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crystal, or metal has disadvantage on this saving Shocking Grasp
throw. Evocation cantrip
A nonmagical object that isn’t being worn or
carried also takes the damage if it’s in the spell’s Casting Time: 1 action
area. Range: Touch
At Higher Levels. When you cast this spell using a Components: V, S
spell slot of 3rd level or higher, the damage Duration: Instantaneous
increases by 1d8 for each slot level above 2nd. Lightning springs from your hand to deliver a shock
to a creature you try to touch. Make a melee spell
Shield attack against the target. You have advantage on the
1st- level abjuration attack roll if the target is wearing armor made of
Casting Time: 1 reaction, which you take when you metal. On a hit, the target takes 1d8 lightning
are hit by an attack or targeted by the magic damage, and it can’t take reactions until the start of
missile spell its next turn.
Range: Self The spell’s damage increases by 1d8 when you
Components: V, S reach 5th level (2d8), 11th level (3d8), and 17th
Duration: 1 round level (4d8).
An invisible barrier of magical force appears and Silence
protects you. Until the start of your next turn, you 2nd- level illusion (ritual)
have a +5 bonus to AC, including against the
triggering attack, and you take no damage from Casting Time: 1 action
magic missile. Range: 120 feet
Components: V, S
Shield of Faith Duration: Concentration, up to 10 minutes
1st- level abjuration For the duration, no sound can be created within or
Casting Time: 1 bonus action pass through a 20- foot- radius sphere centered on a
Range: 60 feet point you choose within range. Any creature or
Components: V, S, M (a small parchment with a bit object entirely inside the sphere is immune to
of holy text written on it) thunder damage, and creatures are deafened while
Duration: Concentration, up to 10 minutes entirely inside it. Casting a spell that includes a
verbal component is impossible there.
A shimmering field appears and surrounds a
creature of your choice within range, granting it a +2 Silent Image
bonus to AC for the duration. 1st- level illusion
Shillelagh Casting Time: 1 action
Transmutation cantrip Range: 60 feet
Components: V, S, M (a bit of fleece)
Casting Time: 1 bonus action Duration: Concentration, up to 10 minutes
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, You create the image of an object, a creature, or
and a club or quarterstaff) some other visible phenomenon that is no larger
Duration: 1 minute than a 15- foot cube. The image appears at a spot
within range and lasts for the duration. The image is
The wood of a club or quarterstaff you are holding is purely visual; it isn’t accompanied by sound, smell,
imbued with nature’s power. For the duration, you or other sensory effects.
can use your spellcasting ability instead of Strength You can use your action to cause the image to
for the attack and damage rolls of melee attacks move to any spot within range. As the image changes
using that weapon, and the weapon’s damage die location, you can alter its appearance so that its
becomes a d8. The weapon also becomes magical, if movements appear natural for the image. For
it isn’t already. The spell ends if you cast it again or if example, if you create an image of a creature and
you let go of the weapon. move it, you can alter the image so that it appears to
be walking.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 179

