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can use an action to make a DC 15 Wisdom If you are an evil cleric or paladin, you can use the
(Medicine) check, ending the effect of such wounds talisman as a holy symbol, and you gain a +2 bonus
on it on a success. to spell attack rolls while you wear or hold it.
The talisman has 6 charges. If you are wearing or
Talisman of Pure Good holding it, you can use an action to expend 1 charge
Wondrous item, legendary (requires attunement by a from the talisman and choose one creature you can
creature of good alignment) see on the ground within 120 feet of you. If the
target is of good alignment, a flaming fissure opens
This talisman is a mighty symbol of goodness. A under it. The target must succeed on a DC 20
creature that is neither good nor evil in alignment Dexterity saving throw or fall into the fissure and be
takes 6d6 radiant damage upon touching the destroyed, leaving no remains. The fissure then
talisman. An evil creature takes 8d6 radiant damage closes, leaving no trace of its existence. When you
upon touching the talisman. Either sort of creature expend the last charge, the talisman dissolves into
takes the damage again each time it ends its turn foul- smelling slime and is destroyed.
holding or carrying the talisman.
If you are a good cleric or paladin, you can use the Tome of Clear Thought
talisman as a holy symbol, and you gain a +2 bonus Wondrous item, very rare
to spell attack rolls while you wear or hold it.
The talisman has 7 charges. If you are wearing or This book contains memory and logic exercises, and
holding it, you can use an action to expend 1 charge its words are charged with magic. If you spend 48
from it and choose one creature you can see on the hours over a period of 6 days or fewer studying the
ground within 120 feet of you. If the target is of evil book’s contents and practicing its guidelines, your
alignment, a flaming fissure opens under it. The Intelligence score increases by 2, as does your
target must succeed on a DC 20 Dexterity saving maximum for that score. The manual then loses its
throw or fall into the fissure and be destroyed, magic, but regains it in a century.
leaving no remains. The fissure then closes, leaving
no trace of its existence. When you expend the last Tome of Leadership and Influence
charge, the talisman disperses into motes of golden Wondrous item, very rare
light and is destroyed.
This book contains guidelines for influencing and
Talisman of the Sphere charming others, and its words are charged with
Wondrous item, legendary (requires attunement) magic. If you spend 48 hours over a period of 6 days
or fewer studying the book’s contents and practicing
When you make an Intelligence (Arcana) check to its guidelines, your Charisma score increases by 2, as
control a sphere of annihilation while you are does your maximum for that score. The manual then
holding this talisman, you double your proficiency loses its magic, but regains it in a century.
bonus on the check. In addition, when you start your
turn with control over a sphere of annihilation, you Tome of Understanding
can use an action to levitate it 10 feet plus a number Wondrous item, very rare
of additional feet equal to 10 × your Intelligence This book contains intuition and insight exercises,
modifier.
and its words are charged with magic. If you spend
Talisman of Ultimate Evil 48 hours over a period of 6 days or fewer studying
Wondrous item, legendary (requires attunement by a the book’s contents and practicing its guidelines,
creature of evil alignment) your Wisdom score increases by 2, as does your
maximum for that score. The manual then loses its
This item symbolizes unrepentant evil. A creature magic, but regains it in a century.
that is neither good nor evil in alignment takes 6d6
necrotic damage upon touching the talisman. A good Trident of Fish Command
creature takes 8d6 necrotic damage upon touching Weapon (trident), uncommon (requires attunement)
the talisman. Either sort of creature takes the This trident is a magic weapon. It has 3 charges.
damage again each time it ends its turn holding or
carrying the talisman. While you carry it, you can use an action and expend
1 charge to cast dominate beast (save DC 15) from it
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 247

