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7 Dire wolf Belt of Dwarvenkind
8 Giant elk Wondrous item, rare (requires attunement)
While wearing this belt, you gain the following
Rust Bag of Tricks benefits:
d8 Creature
1 Rat • Your Constitution score increases by 2, to a
2 Owl maximum of 20.
3 Mastiff • You have advantage on Charisma (Persuasion)
4 Goat checks made to interact with dwarves.
5 Giant goat In addition, while attuned to the belt, you have a 50
6 Giant boar percent chance each day at dawn of growing a full
7 Lion beard if you’re capable of growing one, or a visibly
8 Brown bear thicker beard if you already have one.
If you aren’t a dwarf, you gain the following
Tan Bag of Tricks additional benefits while wearing the belt:
d8 Creature • You have advantage on saving throws against
1 Jackal poison, and you have resistance against poison
2 Ape damage.
3 Baboon • You have darkvision out to a range of 60 feet.
4 Axe beak • You can speak, read, and write Dwarvish.
5 Black bear
6 Giant weasel Belt of Giant Strength
7 Giant hyena Wondrous item, rarity varies (requires attunement)
8 Tiger
While wearing this belt, your Strength score changes
Bead of Force to a score granted by the belt. If your Strength is
Wondrous item, rare already equal to or greater than the belt’s score, the
item has no effect on you.
This small black sphere measures 3/4 of an inch in Six varieties of this belt exist, corresponding with
diameter and weighs an ounce. Typically, 1d4 + 4 and having rarity according to the six kinds of true
beads of force are found together. giants. The belt of stone giant strength and the belt of
You can use an action to throw the bead up to 60 frost giant strength look different, but they have the
feet. The bead explodes on impact and is destroyed. same effect.
Each creature within a 10- foot radius of where the
bead landed must succeed on a DC 15 Dexterity Type Strength Rarity
saving throw or take 5d4 force damage. A sphere of Hill giant 21 Rare
transparent force then encloses the area for 1 Stone/frost giant 23 Very rare
minute. Any creature that failed the save and is Fire giant 25 Very rare
completely within the area is trapped inside this Cloud giant 27 Legendary
sphere. Creatures that succeeded on the save, or are Storm giant 29 Legendary
partially within the area, are pushed away from the Berserker Axe
center of the sphere until they are no longer inside it.
Only breathable air can pass through the sphere’s Weapon (any axe), rare (requires attunement)
wall. No attack or other effect can. You gain a +1 bonus to attack and damage rolls
An enclosed creature can use its action to push made with this magic weapon. In addition, while you
against the sphere’s wall, moving the sphere up to are attuned to this weapon, your hit point maximum
half the creature’s walking speed. The sphere can be increases by 1 for each level you have attained.
picked up, and its magic causes it to weigh only 1 Curse. This axe is cursed, and becoming attuned to
pound, regardless of the weight of creatures inside. it extends the curse to you. As long as you remain
cursed, you are unwilling to part with the axe,
keeping it within reach at all times. You also have
disadvantage on attack rolls with weapons other
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 211

