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Ring of Protection                                    	    As	   a	   bonus	   action,	   you	   can	   move	   each	   sphere	   up	   to	   
             Ring,	   rare	   (requires	   attunement)	            30	   feet,	   but	   no	   farther	   than	   120	   feet	   away	   from	   you.	   
                                                                   When	   a	   creature	   other	   than	   you	   comes	   within	   5	   feet	   
             You	   gain	   a	   +1	   bonus	   to	   AC	   and	   saving	   throws	   while	     of	   a	   sphere,	   the	   sphere	   discharges	   lightning	   at	   that	   
             wearing	   this	   ring.	                             creature	   and	   disappears.	   That	   creature	   must	   make	   a	   
                                                                   DC	   15	   Dexterity	   saving	   throw.	   On	   a	   failed	   save,	   the	   
             Ring of Regeneration                                  creature	   takes	   lightning	   damage	   based	   on	   the	   
             Ring,	   very	   rare	   (requires	   attunement)	     number	   of	   spheres	   you	   created.	   
             While	   wearing	   this	   ring,	   you	   regain	   1d6	   hit	   points	     Spheres	    Lightning	   Damage	   
             every	   10	   minutes,	   provided	   that	   you	   have	   at	   least	   1	     4	     2d4	   
             hit	   point.	   If	   you	   lose	   a	   body	   part,	   the	   ring	   causes	   the	     3	     2d6	   
             missing	   part	   to	   regrow	   and	   return	   to	   full	     2	     5d4	   
             functionality	   after	   1d6	   +	   1	   days	   if	   you	   have	   at	   least	   1	     1	     4d12	   
             hit	   point	   the	   whole	   time.	                	   
                                                                   	    Shooting	   Stars.	   You	   can	   expend	   1	   to	   3	   charges	   as	   
             Ring of Resistance                                    an	   action.	   For	   every	   charge	   you	   expend,	   you	   launch	   a	   
             Ring,	   rare	   (requires	   attunement)	            glowing	   mote	   of	   light	   from	   the	   ring	   at	   a	   point	   you	   
                                                                   can	   see	   within	   60	   feet	   of	   you.	   Each	   creature	   within	   a	   
             You	   have	   resistance	   to	   one	   damage	   type	   while	     15-   foot	   cube	   originating	   from	   that	   point	   is	   showered	   
             wearing	   this	   ring.	   The	   gem	   in	   the	   ring	   indicates	   the	     in	   sparks	   and	   must	   make	   a	   DC	   15	   Dexterity	   saving	   
             type,	   which	   the	   GM	   chooses	   or	   determines	   randomly.	   
                                                                   throw,	   taking	   5d4	   fire	   damage	   on	   a	   failed	   save,	   or	   
             d10	    Damage	   Type	     Gem	                      half	   as	   much	   damage	   on	   a	   successful	   one.	   
             1	     Acid	     Pearl	   
             2	     Cold	     Tourmaline	                          Ring of Spell Storing
             3	     Fire	     Garnet	                              Ring,	   rare	   (requires	   attunement)	   
             4	     Force	     Sapphire	   
             5	     Lightning	     Citrine	                        This	   ring	   stores	   spells	   cast	   into	   it,	   holding	   them	   until	   
             6	     Necrotic	     Jet	                             the	   attuned	   wearer	   uses	   them.	   The	   ring	   can	   store	   up	   
             7	     Poison	     Amethyst	                          to	   5	   levels	   worth	   of	   spells	   at	   a	   time.	   When	   found,	   it	   
             8	     Psychic	     Jade	                             contains	   1d6	   −	   1	   levels	   of	   stored	   spells	   chosen	   by	   the	   
             9	     Radiant	     Topaz	                            GM.	   
             10	     Thunder	     Spinel	                          	    Any	   creature	   can	   cast	   a	   spell	   of	   1st	   through	   5th	   
                                                                   level	   into	   the	   ring	   by	   touching	   the	   ring	   as	   the	   spell	   is	   
             Ring of Shooting Stars                                cast.	   The	   spell	   has	   no	   effect,	   other	   than	   to	   be	   stored	   
             Ring,	   very	   rare	   (requires	   attunement	   outdoors	   at	     in	   the	   ring.	   If	   the	   ring	   can’t	   hold	   the	   spell,	   the	   spell	   is	   
             night)	                                               expended	   without	   effect.	   The	   level	   of	   the	   slot	   used	   to	   
             While	   wearing	   this	   ring	   in	   dim	   light	   or	   darkness,	   you	     cast	   the	   spell	   determines	   how	   much	   space	   it	   uses.	   
             can	   cast	   dancing	   lights	   and	   light	   from	   the	   ring	   at	   will.	     	    While	   wearing	   this	   ring,	   you	   can	   cast	   any	   spell	   
             Casting	   either	   spell	   from	   the	   ring	   requires	   an	   action.	     stored	   in	   it.	   The	   spell	   uses	   the	   slot	   level,	   spell	   save	   
             	    The	   ring	   has	   6	   charges	   for	   the	   following	   other	     DC,	   spell	   attack	   bonus,	   and	   spellcasting	   ability	   of	   the	   
             properties.	   The	   ring	   regains	   1d6	   expended	   charges	     original	   caster,	   but	   is	   otherwise	   treated	   as	   if	   you	   cast	   
             daily	   at	   dawn.	                                 the	   spell.	   The	   spell	   cast	   from	   the	   ring	   is	   no	   longer	   
             	    Faerie	   Fire.	   You	   can	   expend	   1	   charge	   as	   an	   action	     stored	   in	   it,	   freeing	   up	   space.	   
             to	   cast	   faerie	   fire	   from	   the	   ring.	     Ring of Spell Turning
             	    Ball	   Lightning.	   You	   can	   expend	   2	   charges	   as	   an	   
             action	   to	   create	   one	   to	   four	   3-   foot-   diameter	   spheres	     Ring,	   legendary	   (requires	   attunement)	   
             of	   lightning.	   The	   more	   spheres	   you	   create,	   the	   less	     While	   wearing	   this	   ring,	   you	   have	   advantage	   on	   
             powerful	   each	   sphere	   is	   individually.	     saving	   throws	   against	   any	   spell	   that	   targets	   only	   you	   
             	    Each	   sphere	   appears	   in	   an	   unoccupied	   space	   you	     (not	   in	   an	   area	   of	   effect).	   In	   addition,	   if	   you	   roll	   a	   20	   
             can	   see	   within	   120	   feet	   of	   you.	   The	   spheres	   last	   as	     for	   the	   save	   and	   the	   spell	   is	   7th	   level	   or	   lower,	   the	   
             long	   as	   you	   concentrate	   (as	   if	   concentrating	   on	   a	     spell	   has	   no	   effect	   on	   you	   and	   instead	   targets	   the	   
             spell),	   up	   to	   1	   minute.	   Each	   sphere	   sheds	   dim	   light	   in	     caster,	   using	   the	   slot	   level,	   spell	   save	   DC,	   attack	   
             a	   30-   foot	   radius.	                           bonus,	   and	   spellcasting	   ability	   of	   the	   caster.	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       237	   
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