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person.	   The	   spell	   ends	   for	   a	   target	   that	   attacks	   or	     	    If	   you	   choose	   a	   target	   that	   is	   held	   shut	   with	   arcane	   
             casts	   a	   spell.	                                 lock,	   that	   spell	   is	   suppressed	   for	   10	   minutes,	   during	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     which	   time	   the	   target	   can	   be	   opened	   and	   shut	   
             spell	   slot	   of	   3rd	   level	   or	   higher,	   you	   can	   target	   one	     normally.	   
             additional	   creature	   for	   each	   slot	   level	   above	   2nd.	     	    When	   you	   cast	   the	   spell,	   a	   loud	   knock,	   audible	   
                                                                   from	   as	   far	   away	   as	   300	   feet,	   emanates	   from	   the	   
             Irresistible Dance                                    target	   object.	   
             6th-   level	   enchantment	   
                                                                   Legend Lore
             Casting	   Time:	   1	   action	                      5th-   level	   divination	   
             Range:	   30	   feet	   
             Components:	   V	                                     Casting	   Time:	   10	   minutes	   
             Duration:	   Concentration,	   up	   to	   1	   minute	     Range:	   Self	   
                                                                   Components:	   V,	   S,	   M	   (incense	   worth	   at	   least	   250	   gp,	   
             Choose	   one	   creature	   that	   you	   can	   see	   within	   range.	     which	   the	   spell	   consumes,	   and	   four	   ivory	   strips	   
             The	   target	   begins	   a	   comic	   dance	   in	   place:	   shuffling,	     worth	   at	   least	   50	   gp	   each)	   
             tapping	   its	   feet,	   and	   capering	   for	   the	   duration.	     Duration:	   Instantaneous	   
             Creatures	   that	   can’t	   be	   charmed	   are	   immune	   to	   this	   
             spell.	                                               Name	   or	   describe	   a	   person,	   place,	   or	   object.	   The	   spell	   
             	    A	   dancing	   creature	   must	   use	   all	   its	   movement	   to	     brings	   to	   your	   mind	   a	   brief	   summary	   of	   the	   
             dance	   without	   leaving	   its	   space	   and	   has	     significant	   lore	   about	   the	   thing	   you	   named.	   The	   lore	   
             disadvantage	   on	   Dexterity	   saving	   throws	   and	   attack	     might	   consist	   of	   current	   tales,	   forgotten	   stories,	   or	   
             rolls.	   While	   the	   target	   is	   affected	   by	   this	   spell,	   other	     even	   secret	   lore	   that	   has	   never	   been	   widely	   known.	   
             creatures	   have	   advantage	   on	   attack	   rolls	   against	   it.	     If	   the	   thing	   you	   named	   isn’t	   of	   legendary	   importance,	   
             As	   an	   action,	   a	   dancing	   creature	   makes	   a	   Wisdom	     you	   gain	   no	   information.	   The	   more	   information	   you	   
             saving	   throw	   to	   regain	   control	   of	   itself.	   On	   a	     already	   have	   about	   the	   thing,	   the	   more	   precise	   and	   
             successful	   save,	   the	   spell	   ends.	         detailed	   the	   information	   you	   receive	   is.	   
                                                                   	    The	   information	   you	   learn	   is	   accurate	   but	   might	   be	   
             Jump                                                  couched	   in	   figurative	   language.	   For	   example,	   if	   you	   
             1st-   level	   transmutation	                        have	   a	   mysterious	   magic	   axe	   on	   hand,	   the	   spell	   
                                                                   might	   yield	   this	   information:	   “Woe	   to	   the	   evildoer	   
             Casting	   Time:	   1	   action	                      whose	   hand	   touches	   the	   axe,	   for	   even	   the	   haft	   slices	   
             Range:	   Touch	                                      the	   hand	   of	   the	   evil	   ones.	   Only	   a	   true	   Child	   of	   Stone,	   
             Components:	   V,	   S,	   M	   (a	   grasshopper’s	   hind	   leg)	   
             Duration:	   1	   minute	                             lover	   and	   beloved	   of	   Moradin,	   may	   awaken	   the	   true	   
                                                                   powers	   of	   the	   axe,	   and	   only	   with	   the	   sacred	   word	   
             You	   touch	   a	   creature.	   The	   creature’s	   jump	   distance	   is	     Rudnogg	   on	   the	   lips.”	   
             tripled	   until	   the	   spell	   ends.	   
                                                                   Lesser Restoration
             Knock                                                 2nd-   level	   abjuration	   
             2nd-   level	   transmutation	   
                                                                   Casting	   Time:	   1	   action	   
             Casting	   Time:	   1	   action	                      Range:	   Touch	   
             Range:	   60	   feet	                                 Components:	   V,	   S	   
             Components:	   V	                                     Duration:	   Instantaneous	   
             Duration:	   Instantaneous	   
                                                                   You	   touch	   a	   creature	   and	   can	   end	   either	   one	   disease	   
             Choose	   an	   object	   that	   you	   can	   see	   within	   range.	   The	     or	   one	   condition	   afflicting	   it.	   The	   condition	   can	   be	   
             object	   can	   be	   a	   door,	   a	   box,	   a	   chest,	   a	   set	   of	   manacles,	     blinded,	   deafened,	   paralyzed,	   or	   poisoned.	   
             a	   padlock,	   or	   another	   object	   that	   contains	   a	   
             mundane	   or	   magical	   means	   that	   prevents	   access.	     Levitate
             	    A	   target	   that	   is	   held	   shut	   by	   a	   mundane	   lock	   or	     2nd-   level	   transmutation	   
             that	   is	   stuck	   or	   barred	   becomes	   unlocked,	   unstuck,	     Casting	   Time:	   1	   action	   
             or	   unbarred.	   If	   the	   object	   has	   multiple	   locks,	   only	     Range:	   60	   feet	   
             one	   of	   them	   is	   unlocked.	   








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