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d20. On a 1, the wand crumbles into ashes and is Wand of Polymorph
destroyed. Wand, very rare (requires attunement by a
spellcaster)
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can
use an action to expend 1 of its charges to cast the
This wand has 7 charges. While holding it, you can polymorph spell (save DC 15) from it.
use an action to expend 1 or more of its charges to The wand regains 1d6 + 1 expended charges daily
cast the lightning bolt spell (save DC 15) from it. For at dawn. If you expend the wand’s last charge, roll a
1 charge, you cast the 3rd- level version of the spell. d20. On a 1, the wand crumbles into ashes and is
You can increase the spell slot level by one for each destroyed.
additional charge you expend.
The wand regains 1d6 + 1 expended charges daily Wand of Secrets
at dawn. If you expend the wand’s last charge, roll a Wand, uncommon
d20. On a 1, the wand crumbles into ashes and is
destroyed. The wand has 3 charges. While holding it, you can
use an action to expend 1 of its charges, and if a
Wand of Magic Detection secret door or trap is within 30 feet of you, the wand
Wand, uncommon pulses and points at the one nearest to you. The
wand regains 1d3 expended charges daily at dawn.
This wand has 3 charges. While holding it, you can
expend 1 charge as an action to cast the detect magic Wand of the War Mage, +1, +2, or +3
spell from it. The wand regains 1d3 expended Wand, uncommon (+1), rare (+2), or very rare (+3)
charges daily at dawn. (requires attunement by a spellcaster)
Wand of Magic Missiles While holding this wand, you gain a bonus to spell
Wand, uncommon attack rolls determined by the wand’s rarity. In
addition, you ignore half cover when making a spell
This wand has 7 charges. While holding it, you can attack.
use an action to expend 1 or more of its charges to
cast the magic missile spell from it. For 1 charge, you Wand of Web
cast the 1st- level version of the spell. You can Wand, uncommon (requires attunement by a
increase the spell slot level by one for each spellcaster)
additional charge you expend.
The wand regains 1d6 + 1 expended charges daily This wand has 7 charges. While holding it, you can
at dawn. If you expend the wand’s last charge, roll a use an action to expend 1 of its charges to cast the
d20. On a 1, the wand crumbles into ashes and is web spell (save DC 15) from it.
destroyed. The wand regains 1d6 + 1 expended charges daily
at dawn. If you expend the wand’s last charge, roll a
Wand of Paralysis d20. On a 1, the wand crumbles into ashes and is
Wand, rare (requires attunement by a spellcaster) destroyed.
This wand has 7 charges. While holding it, you can Wand of Wonder
use an action to expend 1 of its charges to cause a Wand, rare (requires attunement by a spellcaster)
thin blue ray to streak from the tip toward a creature
you can see within 60 feet of you. The target must This wand has 7 charges. While holding it, you can
succeed on a DC 15 Constitution saving throw or be use an action to expend 1 of its charges and choose a
paralyzed for 1 minute. At the end of each of the target within 120 feet of you. The target can be a
target’s turns, it can repeat the saving throw, ending creature, an object, or a point in space. Roll d100 and
the effect on itself on a success. consult the following table to discover what happens.
The wand regains 1d6 + 1 expended charges daily If the effect causes you to cast a spell from the
at dawn. If you expend the wand’s last charge, roll a wand, the spell’s save DC is 15. If the spell normally
d20. On a 1, the wand crumbles into ashes and is has a range expressed in feet, its range becomes 120
destroyed. feet if it isn’t already.
If an effect covers an area, you must center the
spell on and include the target. If an effect has
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 249

