Page 207 - D&D 5e - SRD
P. 207

item	   category	   or	   individual	   item	   details	   how	   an	   item	     charges,	   the	   creature	   attuned	   to	   it	   learns	   how	   many	   
             is	   activated.	   Certain	   items	   use	   the	   following	   rules	   for	     charges	   it	   regained.	   
             their	   activation.	   
             	    If	   an	   item	   requires	   an	   action	   to	   activate,	   that	     Magic Items A-Z
             action	   isn’t	   a	   function	   of	   the	   Use	   an	   Item	   action,	   so	   a	   
             feature	   such	   as	   the	   rogue’s	   Fast	   Hands	   can’t	   be	   used	     	   
             to	   activate	   the	   item.	                       Magic	   items	   are	   presented	   in	   alphabetical	   order.	   A	   
                                                                   magic	   item’s	   description	   gives	   the	   item’s	   name,	   its	   
             Command Word                                          category,	   its	   rarity,	   and	   its	   magical	   properties.	   

             A	   command	   word	   is	   a	   word	   or	   phrase	   that	   must	   be	     Adamantine Armor
             spoken	   for	   an	   item	   to	   work.	   A	   magic	   item	   that	     Armor	   (medium	   or	   heavy,	   but	   not	   hide),	   uncommon	   
             requires	   a	   command	   word	   can’t	   be	   activated	   in	   an	   
             area	   where	   sound	   is	   prevented,	   as	   in	   the	   area	   of	   the	     This	   suit	   of	   armor	   is	   reinforced	   with	   adamantine,	   
             silence	   spell.	                                    one	   of	   the	   hardest	   substances	   in	   existence.	   While	   
                                                                   you’re	   wearing	   it,	   any	   critical	   hit	   against	   you	   
             Consumables                                           becomes	   a	   normal	   hit.	   

             Some	   items	   are	   used	   up	   when	   they	   are	   activated.	   A	     Ammunition, +1, +2, or +3
             potion	   or	   an	   elixir	   must	   be	   swallowed,	   or	   an	   oil	     Weapon	   (any	   ammunition),	   uncommon	   (+1),	   rare	   
             applied	   to	   the	   body.	   The	   writing	   vanishes	   from	   a	     (+2),	   or	   very	   rare	   (+3)	   
             scroll	   when	   it	   is	   read.	   Once	   used,	   a	   consumable	   item	   
             loses	   its	   magic.	                               You	   have	   a	   bonus	   to	   attack	   and	   damage	   rolls	   made	   
             Spells                                                with	   this	   piece	   of	   magic	   ammunition.	   The	   bonus	   is	   
                                                                   determined	   by	   the	   rarity	   of	   the	   ammunition.	   Once	   it	   
             Some	   magic	   items	   allow	   the	   user	   to	   cast	   a	   spell	   from	     hits	   a	   target,	   the	   ammunition	   is	   no	   longer	   magical.	   
             the	   item.	   The	   spell	   is	   cast	   at	   the	   lowest	   possible	   spell	     Amulet of Health
             level,	   doesn’t	   expend	   any	   of	   the	   user’s	   spell	   slots,	   and	   
             requires	   no	   components,	   unless	   the	   item’s	     Wondrous	   item,	   rare	   (requires	   attunement)	   
             description	   says	   otherwise.	   The	   spell	   uses	   its	   normal	     Your	   Constitution	   score	   is	   19	   while	   you	   wear	   this	   
             casting	   time,	   range,	   and	   duration,	   and	   the	   user	   of	   the	     amulet.	   It	   has	   no	   effect	   on	   you	   if	   your	   Constitution	   is	   
             item	   must	   concentrate	   if	   the	   spell	   requires	     already	   19	   or	   higher.	   
             concentration.	   Many	   items,	   such	   as	   potions,	   bypass	   
             the	   casting	   of	   a	   spell	   and	   confer	   the	   spell’s	   effects,	     Amulet of Proof against Detection and
             with	   their	   usual	   duration.	   Certain	   items	   make	     Location
             exceptions	   to	   these	   rules,	   changing	   the	   casting	   time,	     Wondrous	   item,	   uncommon	   (requires	   attunement)	   
             duration,	   or	   other	   parts	   of	   a	   spell.	   
             	    A	   magic	   item,	   such	   as	   certain	   staffs,	   may	   require	     While	   wearing	   this	   amulet,	   you	   are	   hidden	   from	   
             you	   to	   use	   your	   own	   spellcasting	   ability	   when	   you	     divination	   magic.	   You	   can’t	   be	   targeted	   by	   such	   
             cast	   a	   spell	   from	   the	   item.	   If	   you	   have	   more	   than	   one	     magic	   or	   perceived	   through	   magical	   scrying	   sensors.	   
             spellcasting	   ability,	   you	   choose	   which	   one	   to	   use	   
             with	   the	   item.	   If	   you	   don’t	   have	   a	   spellcasting	     Amulet of the Planes
             ability—perhaps	   you’re	   a	   rogue	   with	   the	   Use	   Magic	     Wondrous	   item,	   very	   rare	   (requires	   attunement)	   
             Device	   feature—your	   spellcasting	   ability	   modifier	   is	     While	   wearing	   this	   amulet,	   you	   can	   use	   an	   action	   to	   
             +0	   for	   the	   item,	   and	   your	   proficiency	   bonus	   does	     name	   a	   location	   that	   you	   are	   familiar	   with	   on	   
             apply.	                                               another	   plane	   of	   existence.	   Then	   make	   a	   DC	   15	   
             Charges                                               Intelligence	   check.	   On	   a	   successful	   check,	   you	   cast	   
                                                                   the	   plane	   shift	   spell.	   On	   a	   failure,	   you	   and	   each	   
             Some	   magic	   items	   have	   charges	   that	   must	   be	     creature	   and	   object	   within	   15	   feet	   of	   you	   travel	   to	   a	   
             expended	   to	   activate	   their	   properties.	   The	   number	   of	     random	   destination.	   Roll	   a	   d100.	   On	   a	   1–60,	   you	   
             charges	   an	   item	   has	   remaining	   is	   revealed	   when	   an	     travel	   to	   a	   random	   location	   on	   the	   plane	   you	   named.	   
             identify	   spell	   is	   cast	   on	   it,	   as	   well	   as	   when	   a	   creature	     On	   a	   61–100,	   you	   travel	   to	   a	   randomly	   determined	   
             attunes	   to	   it.	   Additionally,	   when	   an	   item	   regains	     plane	   of	   existence.	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       207	   
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