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Turning Defiance. The ghast and any ghouls within 30 Speed 40 ft.
feet of it have advantage on saving throws against
effects that turn undead. STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 16 (+3)
Actions
Saving Throws Con +10, Wis +7, Cha +7
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one Skills Insight +7, Perception +7
creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one Senses passive Perception 17
target. Hit: 10 (2d6 + 3) slashing damage. If the target is Languages Common, Giant
a creature other than an undead, it must succeed on a Challenge 9 (5,000 XP)
DC 10 Constitution saving throw or be paralyzed for 1
minute. The target can repeat the saving throw at the Keen Smell. The giant has advantage on Wisdom
end of each of its turns, ending the effect on itself on a (Perception) checks that rely on smell.
success.
Innate Spellcasting. The giant’s innate spellcasting
ability is Charisma. It can innately cast the following
Ghoul spells, requiring no material components:
Medium undead, chaotic evil At will: detect magic, fog cloud, light
Armor Class 12 3/day each: feather fall, fly, misty step, telekinesis
Hit Points 22 (5d8) 1/day each: control weather, gaseous form
Speed 30 ft.
Actions
STR DEX CON INT WIS CHA Multiattack. The giant makes two morningstar attacks.
13 (+1) 15 (+2) 10 (+0) 7 (−2) 10 (+0) 6 (−2)
Morningstar. Melee Weapon Attack: +12 to hit, reach
Damage Immunities poison 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Condition Immunities charmed, exhaustion, poisoned Rock. Ranged Weapon Attack: +12 to hit, range 60/240
Senses darkvision 60 ft., passive Perception 10 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Languages Common
Challenge 1 (200 XP) Fire Giant
Huge giant, lawful evil
Actions Armor Class 18 (plate)
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one Hit Points 162 (13d12 + 78)
creature. Hit: 9 (2d6 + 2) piercing damage.
Speed 30 ft.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 7 (2d4 + 2) slashing damage. If the target is STR DEX CON INT WIS CHA
a creature other than an elf or undead, it must succeed 25 (+7) 9 (−1) 23 (+6) 10 (+0) 14 (+2) 13 (+1)
on a DC 10 Constitution saving throw or be paralyzed
for 1 minute. The target can repeat the saving throw at Saving Throws Dex +3, Con +10, Cha +5
the end of each of its turns, ending the effect on itself Skills Athletics +11, Perception +6
on a success. Damage Immunities fire
Senses passive Perception 16
Giants Languages Giant
Cloud Giant Challenge 9 (5,000 XP)
Huge giant, neutral good (50%) or neutral evil (50%) Actions
Armor Class 14 (natural armor) Multiattack. The giant makes two greatsword attacks.
Hit Points 200 (16d12 + 96)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 312

