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on	   a	   beast	   that	   has	   an	   innate	   swimming	   speed.	   The	     Wand of Enemy Detection
             trident	   regains	   1d3	   expended	   charges	   daily	   at	   dawn.	     Wand,	   rare	   (requires	   attunement)	   

             Universal Solvent                                     This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	   
             Wondrous	   item,	   legendary	                       use	   an	   action	   and	   expend	   1	   charge	   to	   speak	   its	   
                                                                   command	   word.	   For	   the	   next	   minute,	   you	   know	   the	   
             This	   tube	   holds	   milky	   liquid	   with	   a	   strong	   alcohol	     direction	   of	   the	   nearest	   creature	   hostile	   to	   you	   
             smell.	   You	   can	   use	   an	   action	   to	   pour	   the	   contents	   of	     within	   60	   feet,	   but	   not	   its	   distance	   from	   you.	   The	   
             the	   tube	   onto	   a	   surface	   within	   reach.	   The	   liquid	     wand	   can	   sense	   the	   presence	   of	   hostile	   creatures	   
             instantly	   dissolves	   up	   to	   1	   square	   foot	   of	   adhesive	   it	     that	   are	   ethereal,	   invisible,	   disguised,	   or	   hidden,	   as	   
             touches,	   including	   sovereign	   glue.	          well	   as	   those	   in	   plain	   sight.	   The	   effect	   ends	   if	   you	   
                                                                   stop	   holding	   the	   wand.	   
             Vicious Weapon                                        	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	   
             Weapon	   (any),	   rare	                             at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	   

             When	   you	   roll	   a	   20	   on	   your	   attack	   roll	   with	   this	     d20.	   On	   a	   1,	   the	   wand	   crumbles	   into	   ashes	   and	   is	   
             magic	   weapon,	   your	   critical	   hit	   deals	   an	   extra	   2d6	     destroyed.	   
             damage	   of	   the	   weapon’s	   type.	   
                                                                   Wand of Fear
             Vorpal Sword                                          Wand,	   rare	   (requires	   attunement)	   
             Weapon	   (any	   sword	   that	   deals	   slashing	   damage),	     This	   wand	   has	   7	   charges	   for	   the	   following	   properties.	   
             legendary	   (requires	   attunement)	                It	   regains	   1d6	   +	   1	   expended	   charges	   daily	   at	   dawn.	   If	   
             You	   gain	   a	   +3	   bonus	   to	   attack	   and	   damage	   rolls	     you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	   d20.	   On	   a	   1,	   
             made	   with	   this	   magic	   weapon.	   In	   addition,	   the	     the	   wand	   crumbles	   into	   ashes	   and	   is	   destroyed.	   
             weapon	   ignores	   resistance	   to	   slashing	   damage.	     	    Command.	   While	   holding	   the	   wand,	   you	   can	   use	   
             	    When	   you	   attack	   a	   creature	   that	   has	   at	   least	   one	     an	   action	   to	   expend	   1	   charge	   and	   command	   another	   
             head	   with	   this	   weapon	   and	   roll	   a	   20	   on	   the	   attack	     creature	   to	   flee	   or	   grovel,	   as	   with	   the	   command	   spell	   
             roll,	   you	   cut	   off	   one	   of	   the	   creature’s	   heads.	   The	     (save	   DC	   15).	   
             creature	   dies	   if	   it	   can’t	   survive	   without	   the	   lost	   head.	     	    Cone	   of	   Fear.	   While	   holding	   the	   wand,	   you	   can	   use	   
             A	   creature	   is	   immune	   to	   this	   effect	   if	   it	   is	   immune	   to	     an	   action	   to	   expend	   2	   charges,	   causing	   the	   wand’s	   tip	   
             slashing	   damage,	   doesn’t	   have	   or	   need	   a	   head,	   has	     to	   emit	   a	   60-   foot	   cone	   of	   amber	   light.	   Each	   creature	   
             legendary	   actions,	   or	   the	   GM	   decides	   that	   the	     in	   the	   cone	   must	   succeed	   on	   a	   DC	   15	   Wisdom	   saving	   
             creature	   is	   too	   big	   for	   its	   head	   to	   be	   cut	   off	   with	   this	     throw	   or	   become	   frightened	   of	   you	   for	   1	   minute.	   
             weapon.	   Such	   a	   creature	   instead	   takes	   an	   extra	   6d8	     While	   it	   is	   frightened	   in	   this	   way,	   a	   creature	   must	   
             slashing	   damage	   from	   the	   hit.	            spend	   its	   turns	   trying	   to	   move	   as	   far	   away	   from	   you	   
                                                                   as	   it	   can,	   and	   it	   can’t	   willingly	   move	   to	   a	   space	   within	   
             Wand of Binding                                       30	   feet	   of	   you.	   It	   also	   can’t	   take	   reactions.	   For	   its	   
             Wand,	   rare	   (requires	   attunement	   by	   a	   spellcaster)	     action,	   it	   can	   use	   only	   the	   Dash	   action	   or	   try	   to	   
                                                                   escape	   from	   an	   effect	   that	   prevents	   it	   from	   moving.	   If	   
             This	   wand	   has	   7	   charges	   for	   the	   following	   properties.	     it	   has	   nowhere	   it	   can	   move,	   the	   creature	   can	   use	   the	   
             It	   regains	   1d6	   +	   1	   expended	   charges	   daily	   at	   dawn.	   If	     Dodge	   action.	   At	   the	   end	   of	   each	   of	   its	   turns,	   a	   
             you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	   d20.	   On	   a	   1,	     creature	   can	   repeat	   the	   saving	   throw,	   ending	   the	   
             the	   wand	   crumbles	   into	   ashes	   and	   is	   destroyed.	     effect	   on	   itself	   on	   a	   success.	   
             	    Spells.	   While	   holding	   the	   wand,	   you	   can	   use	   an	   
             action	   to	   expend	   some	   of	   its	   charges	   to	   cast	   one	   of	     Wand of Fireballs
             the	   following	   spells	   (save	   DC	   17):	   hold	   monster	   (5	     Wand,	   rare	   (requires	   attunement	   by	   a	   spellcaster)	   
             charges)	   or	   hold	   person	   (2	   charges).	   
             	    Assisted	   Escape.	   While	   holding	   the	   wand,	   you	   can	     This	   wand	   has	   7	   charges.	   While	   holding	   it,	   you	   can	   
             use	   your	   reaction	   to	   expend	   1	   charge	   and	   gain	     use	   an	   action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	   
             advantage	   on	   a	   saving	   throw	   you	   make	   to	   avoid	     cast	   the	   fireball	   spell	   (save	   DC	   15)	   from	   it.	   For	   1	   
             being	   paralyzed	   or	   restrained,	   or	   you	   can	   expend	   1	     charge,	   you	   cast	   the	   3rd-   level	   version	   of	   the	   spell.	   
             charge	   and	   gain	   advantage	   on	   any	   check	   you	   make	   to	     You	   can	   increase	   the	   spell	   slot	   level	   by	   one	   for	   each	   
             escape	   a	   grapple.	                              additional	   charge	   you	   expend.	   
                                                                   	    The	   wand	   regains	   1d6	   +	   1	   expended	   charges	   daily	   
                                                                   at	   dawn.	   If	   you	   expend	   the	   wand’s	   last	   charge,	   roll	   a	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       248	   
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