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person. The spell ends for a target that attacks or If you choose a target that is held shut with arcane
casts a spell. lock, that spell is suppressed for 10 minutes, during
At Higher Levels. When you cast this spell using a which time the target can be opened and shut
spell slot of 3rd level or higher, you can target one normally.
additional creature for each slot level above 2nd. When you cast the spell, a loud knock, audible
from as far away as 300 feet, emanates from the
Irresistible Dance target object.
6th- level enchantment
Legend Lore
Casting Time: 1 action 5th- level divination
Range: 30 feet
Components: V Casting Time: 10 minutes
Duration: Concentration, up to 1 minute Range: Self
Components: V, S, M (incense worth at least 250 gp,
Choose one creature that you can see within range. which the spell consumes, and four ivory strips
The target begins a comic dance in place: shuffling, worth at least 50 gp each)
tapping its feet, and capering for the duration. Duration: Instantaneous
Creatures that can’t be charmed are immune to this
spell. Name or describe a person, place, or object. The spell
A dancing creature must use all its movement to brings to your mind a brief summary of the
dance without leaving its space and has significant lore about the thing you named. The lore
disadvantage on Dexterity saving throws and attack might consist of current tales, forgotten stories, or
rolls. While the target is affected by this spell, other even secret lore that has never been widely known.
creatures have advantage on attack rolls against it. If the thing you named isn’t of legendary importance,
As an action, a dancing creature makes a Wisdom you gain no information. The more information you
saving throw to regain control of itself. On a already have about the thing, the more precise and
successful save, the spell ends. detailed the information you receive is.
The information you learn is accurate but might be
Jump couched in figurative language. For example, if you
1st- level transmutation have a mysterious magic axe on hand, the spell
might yield this information: “Woe to the evildoer
Casting Time: 1 action whose hand touches the axe, for even the haft slices
Range: Touch the hand of the evil ones. Only a true Child of Stone,
Components: V, S, M (a grasshopper’s hind leg)
Duration: 1 minute lover and beloved of Moradin, may awaken the true
powers of the axe, and only with the sacred word
You touch a creature. The creature’s jump distance is Rudnogg on the lips.”
tripled until the spell ends.
Lesser Restoration
Knock 2nd- level abjuration
2nd- level transmutation
Casting Time: 1 action
Casting Time: 1 action Range: Touch
Range: 60 feet Components: V, S
Components: V Duration: Instantaneous
Duration: Instantaneous
You touch a creature and can end either one disease
Choose an object that you can see within range. The or one condition afflicting it. The condition can be
object can be a door, a box, a chest, a set of manacles, blinded, deafened, paralyzed, or poisoned.
a padlock, or another object that contains a
mundane or magical means that prevents access. Levitate
A target that is held shut by a mundane lock or 2nd- level transmutation
that is stuck or barred becomes unlocked, unstuck, Casting Time: 1 action
or unbarred. If the object has multiple locks, only Range: 60 feet
one of them is unlocked.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 158

