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d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	     Wand of Polymorph
             destroyed.	                                           Wand,	   very	   rare	   (requires	   attunement	   by	   a	   
                                                                   spellcaster)	   
             Wand of Lightning Bolts
             Wand,	   rare	   (requires	   attunement	   by	   a	   spellcaster)	     This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	   
                                                                   use	   an	   action	   to	   expend	   1	   of	   its	   charges	   to	   cast	   the	   
             This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	     polymorph	   spell	   (save	   DC	   15)	   from	   it.	   
             use	   an	   action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	     	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	   
             cast	   the	   lightning	   bolt	   spell	   (save	   DC	   15)	   from	   it.	   For	     at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	   
             1	   charge,	   you	   cast	   the	   3rd-   level	   version	   of	   the	   spell.	     d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	   
             You	   can	   increase	   the	   spell	   slot	   level	   by	   one	   for	   each	     destroyed.	   
             additional	   charge	   you	   expend.	   
             	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	     Wand of Secrets
             at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	     Wand,	   uncommon	   
             d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	   
             destroyed.	                                           The	   wand	   has	   3	   charges.	   While	   holding	   it,	   you	   can	   
                                                                   use	   an	   action	   to	   expend	   1	   of	   its	   charges,	   and	   if	   a	   
             Wand of Magic Detection                               secret	   door	   or	   trap	   is	   within	   30	   feet	   of	   you,	   the	   wand	   
             Wand,	   uncommon	                                    pulses	   and	   points	   at	   the	   one	   nearest	   to	   you.	   The	   
                                                                   wand	   regains	   1d3	   expended	   charges	   daily	   at	   dawn.	   
             This	   wand	   has	   3	   charges.	   While	   holding	   it,	   you	   can	   
             expend	   1	   charge	   as	   an	   action	   to	   cast	   the	   detect	   magic	     Wand of the War Mage, +1, +2, or +3
             spell	   from	   it.	   The	   wand	   regains	   1d3	   expended	     Wand,	   uncommon	   (+1),	   rare	   (+2),	   or	   very	   rare	   (+3)	   
             charges	   daily	   at	   dawn.	                      (requires	   attunement	   by	   a	   spellcaster)	   

             Wand of Magic Missiles                                While	   holding	   this	   wand,	   you	   gain	   a	   bonus	   to	   spell	   
             Wand,	   uncommon	                                    attack	   rolls	   determined	   by	   the	   wand’s	   rarity.	   In	   
                                                                   addition,	   you	   ignore	   half	   cover	   when	   making	   a	   spell	   
             This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	     attack.	   
             use	   an	   action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	   
             cast	   the	   magic	   missile	   spell	   from	   it.	   For	   1	   charge,	   you	     Wand of Web
             cast	   the	   1st-   level	   version	   of	   the	   spell.	   You	   can	     Wand,	   uncommon	   (requires	   attunement	   by	   a	   
             increase	   the	   spell	   slot	   level	   by	   one	   for	   each	     spellcaster)	   
             additional	   charge	   you	   expend.	   
             	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	     This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	   
             at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	     use	   an	   action	   to	   expend	   1	   of	   its	   charges	   to	   cast	   the	   
             d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	     web	   spell	   (save	   DC	   15)	   from	   it.	   
             destroyed.	                                           	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	   
                                                                   at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	   
             Wand of Paralysis                                     d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	   
             Wand,	   rare	   (requires	   attunement	   by	   a	   spellcaster)	     destroyed.	   

             This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	     Wand of Wonder
             use	   an	   action	   to	   expend	   1	   of	   its	   charges	   to	   cause	   a	     Wand,	   rare	   (requires	   attunement	   by	   a	   spellcaster)	   
             thin	   blue	   ray	   to	   streak	   from	   the	   tip	   toward	   a	   creature	   
             you	   can	   see	   within	   60	   feet	   of	   you.	   The	   target	   must	     This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	   
             succeed	   on	   a	   DC	   15	   Constitution	   saving	   throw	   or	   be	     use	   an	   action	   to	   expend	   1	   of	   its	   charges	   and	   choose	   a	   
             paralyzed	   for	   1	   minute.	   At	   the	   end	   of	   each	   of	   the	     target	   within	   120	   feet	   of	   you.	   The	   target	   can	   be	   a	   
             target’s	   turns,	   it	   can	   repeat	   the	   saving	   throw,	   ending	     creature,	   an	   object,	   or	   a	   point	   in	   space.	   Roll	   d100	   and	   
             the	   effect	   on	   itself	   on	   a	   success.	     consult	   the	   following	   table	   to	   discover	   what	   happens.	   
             	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	     	    If	   the	   effect	   causes	   you	   to	   cast	   a	   spell	   from	   the	   
             at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	     wand,	   the	   spell’s	   save	   DC	   is	   15.	   If	   the	   spell	   normally	   
             d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	     has	   a	   range	   expressed	   in	   feet,	   its	   range	   becomes	   120	   
             destroyed.	                                           feet	   if	   it	   isn’t	   already.	   
                                                                   	    If	   an	   effect	   covers	   an	   area,	   you	   must	   center	   the	   
                                                                   spell	   on	   and	   include	   the	   target.	   If	   an	   effect	   has	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       249	   
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