Page 314 - D&D 5e - SRD
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Saving	   Throws	   Str	   +14,	   Con	   +10,	   Wis	   +9,	   Cha	   +9	     Aberrant	   Ground.	   The	   ground	   in	   a	   10-  foot	   radius	   
             Skills	   Arcana	   +8,	   Athletics	   +14,	   History	   +8,	   Perception	     around	   the	   mouther	   is	   doughlike	   difficult	   terrain.	   Each	   
              +9	                                                  creature	   that	   starts	   its	   turn	   in	   that	   area	   must	   succeed	   
                                                                   on	   a	   DC	   10	   Strength	   saving	   throw	   or	   have	   its	   speed	   
             Damage	   Resistances	   cold	                        reduced	   to	   0	   until	   the	   start	   of	   its	   next	   turn.	   
             Damage	   Immunities	   lightning,	   thunder	        Gibbering.	   The	   mouther	   babbles	   incoherently	   while	   it	   
             Senses	   passive	   Perception	   19	                can	   see	   any	   creature	   and	   isn’t	   incapacitated.	   Each	   
             Languages	   Common,	   Giant	                        creature	   that	   starts	   its	   turn	   within	   20	   feet	   of	   the	   
                                                                   mouther	   and	   can	   hear	   the	   gibbering	   must	   succeed	   on	   a	   
             Challenge	   13	   (10,000	   XP)	   
                                                                   DC	   10	   Wisdom	   saving	   throw.	   On	   a	   failure,	   the	   creature	   
             	   	                                                 can’t	   take	   reactions	   until	   the	   start	   of	   its	   next	   turn	   and	   
             Amphibious.	   The	   giant	   can	   breathe	   air	   and	   water.	     rolls	   a	   d8	   to	   determine	   what	   it	   does	   during	   its	   turn.	   On	   
             Innate	   Spellcasting.	   The	   giant’s	   innate	   spellcasting	     a	   1	   to	   4,	   the	   creature	   does	   nothing.	   On	   a	   5	   or	   6,	   the	   
             ability	   is	   Charisma	   (spell	   save	   DC	   17).	   It	   can	   innately	     creature	   takes	   no	   action	   or	   bonus	   action	   and	   uses	   all	   its	   
             cast	   the	   following	   spells,	   requiring	   no	   material	     movement	   to	   move	   in	   a	   randomly	   determined	   
             components:	                                          direction.	   On	   a	   7	   or	   8,	   the	   creature	   makes	   a	   melee	   
             At	   will:	   detect	   magic,	   feather	   fall,	   levitate,	   light	     attack	   against	   a	   randomly	   determined	   creature	   within	   
                                                                   its	   reach	   or	   does	   nothing	   if	   it	   can’t	   make	   such	   an	   attack.	   
             3/day	   each:	   control	   weather,	   water	   breathing	   
                                                                   Actions	   
             Actions	   
                                                                   Multiattack.	   The	   gibbering	   mouther	   makes	   one	   bite	   
             Multiattack.	   The	   giant	   makes	   two	   greatsword	   attacks.	     attack	   and,	   if	   it	   can,	   uses	   its	   Blinding	   Spittle.	   
             Greatsword.	   Melee	   Weapon	   Attack:	   +14	   to	   hit,	   reach	     Bites.	   Melee	   Weapon	   Attack:	   +2	   to	   hit,	   reach	   5	   ft.,	   one	   
             10	   ft.,	   one	   target.	   Hit:	   30	   (6d6	   +	   9)	   slashing	   damage.	     creature.	   Hit:	   17	   (5d6)	   piercing	   damage.	   If	   the	   target	   is	   
             Rock.	   Ranged	   Weapon	   Attack:	   +14	   to	   hit,	   range	   60/240	     Medium	   or	   smaller,	   it	   must	   succeed	   on	   a	   DC	   10	   
             ft.,	   one	   target.	   Hit:	   35	   (4d12	   +	   9)	   bludgeoning	   damage.	     Strength	   saving	   throw	   or	   be	   knocked	   prone.	   If	   the	   
             Lightning	   Strike	   (Recharge	   5–6).	   The	   giant	   hurls	   a	     target	   is	   killed	   by	   this	   damage,	   it	   is	   absorbed	   into	   the	   
             magical	   lightning	   bolt	   at	   a	   point	   it	   can	   see	   within	   500	     mouther.	   
             feet	   of	   it.	   Each	   creature	   within	   10	   feet	   of	   that	   point	     Blinding	   Spittle	   (Recharge	   5–6).	   The	   mouther	   spits	   a	   
             must	   make	   a	   DC	   17	   Dexterity	   saving	   throw,	   taking	   54	     chemical	   glob	   at	   a	   point	   it	   can	   see	   within	   15	   feet	   of	   it.	   
             (12d8)	   lightning	   damage	   on	   a	   failed	   save,	   or	   half	   as	     The	   glob	   explodes	   in	   a	   blinding	   flash	   of	   light	   on	   impact.	   
             much	   damage	   on	   a	   successful	   one.	      Each	   creature	   within	   5	   feet	   of	   the	   flash	   must	   succeed	   
             	                                                     on	   a	   DC	   13	   Dexterity	   saving	   throw	   or	   be	   blinded	   until	   
             Gibbering	   Mouther	                                 the	   end	   of	   the	   mouther’s	   next	   turn.	   
             Medium	   aberration,	   neutral	                     	   
                                                                   Gnoll	   
             Armor	   Class	   9	   
                                                                   Medium	   humanoid	   (gnoll),	   chaotic	   evil	   
             Hit	   Points	   67	   (9d8	   +	   27)	   
             Speed	   10	   ft.,	   swim	   10	   ft.	             Armor	   Class	   15	   (hide	   armor,	   shield)	   
                                                                   Hit	   Points	   22	   (5d8)	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
                                                                   Speed	   30	   ft.	   
             	    10	   (+0)	    8	   (−1)	    16	   (+3)	    3	   (−4)	    10	   (+0)	    6	   (−2)	   
                                                                   	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Condition	   Immunities	   prone	   
                                                                   	    14	   (+2)	    12	   (+1)	    11	   (+0)	    6	   (−2)	    10	   (+0)	    7	   (−2)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   10	   
             Languages	   —	                                       Senses	   darkvision	   60	   ft.,	   passive	   Perception	   10	   
             Challenge	   2	   (450	   XP)	                        Languages	   Gnoll	   
             	   	                                                 Challenge	   1/2	   (100	   XP)	   
                                                                   	   	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       314	   
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