Page 238 - D&D 5e - SRD
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Ring of Swimming                                      see	   into	   and	   through	   solid	   matter	   for	   1	   minute.	   This	   
             Ring,	   uncommon	                                    vision	   has	   a	   radius	   of	   30	   feet.	   To	   you,	   solid	   objects	   
                                                                   within	   that	   radius	   appear	   transparent	   and	   don’t	   
             You	   have	   a	   swimming	   speed	   of	   40	   feet	   while	   wearing	     prevent	   light	   from	   passing	   through	   them.	   The	   vision	   
             this	   ring.	                                        can	   penetrate	   1	   foot	   of	   stone,	   1	   inch	   of	   common	   
                                                                   metal,	   or	   up	   to	   3	   feet	   of	   wood	   or	   dirt.	   Thicker	   
             Ring of Telekinesis                                   substances	   block	   the	   vision,	   as	   does	   a	   thin	   sheet	   of	   
             Ring,	   very	   rare	   (requires	   attunement)	     lead.	   
             While	   wearing	   this	   ring,	   you	   can	   cast	   the	   telekinesis	     	    Whenever	   you	   use	   the	   ring	   again	   before	   taking	   a	   
             spell	   at	   will,	   but	   you	   can	   target	   only	   objects	   that	     long	   rest,	   you	   must	   succeed	   on	   a	   DC	   15	   Constitution	   
             aren’t	   being	   worn	   or	   carried.	            saving	   throw	   or	   gain	   one	   level	   of	   exhaustion.	   

             Ring of the Ram                                       Robe of Eyes
             Ring,	   rare	   (requires	   attunement)	            Wondrous	   item,	   rare	   (requires	   attunement)	   

             This	   ring	   has	   3	   charges,	   and	   it	   regains	   1d3	   expended	     This	   robe	   is	   adorned	   with	   eyelike	   patterns.	   While	   
             charges	   daily	   at	   dawn.	   While	   wearing	   the	   ring,	   you	     you	   wear	   the	   robe,	   you	   gain	   the	   following	   benefits:	   
             can	   use	   an	   action	   to	   expend	   1	   to	   3	   of	   its	   charges	   to	     •   The	   robe	   lets	   you	   see	   in	   all	   directions,	   and	   you	   
             attack	   one	   creature	   you	   can	   see	   within	   60	   feet	   of	   you.	     have	   advantage	   on	   Wisdom	   (Perception)	   checks	   
             The	   ring	   produces	   a	   spectral	   ram’s	   head	   and	   makes	     that	   rely	   on	   sight.	   
             its	   attack	   roll	   with	   a	   +7	   bonus.	   On	   a	   hit,	   for	   each	     •   You	   have	   darkvision	   out	   to	   a	   range	   of	   120	   feet.	   
             charge	   you	   spend,	   the	   target	   takes	   2d10	   force	     •   You	   can	   see	   invisible	   creatures	   and	   objects,	   as	   well	   
             damage	   and	   is	   pushed	   5	   feet	   away	   from	   you.	     as	   see	   into	   the	   Ethereal	   Plane,	   out	   to	   a	   range	   of	   
             	    Alternatively,	   you	   can	   expend	   1	   to	   3	   of	   the	   ring’s	     120	   feet.	   
             charges	   as	   an	   action	   to	   try	   to	   break	   an	   object	   you	   can	   
             see	   within	   60	   feet	   of	   you	   that	   isn’t	   being	   worn	   or	     	    The	   eyes	   on	   the	   robe	   can’t	   be	   closed	   or	   averted.	   
             carried.	   The	   ring	   makes	   a	   Strength	   check	   with	   a	   +5	     Although	   you	   can	   close	   or	   avert	   your	   own	   eyes,	   you	   
             bonus	   for	   each	   charge	   you	   spend.	      are	   never	   considered	   to	   be	   doing	   so	   while	   wearing	   
                                                                   this	   robe.	   
             Ring of Three Wishes                                  	    A	   light	   spell	   cast	   on	   the	   robe	   or	   a	   daylight	   spell	   
             Ring,	   legendary	                                   cast	   within	   5	   feet	   of	   the	   robe	   causes	   you	   to	   be	   
                                                                   blinded	   for	   1	   minute.	   At	   the	   end	   of	   each	   of	   your	   
             While	   wearing	   this	   ring,	   you	   can	   use	   an	   action	   to	     turns,	   you	   can	   make	   a	   Constitution	   saving	   throw	   (DC	   
             expend	   1	   of	   its	   3	   charges	   to	   cast	   the	   wish	   spell	   from	     11	   for	   light	   or	   DC	   15	   for	   daylight),	   ending	   the	   
             it.	   The	   ring	   becomes	   nonmagical	   when	   you	   use	   the	     blindness	   on	   a	   success.	   
             last	   charge.	   
                                                                   Robe of Scintillating Colors
             Ring of Warmth                                        Wondrous	   item,	   very	   rare	   (requires	   attunement)	   
             Ring,	   uncommon	   (requires	   attunement)	   
                                                                   This	   robe	   has	   3	   charges,	   and	   it	   regains	   1d3	   expended	   
             While	   wearing	   this	   ring,	   you	   have	   resistance	   to	   cold	     charges	   daily	   at	   dawn.	   While	   you	   wear	   it,	   you	   can	   
             damage.	   In	   addition,	   you	   and	   everything	   you	   wear	     use	   an	   action	   and	   expend	   1	   charge	   to	   cause	   the	   
             and	   carry	   are	   unharmed	   by	   temperatures	   as	   low	   as	     garment	   to	   display	   a	   shifting	   pattern	   of	   dazzling	   
             −50	   degrees	   Fahrenheit.	                        hues	   until	   the	   end	   of	   your	   next	   turn.	   During	   this	   time,	   
                                                                   the	   robe	   sheds	   bright	   light	   in	   a	   30-   foot	   radius	   and	   
             Ring of Water Walking                                 dim	   light	   for	   an	   additional	   30	   feet.	   Creatures	   that	   can	   
             Ring,	   uncommon	                                    see	   you	   have	   disadvantage	   on	   attack	   rolls	   against	   

             While	   wearing	   this	   ring,	   you	   can	   stand	   on	   and	   move	     you.	   In	   addition,	   any	   creature	   in	   the	   bright	   light	   that	   
             across	   any	   liquid	   surface	   as	   if	   it	   were	   solid	   ground.	     can	   see	   you	   when	   the	   robe’s	   power	   is	   activated	   must	   
                                                                   succeed	   on	   a	   DC	   15	   Wisdom	   saving	   throw	   or	   become	   
             Ring of X-ray Vision                                  stunned	   until	   the	   effect	   ends.	   
             Ring,	   rare	   (requires	   attunement)	   
             While	   wearing	   this	   ring,	   you	   can	   use	   an	   action	   to	   
             speak	   its	   command	   word.	   When	   you	   do	   so,	   you	   can	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       238	   
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