Page 208 - D&D 5e - SRD
P. 208

Animated Shield                                             allowing	   the	   apparatus	     reducing	   the	   apparatus’s	   
             Armor	   (shield),	   very	   rare	   (requires	   attunement)	     to	   walk	   and	   swim.	     speed	   to	   0	   and	   making	   it	   
                                                                                             unable	   to	   benefit	   from	   
             While	   holding	   this	   shield,	   you	   can	   speak	   its	              bonuses	   to	   speed.	   
             command	   word	   as	   a	   bonus	   action	   to	   cause	   it	   to	     2	     Forward	   window	   shutter	     Forward	   window	   shutter	   
             animate.	   The	   shield	   leaps	   into	   the	   air	   and	   hovers	   in	     opens.	     closes.	   
             your	   space	   to	   protect	   you	   as	   if	   you	   were	   wielding	   it,	     3	     Side	   window	   shutters	     Side	   window	   shutters	   
             leaving	   your	   hands	   free.	   The	   shield	   remains	     open	   (two	   per	   side).	     close	   (two	   per	   side).	   
             animated	   for	   1	   minute,	   until	   you	   use	   a	   bonus	   action	     4	     Two	   claws	   extend	   from	     The	   claws	   retract.	   
             to	   end	   this	   effect,	   or	   until	   you	   are	   incapacitated	   or	     the	   front	   sides	   of	   the	   
             die,	   at	   which	   point	   the	   shield	   falls	   to	   the	   ground	   or	     apparatus.	   
             into	   your	   hand	   if	   you	   have	   one	   free.	     5	     Each	   extended	   claw	     Each	   extended	   claw	   
                                                                         makes	   the	   following	     makes	   the	   following	   
             Apparatus of the Crab                                       melee	   weapon	   attack:	     melee	   weapon	   attack:	   +8	   
                                                                         +8	   to	   hit,	   reach	   5	   ft.,	   one	   
                                                                                             to	   hit,	   reach	   5	   ft.,	   one	   
             Wondrous	   item,	   legendary	                             target.	   Hit:	   7	   (2d6)	     target.	   Hit:	   The	   target	   is	   
             This	   item	   first	   appears	   to	   be	   a	   Large	   sealed	   iron	     bludgeoning	   damage.	     grappled	   (escape	   DC	   15).	   
             barrel	   weighing	   500	   pounds.	   The	   barrel	   has	   a	   hidden	     6	     The	   apparatus	   walks	   or	     The	   apparatus	   walks	   or	   
             catch,	   which	   can	   be	   found	   with	   a	   successful	   DC	   20	     swims	   forward.	     swims	   backward.	   
             Intelligence	   (Investigation)	   check.	   Releasing	   the	     7	     The	   apparatus	   turns	   90	     The	   apparatus	   turns	   90	   
                                                                                             degrees	   right.	   
                                                                         degrees	   left.	   
             catch	   unlocks	   a	   hatch	   at	   one	   end	   of	   the	   barrel,	     8	     Eyelike	   fixtures	   emit	     The	   light	   turns	   off.	   
             allowing	   two	   Medium	   or	   smaller	   creatures	   to	   crawl	     bright	   light	   in	   a	   30-  foot	   
             inside.	   Ten	   levers	   are	   set	   in	   a	   row	   at	   the	   far	   end,	   each	     radius	   and	   dim	   light	   for	   
             in	   a	   neutral	   position,	   able	   to	   move	   either	   up	   or	   down.	     an	   additional	   30	   feet.	   
             When	   certain	   levers	   are	   used,	   the	   apparatus	     9	     The	   apparatus	   sinks	   as	     The	   apparatus	   rises	   up	   
             transforms	   to	   resemble	   a	   giant	   lobster.	     much	   as	   20	   feet	   in	     to	   20	   feet	   in	   liquid.	   
             	    The	   apparatus	   of	   the	   Crab	   is	   a	   Large	   object	   with	     liquid.	   
             the	   following	   statistics:	                       10	     The	   rear	   hatch	   unseals	     The	   rear	   hatch	   closes	   
                                                                         and	   opens.	      and	   seals.	   
             Armor	   Class:	   20	   
             Hit	   Points:	   200	                                Armor, +1, +2, or +3
             Speed:	   30	   ft.,	   swim	   30	   ft.	   (or	   0	   ft.	   for	   both	   if	   the	   legs	     Armor	   (light,	   medium,	   or	   heavy),	   rare	   (+1),	   very	   rare	   
              and	   tail	   aren’t	   extended)	                  (+2),	   or	   legendary	   (+3)	   
             Damage	   Immunities:	   poison,	   psychic	   
                                                                   You	   have	   a	   bonus	   to	   AC	   while	   wearing	   this	   armor.	   
             To	   be	   used	   as	   a	   vehicle,	   the	   apparatus	   requires	   one	     The	   bonus	   is	   determined	   by	   its	   rarity.	   
             pilot.	   While	   the	   apparatus’s	   hatch	   is	   closed,	   the	   
             compartment	   is	   airtight	   and	   watertight.	   The	     Armor of Invulnerability
             compartment	   holds	   enough	   air	   for	   10	   hours	   of	     Armor	   (plate),	   legendary	   (requires	   attunement)	   
             breathing,	   divided	   by	   the	   number	   of	   breathing	   
             creatures	   inside.	                                 You	   have	   resistance	   to	   nonmagical	   damage	   while	   
             	    The	   apparatus	   floats	   on	   water.	   It	   can	   also	   go	     you	   wear	   this	   armor.	   Additionally,	   you	   can	   use	   an	   
             underwater	   to	   a	   depth	   of	   900	   feet.	   Below	   that,	   the	     action	   to	   make	   yourself	   immune	   to	   nonmagical	   
             vehicle	   takes	   2d6	   bludgeoning	   damage	   per	   minute	     damage	   for	   10	   minutes	   or	   until	   you	   are	   no	   longer	   
             from	   pressure.	                                    wearing	   the	   armor.	   Once	   this	   special	   action	   is	   used,	   
             	    A	   creature	   in	   the	   compartment	   can	   use	   an	   action	     it	   can’t	   be	   used	   again	   until	   the	   next	   dawn.	   
             to	   move	   as	   many	   as	   two	   of	   the	   apparatus’s	   levers	   up	   
             or	   down.	   After	   each	   use,	   a	   lever	   goes	   back	   to	   its	     Armor of Resistance
             neutral	   position.	   Each	   lever,	   from	   left	   to	   right,	     Armor	   (light,	   medium,	   or	   heavy),	   rare	   (requires	   
             functions	   as	   shown	   in	   the	   Apparatus	   of	   the	   Crab	     attunement)	   
             Levers	   table.	                                     You	   have	   resistance	   to	   one	   type	   of	   damage	   while	   you	   
             Apparatus	   of	   the	   Crab	   Levers	             wear	   this	   armor.	   The	   GM	   chooses	   the	   type	   or	   
             Lever	    Up	             Down	                       determines	   it	   randomly	   from	   the	   options	   below.	   
              1	     Legs	   and	   tail	   extend,	     Legs	   and	   tail	   retract,	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       208	   
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