Page 247 - D&D 5e - SRD
P. 247

can	   use	   an	   action	   to	   make	   a	   DC	   15	   Wisdom	     	    If	   you	   are	   an	   evil	   cleric	   or	   paladin,	   you	   can	   use	   the	   
             (Medicine)	   check,	   ending	   the	   effect	   of	   such	   wounds	     talisman	   as	   a	   holy	   symbol,	   and	   you	   gain	   a	   +2	   bonus	   
             on	   it	   on	   a	   success.	                      to	   spell	   attack	   rolls	   while	   you	   wear	   or	   hold	   it.	   
                                                                   	    The	   talisman	   has	   6	   charges.	   If	   you	   are	   wearing	   or	   
             Talisman of Pure Good                                 holding	   it,	   you	   can	   use	   an	   action	   to	   expend	   1	   charge	   
             Wondrous	   item,	   legendary	   (requires	   attunement	   by	   a	     from	   the	   talisman	   and	   choose	   one	   creature	   you	   can	   
             creature	   of	   good	   alignment)	                 see	   on	   the	   ground	   within	   120	   feet	   of	   you.	   If	   the	   
                                                                   target	   is	   of	   good	   alignment,	   a	   flaming	   fissure	   opens	   
             This	   talisman	   is	   a	   mighty	   symbol	   of	   goodness.	   A	     under	   it.	   The	   target	   must	   succeed	   on	   a	   DC	   20	   
             creature	   that	   is	   neither	   good	   nor	   evil	   in	   alignment	     Dexterity	   saving	   throw	   or	   fall	   into	   the	   fissure	   and	   be	   
             takes	   6d6	   radiant	   damage	   upon	   touching	   the	     destroyed,	   leaving	   no	   remains.	   The	   fissure	   then	   
             talisman.	   An	   evil	   creature	   takes	   8d6	   radiant	   damage	     closes,	   leaving	   no	   trace	   of	   its	   existence.	   When	   you	   
             upon	   touching	   the	   talisman.	   Either	   sort	   of	   creature	     expend	   the	   last	   charge,	   the	   talisman	   dissolves	   into	   
             takes	   the	   damage	   again	   each	   time	   it	   ends	   its	   turn	     foul-   smelling	   slime	   and	   is	   destroyed.	   
             holding	   or	   carrying	   the	   talisman.	   
             	    If	   you	   are	   a	   good	   cleric	   or	   paladin,	   you	   can	   use	   the	     Tome of Clear Thought
             talisman	   as	   a	   holy	   symbol,	   and	   you	   gain	   a	   +2	   bonus	     Wondrous	   item,	   very	   rare	   
             to	   spell	   attack	   rolls	   while	   you	   wear	   or	   hold	   it.	   
             	    The	   talisman	   has	   7	   charges.	   If	   you	   are	   wearing	   or	     This	   book	   contains	   memory	   and	   logic	   exercises,	   and	   
             holding	   it,	   you	   can	   use	   an	   action	   to	   expend	   1	   charge	     its	   words	   are	   charged	   with	   magic.	   If	   you	   spend	   48	   
             from	   it	   and	   choose	   one	   creature	   you	   can	   see	   on	   the	     hours	   over	   a	   period	   of	   6	   days	   or	   fewer	   studying	   the	   
             ground	   within	   120	   feet	   of	   you.	   If	   the	   target	   is	   of	   evil	     book’s	   contents	   and	   practicing	   its	   guidelines,	   your	   
             alignment,	   a	   flaming	   fissure	   opens	   under	   it.	   The	     Intelligence	   score	   increases	   by	   2,	   as	   does	   your	   
             target	   must	   succeed	   on	   a	   DC	   20	   Dexterity	   saving	     maximum	   for	   that	   score.	   The	   manual	   then	   loses	   its	   
             throw	   or	   fall	   into	   the	   fissure	   and	   be	   destroyed,	     magic,	   but	   regains	   it	   in	   a	   century.	   
             leaving	   no	   remains.	   The	   fissure	   then	   closes,	   leaving	   
             no	   trace	   of	   its	   existence.	   When	   you	   expend	   the	   last	     Tome of Leadership and Influence
             charge,	   the	   talisman	   disperses	   into	   motes	   of	   golden	     Wondrous	   item,	   very	   rare	   
             light	   and	   is	   destroyed.	   
                                                                   This	   book	   contains	   guidelines	   for	   influencing	   and	   
             Talisman of the Sphere                                charming	   others,	   and	   its	   words	   are	   charged	   with	   
             Wondrous	   item,	   legendary	   (requires	   attunement)	     magic.	   If	   you	   spend	   48	   hours	   over	   a	   period	   of	   6	   days	   
                                                                   or	   fewer	   studying	   the	   book’s	   contents	   and	   practicing	   
             When	   you	   make	   an	   Intelligence	   (Arcana)	   check	   to	     its	   guidelines,	   your	   Charisma	   score	   increases	   by	   2,	   as	   
             control	   a	   sphere	   of	   annihilation	   while	   you	   are	     does	   your	   maximum	   for	   that	   score.	   The	   manual	   then	   
             holding	   this	   talisman,	   you	   double	   your	   proficiency	     loses	   its	   magic,	   but	   regains	   it	   in	   a	   century.	   
             bonus	   on	   the	   check.	   In	   addition,	   when	   you	   start	   your	   
             turn	   with	   control	   over	   a	   sphere	   of	   annihilation,	   you	     Tome of Understanding
             can	   use	   an	   action	   to	   levitate	   it	   10	   feet	   plus	   a	   number	     Wondrous	   item,	   very	   rare	   
             of	   additional	   feet	   equal	   to	   10	   ×	   your	   Intelligence	     This	   book	   contains	   intuition	   and	   insight	   exercises,	   
             modifier.	   
                                                                   and	   its	   words	   are	   charged	   with	   magic.	   If	   you	   spend	   
             Talisman of Ultimate Evil                             48	   hours	   over	   a	   period	   of	   6	   days	   or	   fewer	   studying	   
             Wondrous	   item,	   legendary	   (requires	   attunement	   by	   a	     the	   book’s	   contents	   and	   practicing	   its	   guidelines,	   
             creature	   of	   evil	   alignment)	                 your	   Wisdom	   score	   increases	   by	   2,	   as	   does	   your	   
                                                                   maximum	   for	   that	   score.	   The	   manual	   then	   loses	   its	   
             This	   item	   symbolizes	   unrepentant	   evil.	   A	   creature	     magic,	   but	   regains	   it	   in	   a	   century.	   
             that	   is	   neither	   good	   nor	   evil	   in	   alignment	   takes	   6d6	   
             necrotic	   damage	   upon	   touching	   the	   talisman.	   A	   good	     Trident of Fish Command
             creature	   takes	   8d6	   necrotic	   damage	   upon	   touching	     Weapon	   (trident),	   uncommon	   (requires	   attunement)	   
             the	   talisman.	   Either	   sort	   of	   creature	   takes	   the	     This	   trident	   is	   a	   magic	   weapon.	   It	   has	   3	   charges.	   
             damage	   again	   each	   time	   it	   ends	   its	   turn	   holding	   or	   
             carrying	   the	   talisman.	                         While	   you	   carry	   it,	   you	   can	   use	   an	   action	   and	   expend	   
                                                                   1	   charge	   to	   cast	   dominate	   beast	   (save	   DC	   15)	   from	   it	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       247	   
   242   243   244   245   246   247   248   249   250   251   252