible	   as	   long	   as	   it	   is	   on	   the	   target’s	   
             Duration:	   Concentration,	   up	   to	   10	   minutes	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       157	   
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