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item category or individual item details how an item charges, the creature attuned to it learns how many
is activated. Certain items use the following rules for charges it regained.
their activation.
If an item requires an action to activate, that Magic Items A-Z
action isn’t a function of the Use an Item action, so a
feature such as the rogue’s Fast Hands can’t be used
to activate the item. Magic items are presented in alphabetical order. A
magic item’s description gives the item’s name, its
Command Word category, its rarity, and its magical properties.
A command word is a word or phrase that must be Adamantine Armor
spoken for an item to work. A magic item that Armor (medium or heavy, but not hide), uncommon
requires a command word can’t be activated in an
area where sound is prevented, as in the area of the This suit of armor is reinforced with adamantine,
silence spell. one of the hardest substances in existence. While
you’re wearing it, any critical hit against you
Consumables becomes a normal hit.
Some items are used up when they are activated. A Ammunition, +1, +2, or +3
potion or an elixir must be swallowed, or an oil Weapon (any ammunition), uncommon (+1), rare
applied to the body. The writing vanishes from a (+2), or very rare (+3)
scroll when it is read. Once used, a consumable item
loses its magic. You have a bonus to attack and damage rolls made
Spells with this piece of magic ammunition. The bonus is
determined by the rarity of the ammunition. Once it
Some magic items allow the user to cast a spell from hits a target, the ammunition is no longer magical.
the item. The spell is cast at the lowest possible spell Amulet of Health
level, doesn’t expend any of the user’s spell slots, and
requires no components, unless the item’s Wondrous item, rare (requires attunement)
description says otherwise. The spell uses its normal Your Constitution score is 19 while you wear this
casting time, range, and duration, and the user of the amulet. It has no effect on you if your Constitution is
item must concentrate if the spell requires already 19 or higher.
concentration. Many items, such as potions, bypass
the casting of a spell and confer the spell’s effects, Amulet of Proof against Detection and
with their usual duration. Certain items make Location
exceptions to these rules, changing the casting time, Wondrous item, uncommon (requires attunement)
duration, or other parts of a spell.
A magic item, such as certain staffs, may require While wearing this amulet, you are hidden from
you to use your own spellcasting ability when you divination magic. You can’t be targeted by such
cast a spell from the item. If you have more than one magic or perceived through magical scrying sensors.
spellcasting ability, you choose which one to use
with the item. If you don’t have a spellcasting Amulet of the Planes
ability—perhaps you’re a rogue with the Use Magic Wondrous item, very rare (requires attunement)
Device feature—your spellcasting ability modifier is While wearing this amulet, you can use an action to
+0 for the item, and your proficiency bonus does name a location that you are familiar with on
apply. another plane of existence. Then make a DC 15
Charges Intelligence check. On a successful check, you cast
the plane shift spell. On a failure, you and each
Some magic items have charges that must be creature and object within 15 feet of you travel to a
expended to activate their properties. The number of random destination. Roll a d100. On a 1–60, you
charges an item has remaining is revealed when an travel to a random location on the plane you named.
identify spell is cast on it, as well as when a creature On a 61–100, you travel to a randomly determined
attunes to it. Additionally, when an item regains plane of existence.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 207

